Пример #1
0
 public override Action <ProceduralSpell, Player, Vector2> GetUseAbility()
 {
     return(delegate(ProceduralSpell spell, Player player, Vector2 target)
     {
         Main.PlaySound(Terraria.ID.SoundID.Item6, player.position);
         spell.remaining = spell.cooldown;
         PlayerCharacter character = player.GetModPlayer <PlayerCharacter>();
         if (character.minions.Exists(minion => minion is WingedEyeball))
         {
             foreach (ProceduralMinion eyeball in character.minions.Where(minion => minion.projectile.type == mod.ProjectileType <WingedEyeball>()))
             {
                 foreach (ProceduralSpellProj psp in eyeball.circlingProtection)
                 {
                     psp.projectile.Kill();
                 }
                 eyeball.circlingProtection.Clear();
                 if (eyeball.smallProt != null)
                 {
                     eyeball.smallProt.projectile.Kill();
                 }
                 eyeball.projectile.Kill();
             }
         }
         Projectile eye = Main.projectile[Projectile.NewProjectile(player.Center, Vector2.Zero, mod.ProjectileType <WingedEyeball>(), 0, 0f, player.whoAmI)];
         eye.Center = target;
         WingedEyeball we = (WingedEyeball)eye.modProjectile;
         we.source = spell;
         foreach (GlyphModifier modifier in spell.modifiers)
         {
             if (modifier.minionAI != null)
             {
                 we.glyphModifiers.Add(modifier.minionAI);
             }
         }
         character.minions.Add((WingedEyeball)eye.modProjectile);
     });
 }
Пример #2
0
        public override Action <ProceduralSpell, Player, Vector2> GetUseAbility()
        {
            return(delegate(ProceduralSpell spell, Player player, Vector2 target)
            {
                //Main.PlaySound(SoundID.Item6, player.position);
                SoundManager.PlaySound(Sounds.LegacySoundStyle_Item6, player.position);

                SoundManager.PlaySound(Sounds.MenuClose);
                spell.Remaining = spell.Cooldown;
                PlayerCharacter character = player.GetModPlayer <PlayerCharacter>();
                if (character.Minions.Exists(minion => minion is WingedEyeball))
                {
                    foreach (ProceduralMinion eyeball in character.Minions.Where(minion => minion.projectile.type == ModContent.ProjectileType <WingedEyeball>())
                             )
                    {
                        foreach (ProceduralSpellProj psp in eyeball.CirclingProtection)
                        {
                            psp.projectile.Kill();
                        }
                        eyeball.CirclingProtection.Clear();
                        eyeball.SmallProt?.projectile.Kill();
                        eyeball.projectile.Kill();
                    }
                }

                Projectile eye = Main.projectile[
                    Projectile.NewProjectile(player.Center, Vector2.Zero, ModContent.ProjectileType <WingedEyeball>(), 0, 0f, player.whoAmI)];
                eye.Center = target;
                WingedEyeball we = (WingedEyeball)eye.modProjectile;
                we.Source = spell;
                foreach (GlyphModifier modifier in spell.Modifiers.Where(modifier => modifier.MinionAi != null))
                {
                    we.GlyphModifiers.Add(modifier.MinionAi);
                }
                character.Minions.Add((WingedEyeball)eye.modProjectile);
            });
        }