Пример #1
0
    public void InitialSetupUI()
    {
        leftPanel.SetActive(true);
        colorPanel.SetActive(true);
        rightPanel.SetActive(true);
        gameOverPanel.SetActive(false);

        if (modeManager.gameMode == ModeManager.GameMode.Practice)
        {
            curScoreText.enabled  = false;
            highScoreText.enabled = false;
            timeLeftText.enabled  = false;
            enableTimer           = false;
            ModeText.text         = "Practice Mode";
        }
        else if (modeManager.gameMode == ModeManager.GameMode.Normal)
        {
            curScoreText.enabled  = true;
            highScoreText.enabled = true;
            timeLeftText.enabled  = true;
            curScoreText.text     = "Score: 0";
            timeLeft           = 120;
            timeLeftText.text  = "Time Left: " + timeLeft;
            highScore          = PlayerPrefs.GetInt("NormalHS");
            highScoreText.text = "High Score: " + highScore;
            ModeText.text      = "Normal Mode";
            enableTimer        = true;
        }
        else if (modeManager.gameMode == ModeManager.GameMode.Medium)
        {
            curScoreText.enabled  = true;
            highScoreText.enabled = true;
            timeLeftText.enabled  = true;
            curScoreText.text     = "Score: 0";
            timeLeft           = 60;
            timeLeftText.text  = "Time Left: " + timeLeft;
            highScore          = PlayerPrefs.GetInt("MediumHS");
            highScoreText.text = "High Score: " + highScore;
            ModeText.text      = "Medium Mode";
            enableTimer        = true;
        }
        else if (modeManager.gameMode == ModeManager.GameMode.Hard)
        {
            curScoreText.enabled  = true;
            highScoreText.enabled = true;
            timeLeftText.enabled  = true;
            curScoreText.text     = "Score: 0";
            timeLeft           = 120;
            timeLeftText.text  = "Time Left: " + timeLeft;
            highScore          = PlayerPrefs.GetInt("HardHS");
            highScoreText.text = "High Score: " + highScore;
            ModeText.text      = "Hard Mode";
            enableTimer        = true;
        }
        else if (modeManager.gameMode == ModeManager.GameMode.Special)
        {
            curScoreText.enabled  = true;
            highScoreText.enabled = false;
            timeLeftText.enabled  = false;
            enableTimer           = false;
            curScoreText.text     = "Score: 0";
            ModeText.text         = "Special Mode";
        }

        wireManager.Setup();
    }