Пример #1
0
        protected override void Run(Player player)
        {
            WindowTabBuilder t = WindowTabBuilder.CreateT("lexicon");

            t.Add(new HelpSplitTab());
            t.Add(new LexiconSplitTab <DataUnit>(L.b.units));
            t.Add(new LexiconSplitTab <DataBuilding>(L.b.buildings));
            t.Add(new LexiconSplitTab <Nation>(L.b.nations));
            t.Add(new LexiconSplitTab <Resource>(L.b.res));
            t.Add(new LexiconSplitTab <DataTerrain>(L.b.terrains));
            t.Add(new LexiconSplitTab <Improvement>(L.b.improvements));
            t.Add(new LexiconSplitTab <DataMap>(LSys.tem.maps));
            t.Add(new LexiconSplitTab <Round>(L.b.rounds));
            t.Add(new LexiconSplitTab <Element>(L.b.elements));
            t.Add(new LexiconSplitTab <Usage>(L.b.usages));
            t.Add(new LexiconSplitTab <FightModi>(L.b.fightModis));

            if (S.Debug())
            {
                t.Add(new LexiconSplitTab <Campaign>(LSys.tem.campaigns));
                t.Add(new LexiconSplitTab <Scenario>(LSys.tem.scenarios));
                t.Add(new LexiconSplitTab <FDataAction>(L.b.actions));
            }

            t.Finish();
        }
Пример #2
0
        protected override void Run(Player player)
        {
            L.b.gameOptions.startConfig = new Dictionary <string, string>();

            WindowTabBuilder t = WindowTabBuilder.CreateT("endless");

            t.Add(new MapSplitTab(L.b.gameOptions.startConfig));
            t.Add(new GeneralSplitTab(L.b.gameOptions.startConfig));

            t.Finish();
        }