private void ItemProgress_DataContextChanged(Windows.UI.Xaml.FrameworkElement sender, Windows.UI.Xaml.DataContextChangedEventArgs args) { if (args.NewValue is UINode node) { ViewModel.Initialize(node); } }
private void ModelShipChangedEventHandler(object sender, ShipChangedEventArgs e) { if (!e.Killed) { if (e.ShipUpdated is Invader) { Invader invader = e.ShipUpdated as Invader; if (!_invaders.ContainsKey(invader)) { FrameworkElement invaderControl = InvadersHelper.InvaderControlFactory(invader, Scale); _invaders[invader] = invaderControl; _sprites.Add(invaderControl); } else { FrameworkElement invaderControl = _invaders[invader]; InvadersHelper.MoveElement(invaderControl, invader.Location.X, Scale, invader.Location.Y * Scale); InvadersHelper.ResizeElement(invaderControl, invader.Size.Width * Scale, invader.Size.Height * Scale); } } else if (e.ShipUpdated is Player) { if (_playerFlashing) { AnimatedImage playerImage = _playControl as AnimatedImage; _playerFlashing = false; } if (_playControl == null) { FrameworkElement playerControl = InvadersHelper.PlayerControlFactory(player, Scale); _sprites.Add(playerControl); } } } }
public UwpPinchEventArgs(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.ManipulationDeltaRoutedEventArgs args) { ViewPosition = element.GetXfViewFrame(); Touches = new Xamarin.Forms.Point[] { args.Position.ToXfPoint() }; DeltaScale = args.Delta.Scale; TotalScale = args.Cumulative.Scale; }
internal VNode(Node node, FrameworkElement frameworkElementOfNodeForLabelOfLabel, Func <Edge, VEdge> funcFromDrawingEdgeToVEdge, Func <double> pathStrokeThicknessFunc) { PathStrokeThicknessFunc = pathStrokeThicknessFunc; Node = node; FrameworkElementOfNodeForLabel = frameworkElementOfNodeForLabelOfLabel; _funcFromDrawingEdgeToVEdge = funcFromDrawingEdgeToVEdge; CreateNodeBoundaryPath(); if (FrameworkElementOfNodeForLabel != null) { FrameworkElementOfNodeForLabel.Tag = this; //get a backpointer to the VNode Common.PositionFrameworkElement(FrameworkElementOfNodeForLabel, node.GeometryNode.Center, 1); Panel.SetZIndex(FrameworkElementOfNodeForLabel, Panel.GetZIndex(BoundaryPath) + 1); } SetupSubgraphDrawing(); Node.Attr.VisualsChanged += (a, b) => Invalidate(); Node.IsVisibleChanged += obj => { foreach (var frameworkElement in FrameworkElements) { frameworkElement.Opacity = Node.IsVisible ? 1 : 0; } }; }
private void ContentDialog_Loading(Windows.UI.Xaml.FrameworkElement sender, object args) { this.textBlockHint.Text = ""; this.progressBar.Visibility = Windows.UI.Xaml.Visibility.Collapsed; this.textBoxUserName.Text = ""; this.passwordBoxPassword.Password = ""; }
//PointerRoutedEventArgs public UwpLongPressEventArgs(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.PointerRoutedEventArgs args, long elapsedMilliseconds) { ViewPosition = element.GetXfViewFrame(); //Touches = new Xamarin.Forms.Point[] { args.GetCurrentPoint(null).Position.ToXfPoint() }; Touches = new Xamarin.Forms.Point[] { args.GetCurrentPoint(element).Position.ToXfPoint() }; Duration = elapsedMilliseconds; }
public UwpRotateEventArgs(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.ManipulationCompletedRoutedEventArgs args) { ViewPosition = element.GetXfViewFrame(); Touches = new Xamarin.Forms.Point[] { args.Position.ToXfPoint() }; Angle = 0; TotalAngle = args.Cumulative.Rotation; }
public ManipulationManager(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Controls.Canvas parent) : base(element, parent) { this._handlersRegistered = false; this.InitialTransform = this._target.RenderTransform; this.ResetManipulation(); }
public static bool Fire(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.RightTappedRoutedEventArgs args, FormsGestures.Listener listener) { var f9pArgs = new UwpRightClickEventArgs(element, args, listener); listener.OnRightClicked(f9pArgs); args.Handled = f9pArgs.Handled; return args.Handled; }
// Helper function to calculate an element's rectangle in root-relative coordinates. public static Rect GetElementRect(Windows.UI.Xaml.FrameworkElement element) { Windows.UI.Xaml.Media.GeneralTransform transform = element.TransformToVisual(null); Point point = transform.TransformPoint(new Point()); return(new Rect(point, new Size(element.ActualWidth, element.ActualHeight))); }
private async void SecureAreaWelcomeDialog_Loading(Windows.UI.Xaml.FrameworkElement sender, object args) { if (await WindowsHelloAuthenticator.CheckSupportAsync()) { UseWinHel.IsEnabled = true; } }
public override void SetValue(ShibaObject shibaObject, View targetShibaView, NativeView element, NativeViewGroup parent) { var row = shibaObject.Get <int>("row"); var column = shibaObject.Get <int>("column"); var rowSpan = shibaObject.Get <int>("rowSpan"); var columnSpan = shibaObject.Get <int>("columnSpan"); if (row != default) { Grid.SetRow(element, row); } if (column != default) { Grid.SetColumn(element, column); } if (rowSpan != default) { Grid.SetRowSpan(element, rowSpan); } if (columnSpan != default) { Grid.SetColumnSpan(element, columnSpan); } }
private void TestView_Loading(Windows.UI.Xaml.FrameworkElement sender, object args) { this.hostView.ViewModel = App.HostViewModel; #if LOCALTESTMODEON this.clientView.ViewModel = App.ClientViewModel; this.clientView2.ViewModel = App.ClientViewModel2; #endif }
public UwpRightClickEventArgs(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.RightTappedRoutedEventArgs args, FormsGestures.Listener listener) { ElementPosition = element.GetXfViewFrame(); var point = args.GetPosition(element); ElementTouches = new Xamarin.Forms.Point[] { point.ToXfPoint() }; WindowTouches = new Xamarin.Forms.Point[] { element.PointInNativeAppWindowCoord(point).ToXfPoint() }; Listener = listener; }
private void Page_Loading(Windows.UI.Xaml.FrameworkElement sender, object args) { var localSettings = Windows.Storage.ApplicationData.Current.LocalSettings; //Konto Object valueKonto = localSettings.Values["Konto"]; if (valueKonto == null) { // No data } else { txtUser.Text = valueKonto.ToString(); } //Password Object valuePwd = localSettings.Values["Password"]; if (valuePwd == null) { // No data } else { txtPassword.Password = valuePwd.ToString(); } //Sekunder för sid visning Object tid = localSettings.Values["tid"]; if (tid == null) { // No data sldTime.Value = 20; } else { int i = int.Parse(tid.ToString()); sldTime.Value = i; } //Minuter mellan uppdatering från databas Object uppD = localSettings.Values["uppdatering"]; if (tid == null) { // No data sldUppdatering.Value = 60; } else { int i = int.Parse(tid.ToString()); sldUppdatering.Value = i; } if (valueKonto != null && valuePwd != null) { GetData(); } }
public static bool FireLongPressed(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.TappedRoutedEventArgs e, long elapsedMilliseconds, Listener listener) { var args = new UwpLongPressEventArgs(element, e, elapsedMilliseconds); args.Listener = listener; listener?.OnLongPressed(args); e.Handled = args.Handled; return(e.Handled); }
public UwpPinchEventArgs(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.ManipulationCompletedRoutedEventArgs args) { ElementPosition = element.GetXfViewFrame(); var point = args.Position; ElementTouches = new Xamarin.Forms.Point[] { point.ToXfPoint() }; WindowTouches = new Xamarin.Forms.Point[] { element.PointInNativeAppWindowCoord(point).ToXfPoint() }; TotalScale = args.Cumulative.Scale; }
private void UserControl_ActualThemeChanged(Windows.UI.Xaml.FrameworkElement sender, object args) { try { RenderDocument(); } catch (Exception) { } }
/// <summary> /// Constructor containing info for unpinning a tile. /// </summary> /// <param name="tileId">The Id of the tile to pin.</param> /// <param name="anchorElement">The anchor element that the pin request dialog will display next to.</param> /// <param name="requestPlacement">The Placement value that tells where the pin request dialog displays in relation to anchorElement.</param> public TileInfo( string tileId, Windows.UI.Xaml.FrameworkElement anchorElement, Placement requestPlacement) { this.TileId = tileId; this.AnchorElement = anchorElement; this.RequestPlacement = requestPlacement; }
protected override HandleRef BuildWindowCore(HandleRef hwndParent) { Win32Interop.EnableMouseInPointer(); // There are several different low-level interfaces available at this time. // Use XamlBridge unless you have a known reason to use the others. //IntPtr windowHandle = InitializePresenterHwndMode(hwndParent); //IntPtr windowHandle = InitializePresenterCoreWindowMode(hwndParent); IntPtr windowHandle = InitializeBridge(hwndParent); // Uncomment the following lines to create Xaml UI content directly from within this WPF host control. // Normally, the user of this control sets a property which is the name of a Xaml UserControl to instantiate. Windows.UI.Xaml.Controls.StackPanel panel = new Windows.UI.Xaml.Controls.StackPanel(); panel.Orientation = Windows.UI.Xaml.Controls.Orientation.Vertical; panel.Background = new Windows.UI.Xaml.Media.SolidColorBrush(Windows.UI.Colors.Red); Windows.UI.Xaml.Controls.TextBox textBox = new Windows.UI.Xaml.Controls.TextBox(); textBox.Text = "XAML TextBox 1"; panel.Children.Add(textBox); Windows.UI.Xaml.Controls.Button button = new Windows.UI.Xaml.Controls.Button(); button.Content = "XAML Button"; panel.Children.Add(button); textBox = new Windows.UI.Xaml.Controls.TextBox(); textBox.Text = "XAML TextBox 2"; panel.Children.Add(textBox); //XamlClassLibrary.TestUserControl testUserControl = new XamlClassLibrary.TestUserControl(); //panel.Children.Add(testUserControl); Windows.UI.Xaml.Window.Current.Content = panel; panel.LayoutUpdated += XamlContentLayoutUpdated; XamlApplication application = new XamlApplication(); String globalResourceFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "globalresources.xbf"); if (File.Exists(globalResourceFile)) { Windows.UI.Xaml.Application.LoadComponent(application, new Uri("ms-resource:///Files/globalresources.xaml")); } Windows.UI.Xaml.FrameworkElement contentRoot = panel; //var type = Type.GetType(ControlType, true, true); //Windows.UI.Xaml.FrameworkElement contentRoot = (Windows.UI.Xaml.FrameworkElement) Activator.CreateInstance("XamlClassLibrary", ControlType).Unwrap(); Windows.UI.Xaml.Window.Current.Content = contentRoot; contentRoot.LayoutUpdated += XamlContentLayoutUpdated; return(new HandleRef(this, windowHandle)); }
private void XUWPMasterDetailView_DataContextChanged(Windows.UI.Xaml.FrameworkElement sender, Windows.UI.Xaml.DataContextChangedEventArgs args) { var vm = DataContext as INotifyPropertyChanged; if (vm == null) { return; } vm.PropertyChanged += _viewModel_PropertyChanged; }
public UwpRotateEventArgs(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Input.ManipulationDeltaRoutedEventArgs args) { ElementPosition = element.GetXfViewFrame(); var point = args.Position; ElementTouches = new Xamarin.Forms.Point[] { point.ToXfPoint() }; WindowTouches = new Xamarin.Forms.Point[] { element.PointInNativeAppWindowCoord(point).ToXfPoint() }; Angle = 0; DeltaAngle = args.Delta.Rotation; TotalAngle = args.Cumulative.Rotation; }
public async Task Unpin(Windows.UI.Xaml.FrameworkElement anchorElement) { // Unpin, then delete the feed item locally. var tileInfo = new TileInfo(this.FormatSecondaryTileId(), anchorElement, Windows.UI.Popups.Placement.Above); this.IsFeedItemPinned = !await this.secondaryPinner.Unpin(tileInfo); if (!this.IsFeedItemPinned) { await RemovePinnedFeedItem(); } }
static void PositionFrameworkElement(Windows.UI.Xaml.FrameworkElement frameworkElement, double x, double y, double scale) { if (frameworkElement == null) { return; } frameworkElement.RenderTransform = new Windows.UI.Xaml.Media.MatrixTransform { Matrix = new Windows.UI.Xaml.Media.Matrix(scale, 0, 0, -scale, x - scale * frameworkElement.Width / 2, y + scale * frameworkElement.Height / 2) }; }
private async void SecureFilePropertyDialog_Loading(Windows.UI.Xaml.FrameworkElement sender, object args) { FileSize = StorageItem.Size; FileName = StorageItem.Name; FileType = StorageItem.DisplayType; Level = await StorageItem.GetEncryptionLevelAsync().ConfigureAwait(true); PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(FileSize))); PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(FileName))); PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(FileType))); PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Level))); }
protected override void OnChangedCurrent(Windows.UI.Xaml.FrameworkElement oldEl, Windows.UI.Xaml.FrameworkElement newEl) { try { ViewModel.CurrentDate = SelectedDate; CloseExpandedEvents(); } catch (Exception ex) { TelemetryExtension.Current?.TrackException(ex); } }
private void MainPage_DataContextChanged(Windows.UI.Xaml.FrameworkElement sender, Windows.UI.Xaml.DataContextChangedEventArgs args) { if (_oldViewModel == null & args.NewValue is MainPageViewModel) { _oldViewModel = (MainPageViewModel)args.NewValue; _oldViewModel.SelectedListChanged += _oldViewModel_SelectedListChanged; } if (args.NewValue == null && _oldViewModel != null) { _oldViewModel.SelectedListChanged -= _oldViewModel_SelectedListChanged; } }
internal InputProcessor(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Controls.Canvas reference) { this._target = element; this._reference = reference; // Setup pointer event handlers for the element. this._target.PointerCanceled += OnPointerCanceled; this._target.PointerMoved += OnPointerMoved; this._target.PointerPressed += OnPointerPressed; this._target.PointerReleased += OnPointerReleased; this._target.PointerWheelChanged += OnPointerWheelChanged; // Create the gesture recognizer this._gestureRecognizer = new Windows.UI.Input.GestureRecognizer(); this._gestureRecognizer.GestureSettings = Windows.UI.Input.GestureSettings.None; }
/// <summary> /// Constructor. /// </summary> /// <param name="element"> /// Manipulation target. /// </param> /// <param name="reference"> /// Element that contains the coordinate space used for expressing transformations /// during manipulations, usually the parent element of Target in the UI tree. /// </param> /// <remarks> /// Transformations during manipulations cannot be expressed in the coordinate space of the manipulation target. /// Thus <paramref name="element"/> and <paramref name="reference"/> must be different. Usually <paramref name="reference"/> /// will be an ancestor of <paramref name="element"/> in the UI tree. /// </remarks> internal InputProcessor(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Controls.Canvas reference) { this._target = element; this._reference = reference; // Setup pointer event handlers for the element. // They are used to feed the gesture recognizer. this._target.PointerCanceled += OnPointerCanceled; this._target.PointerMoved += OnPointerMoved; this._target.PointerPressed += OnPointerPressed; this._target.PointerReleased += OnPointerReleased; this._target.PointerWheelChanged += OnPointerWheelChanged; // Create the gesture recognizer this._gestureRecognizer = new Windows.UI.Input.GestureRecognizer(); this._gestureRecognizer.GestureSettings = Windows.UI.Input.GestureSettings.None; }
/// <summary> /// Creates simulated horizontal noise lines from old TV /// </summary> private void RecreateScanLines() { // Remove scan lines from game screen foreach (FrameworkElement scanLIne in _scanLines) { if (_sprites.Contains(scanLIne)) { _sprites.Remove(scanLIne); } } _scanLines.Clear(); for (int y = 0; y < 300; y += 2) { FrameworkElement scanLine = InvadersHelper.ScanLineFactory(y, 400, Scale); } }
private void RecreateScanLines() { foreach (FrameworkElement scanLines in _scanLines) { if (_sprites.Contains(scanLines)) { _sprites.Remove(scanLines); } } _scanLines.Clear(); for (int y = 0; y < 300; y += 2) { FrameworkElement scanLine = InvadersHelper.ScanLineFactory(y, 400, Scale); _scanLines.Add(scanLine); _sprites.Add(scanLine); } }
/// <summary> /// Constructor. /// </summary> /// <param name="element"> /// Manipulation target. /// </param> /// <param name="reference"> /// Element that contains the coordinate space used for expressing transformations /// during manipulations, usually the parent element of Target in the UI tree. /// </param> /// <remarks> /// Transformations during manipulations cannot be expressed in the coordinate space of the manipulation target. /// Thus <paramref name="element"/> and <paramref name="reference"/> must be different. Usually <paramref name="reference"/> /// will be an ancestor of <paramref name="element"/> in the UI tree. /// </remarks> internal InputProcessor(Windows.UI.Xaml.FrameworkElement element, Windows.UI.Xaml.Controls.Canvas reference) { _target = element; _reference = reference; // Setup pointer event handlers for the element. // They are used to feed the gesture recognizer. _target.PointerMoved += OnPointerMoved; _target.PointerPressed += OnPointerPressed; _target.PointerReleased += OnPointerReleased; _target.PointerCanceled += OnPointerCanceled; _target.PointerWheelChanged += OnPointerWheelChanged; CrossSlideThresholds cst = new CrossSlideThresholds(); //cst.RearrangeStart = 10;//cst.SelectionStart = 12; //cst.SpeedBumpStart = 12;//cst.SpeedBumpEnd = 24; // Create the gesture recognizer _gestureRecognizer = new GestureRecognizer(); _gestureRecognizer.GestureSettings = GestureSettings.Hold | GestureSettings.ManipulationRotate | GestureSettings.ManipulationRotateInertia | GestureSettings.ManipulationScale | GestureSettings.ManipulationScaleInertia | GestureSettings.ManipulationTranslateInertia | GestureSettings.ManipulationTranslateX | GestureSettings.ManipulationTranslateY | GestureSettings.RightTap | GestureSettings.Tap | GestureSettings.CrossSlide; _gestureRecognizer.CrossSlideHorizontally = true; _gestureRecognizer.CrossSlideThresholds = cst; _gestureRecognizer.ManipulationStarted += OnManipulationStarted; _gestureRecognizer.ManipulationUpdated += OnManipulationUpdated; _gestureRecognizer.ManipulationInertiaStarting += OnManipulationInertiaStarting; _gestureRecognizer.ManipulationCompleted += OnManipulationCompleted; _gestureRecognizer.Dragging += OnDragging; _gestureRecognizer.Holding += OnHolding; _gestureRecognizer.RightTapped += OnRightTapped; _gestureRecognizer.Tapped += OnTapped; _gestureRecognizer.CrossSliding += OnCrossSliding; }
private void ModelShipChangedEventHandler(object sender, ShipChangedEventArgs e) { if (!e.Killed) { if (e.ShipUpdated is Mothership) { Mothership mothership = e.ShipUpdated as Mothership; if (_mothershipControl == null) { _mothershipControl = InvadersHelper.ShipControlFactory(mothership, Scale); _sprites.Add(_mothershipControl); } else if (mothership.Escaped == true) { _sprites.Remove(_mothershipControl); _mothershipControl = null; } else { InvadersHelper.MoveElementOnCanvas(_mothershipControl, mothership.Location.X * Scale, mothership.Location.Y * Scale); InvadersHelper.ResizeElement(_mothershipControl, mothership.Size.Width * Scale, mothership.Size.Height * Scale); } } else if (e.ShipUpdated is Invader) { Invader invader = e.ShipUpdated as Invader; if (!_invaders.ContainsKey(invader)) { FrameworkElement invaderControl = InvadersHelper.ShipControlFactory(invader, Scale); _invaders[invader] = invaderControl; _sprites.Add(invaderControl); } else { FrameworkElement invaderControl = _invaders[invader]; InvadersHelper.MoveElementOnCanvas(invaderControl, invader.Location.X * Scale, invader.Location.Y * Scale); InvadersHelper.ResizeElement(invaderControl, invader.Size.Width * Scale, invader.Size.Height * Scale); } } else if (e.ShipUpdated is Player) { if (_playerFlashing) { AnimatedImage playerImage = _playerControl as AnimatedImage; playerImage.StopFlashing(); _playerFlashing = false; } if (_playerControl == null) { _playerControl = InvadersHelper.ShipControlFactory(e.ShipUpdated as Player, Scale); _sprites.Add(_playerControl); } else { InvadersHelper.MoveElementOnCanvas(_playerControl, e.ShipUpdated.Location.X * Scale, e.ShipUpdated.Location.Y * Scale); InvadersHelper.ResizeElement(_playerControl, e.ShipUpdated.Size.Width * Scale, e.ShipUpdated.Size.Height * Scale); } } } else { if (e.ShipUpdated is Mothership) { Mothership deadMothership = e.ShipUpdated as Mothership; if (deadMothership == null) return; AnimatedImage deadMothershipControl = _mothershipControl as AnimatedImage; if (deadMothershipControl != null) { deadMothershipControl.InvaderShot(); _shotInvaders[deadMothershipControl] = DateTime.Now; _mothershipControl = null; } } else if (e.ShipUpdated is Invader) { Invader deadInvader = e.ShipUpdated as Invader; if (!_invaders.ContainsKey(deadInvader)) return; AnimatedImage deadInvaderControl = _invaders[deadInvader] as AnimatedImage; if (deadInvaderControl != null) { deadInvaderControl.InvaderShot(); _shotInvaders[deadInvaderControl] = DateTime.Now; _invaders.Remove(deadInvader); } } else if (e.ShipUpdated is Player) { AnimatedImage playerImage = _playerControl as AnimatedImage; if (playerImage != null) playerImage.StartFlashing(); _playerFlashing = true; } } }