Пример #1
0
        /// <devdoc>
        ///     Selects the specified object into the dc.  If the specified object is the same as the one currently selected
        ///     in the dc, the object is not set and a null value is returned.
        /// </devdoc>
        public IntPtr SelectFont(WindowsFont font)
        {
            // Fonts are one of the most expensive objects to select in an hdc and in many cases we are passed a Font that is the
            // same as the one already selected in the dc so to avoid a perf hit we get the hdc font's log font and compare it
            // with the one passed in before selecting it in the hdc.
            // Also, we avoid performing GDI operations that if done on an enhanced metafile DC would add an entry to it, hence
            // reducing the size of the metafile.
            if (font.Equals(this.Font))
            {
                return(IntPtr.Zero);
            }
            IntPtr result = SelectObject(font.Hfont, GdiObjectType.Font);

            WindowsFont previousFont = selectedFont;

            selectedFont = font;
            hCurrentFont = font.Hfont;

            // the measurement DC always leaves fonts selected for pref reasons.
            // in this case, we need to diposse the font since the original
            // creator didn't fully dispose.
            if (previousFont != null)
            {
#if DEBUG
                //Disabling this assert until DevDiv Bugs 95968 gets fixed
                //Debug.Assert(previousFont.Hfont != IntPtr.Zero, "A font has been disposed before it was unselected from the DC.  This will leak a GDI handle on Win9x! Call ResetFont()");
#endif
                if (MeasurementDCInfo.IsMeasurementDC(this))
                {
                    previousFont.Dispose();
                }
            }

#if OPTIMIZED_MEASUREMENTDC
            // once we've changed the font, update the last used font.
            if (MeasurementDCInfo.IsMeasurementDC(this))
            {
                if (result != IntPtr.Zero)
                {
                    MeasurementDCInfo.LastUsedFont = font;
                }
                else
                {
                    // there was an error selecting the Font into the DC, we dont know anything about it.
                    MeasurementDCInfo.Reset();
                }
            }
#endif
            return(result);
        }
Пример #2
0
        /// <devdoc>
        ///     Restores the device context to the specified state. The DC is restored by popping state information off a
        ///     stack created by earlier calls to the SaveHdc function.
        ///     The stack can contain the state information for several instances of the DC. If the state specified by the
        ///     specified parameter is not at the top of the stack, RestoreDC deletes all state information between the top
        ///     of the stack and the specified instance.
        ///     Specifies the saved state to be restored. If this parameter is positive, nSavedDC represents a specific
        ///     instance of the state to be restored. If this parameter is negative, nSavedDC represents an instance relative
        ///     to the current state. For example, -1 restores the most recently saved state.
        ///     See MSDN for more info.
        /// </devdoc>
        public void RestoreHdc()
        {
#if TRACK_HDC
            bool result =
#endif
            // Note: Don't use the Hdc property here, it would force handle creation.
            IntUnsafeNativeMethods.RestoreDC(new HandleRef(this, this.hDC), -1);
#if TRACK_HDC
            // Note: Winforms may call this method during app exit at which point the DC may have been finalized already causing this assert to popup.
            Debug.WriteLine(DbgUtil.StackTraceToStr(String.Format("ret[0]=DC.RestoreHdc(hDc=0x{1:x8})", result, unchecked ((int)this.hDC))));
#endif
            Debug.Assert(contextStack != null, "Someone is calling RestoreHdc() before SaveHdc()");

            if (contextStack != null)
            {
                GraphicsState g = (GraphicsState)contextStack.Pop();

                hCurrentBmp   = g.hBitmap;
                hCurrentBrush = g.hBrush;
                hCurrentPen   = g.hPen;
                hCurrentFont  = g.hFont;

#if !DRAWING_NAMESPACE
                if (g.font != null && g.font.IsAlive)
                {
                    selectedFont = g.font.Target as WindowsFont;
                }
                else
                {
                    WindowsFont previousFont = selectedFont;
                    selectedFont = null;
                    if (previousFont != null && MeasurementDCInfo.IsMeasurementDC(this))
                    {
                        previousFont.Dispose();
                    }
                }
#endif
            }

#if OPTIMIZED_MEASUREMENTDC
            // in this case, GDI will copy back the previously saved font into the DC.
            // we dont actually know what the font is in our measurement DC so
            // we need to clear it off.
            MeasurementDCInfo.ResetIfIsMeasurementDC(this.hDC);
#endif
        }
Пример #3
0
        internal void DisposeFont(bool disposing)
        {
            if (disposing)
            {
                DeviceContexts.RemoveDeviceContext(this);
            }

            if (selectedFont != null && selectedFont.Hfont != IntPtr.Zero)
            {
                IntPtr hCurrentFont = IntUnsafeNativeMethods.GetCurrentObject(new HandleRef(this, hDC), IntNativeMethods.OBJ_FONT);
                if (hCurrentFont == selectedFont.Hfont)
                {
                    // select initial font back in
                    IntUnsafeNativeMethods.SelectObject(new HandleRef(this, this.Hdc), new HandleRef(null, hInitialFont));
                    hCurrentFont = hInitialFont;
                }

                selectedFont.Dispose(disposing);
                selectedFont = null;
            }
        }
Пример #4
0
        /// <devdoc>
        ///    <para>
        ///       Calculates the spacing required for drawing text w/o clipping parts of a glyph.
        ///    </para>
        /// </devdoc>
        public float GetOverhangPadding(WindowsFont font)
        {
            // Some parts of a glyphs may be clipped depending on the font & font style, GDI+ adds 1/6 of tmHeight
            // to each size of the text bounding box when drawing text to account for that; we do it here as well.

            WindowsFont tmpfont = font;

            if (tmpfont == null)
            {
                tmpfont = this.dc.Font;
            }

            float overhangPadding = tmpfont.Height / 6f;

            if (tmpfont != font)
            {
                tmpfont.Dispose();
            }

            return(overhangPadding);
        }
        public static WindowsFont GetWindowsFont(Font font, WindowsFontQuality fontQuality)
        {
            if (font == null)
            {
                return(null);
            }

            // First check if font is in the cache.

            int count = 0;
            int index = currentIndex;

            // Search by index of most recently added object.
            while (count < WindowsFontCache.Count)
            {
                if (WindowsFontCache[index].Key.Equals(font))  // don't do shallow comparison, we could miss cloned fonts.
                {
                    // We got a Font in the cache, let's see if we have a WindowsFont with the same quality as required by the caller.

                    // WARNING: It is not expected that the WindowsFont is disposed externally since it is created by this class.
                    Debug.Assert(WindowsFontCache[index].Value.Hfont != IntPtr.Zero, "Cached WindowsFont was disposed, enable GDI_FINALIZATION_WATCH to track who did it!");

                    WindowsFont wf = WindowsFontCache[index].Value;
                    if (wf.Quality == fontQuality)
                    {
                        return(wf);
                    }
                }

                index--;
                count++;

                if (index < 0)
                {
                    index = CacheSize - 1;
                }
            }

            // Font is not in the cache, let's add it.

            WindowsFont winFont = WindowsFont.FromFont(font, fontQuality);
            KeyValuePair <Font, WindowsFont> newEntry = new KeyValuePair <Font, WindowsFont>(font, winFont);

            currentIndex++;

            if (currentIndex == CacheSize)
            {
                currentIndex = 0;
            }

            if (WindowsFontCache.Count == CacheSize)  // No more room, update current index.
            {
                WindowsFont wfont = null;

                // Go through the existing fonts in the cache, and see if any
                // are not in use by a DC.  If one isn't, replace that.  If
                // all are in use, new up a new font and do not cache it.

                bool finished   = false;
                int  startIndex = currentIndex;
                int  loopIndex  = startIndex + 1;
                while (!finished)
                {
                    if (loopIndex >= CacheSize)
                    {
                        loopIndex = 0;
                    }

                    if (loopIndex == startIndex)
                    {
                        finished = true;
                    }

                    wfont = WindowsFontCache[loopIndex].Value;
                    if (!DeviceContexts.IsFontInUse(wfont))
                    {
                        currentIndex = loopIndex;
                        finished     = true;
                        break;
                    }
                    else
                    {
                        loopIndex++;
                        wfont = null;
                    }
                }

                if (wfont != null)
                {
                    WindowsFontCache[currentIndex] = newEntry;
                    winFont.OwnedByCacheManager    = true;


#if GDI_FONT_CACHE_TRACK
                    Debug.WriteLine("Removing from cache: " + wfont);
                    Debug.WriteLine("Adding to cache: " + winFont);
#endif


                    wfont.OwnedByCacheManager = false;
                    wfont.Dispose();
                }
                else
                {
                    // do not cache font - caller is ALWAYS responsible for
                    // disposing now.  If it is owned  by the CM, it will not
                    // disposed.

                    winFont.OwnedByCacheManager = false;


#if GDI_FONT_CACHE_TRACK
                    Debug.WriteLine("Creating uncached font: " + winFont);
#endif
                }
            }
            else
            {
                winFont.OwnedByCacheManager = true;
                WindowsFontCache.Add(newEntry);


#if GDI_FONT_CACHE_TRACK
                Debug.WriteLine("Adding to cache: " + winFont);
#endif
            }
            return(winFont);
        }