public void DrawWireframeCube_(Game game, float posx, float posy, float posz, float scalex, float scaley, float scalez)
    {
        game.platform.GLLineWidth(2);

        game.platform.BindTexture2d(0);

        if (wireframeCube == null)
        {
            ModelData data = WireframeCube.Get();
            wireframeCube = game.platform.CreateModel(data);
        }
        game.GLPushMatrix();
        game.GLTranslate(posx, posy, posz);
        float half = one / 2;

        game.GLScale(scalex * half, scaley * half, scalez * half);
        game.DrawModel(wireframeCube);
        game.GLPopMatrix();
    }