public void GameOver_panel(bool istrue_Check) { Game_Over_Panel.SetActive(istrue_Check); Winning_Text.SetActive(!istrue_Check); Losing_Text.SetActive(istrue_Check); High_obj.SetActive(istrue_Check); //disableing the controls //Pausing the Game if (istrue_Check == true) { Time.timeScale = 0; Player._Instance.Starting_Phase = false; } if (istrue_Check == false) { Time.timeScale = 1; } }
//this method gives Winning Condition to the game public void Winning_panel(bool istrue) { Winning_Panel.SetActive(istrue); Next_button.SetActive(istrue); Replay_Button.SetActive(!istrue); Winning_Text.SetActive(istrue); Losing_Text.SetActive(!istrue); High_obj.SetActive(!istrue); if (istrue == true) { Time.timeScale = 0; Player._Instance.Starting_Phase = false; Player._Instance.disable_movement_start = false; } if (istrue == false) { Time.timeScale = 1; } }