Пример #1
0
        /// <summary>
        /// Closes the device, stops the device watcher, stops listening for app events, and resets object state to before a device
        /// was ever connected.
        ///
        /// When the UsbDevice is closing, it will cancel all IO operations that are still pending (not complete).
        /// The close will not wait for any IO completion callbacks to be called, so the close call may complete before any of
        /// the IO completion callbacks are called.
        /// The pending IO operations will still call their respective completion callbacks with either a task
        /// canceled error or the operation completed.
        /// </summary>
        private void CloseCurrentlyConnectedDevice()
        {
            if (device != null)
            {
                // Notify callback that we're about to close the device
                deviceCloseCallback?.Invoke(this, deviceInformation);

                Debug.WriteLine($"Closing device {deviceInformation.Id}");

                // This closes the handle to the device
                device.Dispose();

                device = null;
            }
        }
Пример #2
0
        /// <summary>
        /// This method opens the device using the WinRT Usb API. After the device is opened, save the device
        /// so that it can be used across scenarios.
        ///
        /// It is important that the FromIdAsync call is made on the UI thread because the consent prompt can only be displayed
        /// on the UI thread.
        ///
        /// This method is used to reopen the device after the device reconnects to the computer and when the app resumes.
        /// </summary>
        /// <param name="deviceInfo">Device information of the device to be opened</param>
        /// <param name="deviceSelector">The AQS used to find this device</param>
        /// <returns>True if the device was successfully opened, false if the device could not be opened for well known reasons.
        /// An exception may be thrown if the device could not be opened for extraordinary reasons.</returns>
        public async Task <bool> OpenDeviceAsync(DeviceInformation deviceInfo, String deviceSelector)
        {
            device = await Windows.Devices.Usb.UsbDevice.FromIdAsync(deviceInfo.Id);

            bool successfullyOpenedDevice = false;

            try
            {
                // Device could have been blocked by user or the device has already been opened by another app.
                if (device != null)
                {
                    successfullyOpenedDevice = true;

                    deviceInformation   = deviceInfo;
                    this.deviceSelector = deviceSelector;

                    Debug.WriteLine($"Device {deviceInformation.Id} opened");

                    // Notify registered callback handle that the device has been opened
                    deviceConnectedCallback?.Invoke(this, deviceInformation);

                    // Background tasks are not part of the app, so app events will not have an affect on the device
                    if (!isBackgroundTask && (appSuspendEventHandler == null || appResumeEventHandler == null))
                    {
                        RegisterForAppEvents();
                    }

                    // User can block the device after it has been opened in the Settings charm. We can detect this by registering for the
                    // DeviceAccessInformation.AccessChanged event
                    if (deviceAccessEventHandler == null)
                    {
                        RegisterForDeviceAccessStatusChange();
                    }

                    // Create and register device watcher events for the device to be opened unless we're reopening the device
                    if (deviceWatcher == null)
                    {
                        deviceWatcher = DeviceInformation.CreateWatcher(deviceSelector);

                        RegisterForDeviceWatcherEvents();
                    }

                    if (!watcherStarted)
                    {
                        // Start the device watcher after we made sure that the device is opened.
                        StartDeviceWatcher();
                    }
                }
                else
                {
                    successfullyOpenedDevice = false;

                    //notificationStatus = NotifyType.ErrorMessage;

                    var deviceAccessStatus = DeviceAccessInformation.CreateFromId(deviceInfo.Id).CurrentStatus;

                    switch (deviceAccessStatus)
                    {
                    case DeviceAccessStatus.DeniedByUser:
                        Debug.WriteLine($"Access to the device was blocked by the user : {deviceInfo.Id}");
                        break;

                    case DeviceAccessStatus.DeniedBySystem:
                        // This status is most likely caused by app permissions (did not declare the device in the app's package.appxmanifest)
                        // This status does not cover the case where the device is already opened by another app.
                        Debug.WriteLine($"Access to the device was blocked by the system : {deviceInfo.Id}");
                        break;

                    default:
                        // Most likely the device is opened by another app, but cannot be sure
                        Debug.WriteLine($"Unknown error, possibly opened by another app : {deviceInfo.Id}");
                        break;
                    }
                }
            }
            // catch all because the device open might fail for a number of reasons
            catch { }

            return(successfullyOpenedDevice);
        }