public void OnWingSuccess() { AttachMent attachment = mAttachMents[(int)AttachMountType.Wing]; if (attachment == null) { return; } WingCommonTableItem commonRes = DataManager.WingCommonTable[mWingID] as WingCommonTableItem; if (commonRes == null) { return; } int effectid = WingModule.GetEffectId(mWingID, (int)mWingLv); if (effectid == -1) { return; } uint instid = ParticleUtility.AddEffect2MV(attachment.visual as MeshVisual, effectid, commonRes.modelSlot, SceneManager.Instance.GetCurScene().GetParticleManager()); ParticleItem pitem = SceneManager.Instance.GetCurScene().GetParticleManager().GetParticle(instid); if (pitem != null) { pitem.Layer = layermask; } }
public void WingEquip(int wingid, int action) { WingData wingData = PlayerDataPool.Instance.MainData.mWingData; WingItemData itemData = wingData.GetWingItemDataById(wingid); WingCommonTableItem commonRes = DataManager.WingCommonTable[wingid] as WingCommonTableItem; string modelName = WingModule.GetModelName(wingid, itemData.level); int wingeffectId = WingModule.GetEffectId(wingid, (int)itemData.level); if (action == 0) { RemoveAttach(AttachMountType.Wing); GameDebug.Log("装备翅膀"); ChangeAttach(AttachMountType.Wing, AssetConfig.WeaponPath + modelName, commonRes.modelSlot); if (wingeffectId != -1) { AddEffect((uint)wingeffectId, null, float.NaN, AttachMountType.Wing); } } else { GameDebug.Log("卸载翅膀"); RemoveAttach(AttachMountType.Wing); } }