void NewPoint() { if (Time.timeScale == 1f) { int i = Random.Range(0, 2); if (GameOverObject.active == false && WinningObject.active == false) { if (i == 0) { if (GameOverObject.active == false) { Vector2 pos = new Vector2(UnityEngine.Random.Range(-93, 94), UnityEngine.Random.Range(-191, 141)); GameOverObject.GetComponent <RectTransform>().localPosition = pos; GameOverObject.SetActive(true); TimeLeft = 1f; BadCounter(); } } else if (i == 1) { if (WinningObject.active == false) { Vector2 pos = new Vector2(UnityEngine.Random.Range(-93, 94), UnityEngine.Random.Range(-191, 141)); WinningObject.GetComponent <RectTransform>().localPosition = pos; WinningObject.SetActive(true); } } } } }
public void Point() { WinningObject.SetActive(false); Score++; if (Score > 0) { Time.timeScale = 1f; } ScoreObject.GetComponent <TextMeshProUGUI>().text = "Score: " + Score; }