//static void CurrentDomain_FirstChanceException(object sender, System.Runtime.ExceptionServices.FirstChanceExceptionEventArgs e) { // //System.Windows.Forms.MessageBox.Show(e.Exception.ToString()); //} /// <summary> /// Loads the game data. /// </summary> public static void LoadData() { // Load the main font Graphics.FontManager.InitFonts(); IO.Options.Initialize(); IO.Options.LoadOptions(); IO.ControlLoader.LoadControls(); // Load the initial skin Skins.SkinManager.ChangeActiveSkin(IO.Options.ActiveSkin); if (Globals.InDebugMode) { // Init the debug controls Globals.GameScreen.InitControls(); } SdlDotNet.Widgets.Widgets.Initialize( SdlDotNet.Graphics.Video.Screen, SdlDotNet.Widgets.Widgets.ResourceDirectory, IO.Paths.FontPath + "tahoma.ttf", 12 ); //SdlDotNet.Widgets.Settings.DefaultFont = ; //SdlDotNet.Widgets.WindowManager.Initialize(SdlDotNet.Graphics.Video.Screen); //SdlDotNet.Widgets.WindowManager.WindowSwitcherEnabled = false; GraphicsCache.LoadCache(); Input.InputProcessor.Initialize(); // Switch to the loading window SdlDotNet.Widgets.WindowManager.AddWindow(new winLoading()); ((winLoading)WindowSwitcher.FindWindow("winLoading")).UpdateLoadText("Checking for updates..."); DoUpdateCheck(); }
private static void DoUpdateCheck() { #if !DEBUG Updater.UpdateEngine updateEngine = new Updater.UpdateEngine("clientpackagekey7wf8ysdch"); Thread updateCheckThread = new Thread(new ThreadStart(delegate() { try { DeleteToDeleteFiles(); if (updateEngine.CheckForUpdates()) { WindowSwitcher.FindWindow("winLoading").Visible = false; SdlDotNet.Widgets.WindowManager.AddWindow(new Updater.winUpdater(updateEngine)); Windows.WindowSwitcher.UpdaterWindow.AlwaysOnTop = true; } else { PostUpdateLoad(); } } catch (Exception ex) { PostUpdateLoad(); } })); updateCheckThread.Start(); #else PostUpdateLoad(); #endif }
private static void DoUpdateCheck() { #if !DEBUG && !DISABLEUPDATER Thread updateCheckThread = new Thread(new ThreadStart(async delegate() { try { var updater = new GitHubUpdater(); DeleteToDeleteFiles(); var result = await updater.CheckForUpdates(); if (result.Count > 0) { WindowSwitcher.FindWindow("winLoading").Visible = false; SdlDotNet.Widgets.WindowManager.AddWindow(new Updater.winUpdater(updater, result, PostUpdateLoad)); Windows.WindowSwitcher.UpdaterWindow.AlwaysOnTop = true; } else { PostUpdateLoad(); } } catch (Exception ex) { PostUpdateLoad(); } })); updateCheckThread.Start(); #else PostUpdateLoad(); #endif }
public static void OpenHouseEditor() { WindowSwitcher.GameWindow.inMapEditor = true; Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.DisplayMapGrid = IO.Options.MapGrid; Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.DisplayAttributes = IO.Options.DisplayAttributes; Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.DisplayDungeonValues = IO.Options.DisplayDungeonValues; WindowSwitcher.GameWindow.EnableMapEditorWidgets(Enums.MapEditorLimitTypes.House, false); WindowSwitcher.FindWindow("winExpKit").Visible = false; }
public static void CloseHouseEditor() { if (WindowSwitcher.GameWindow.inMapEditor) { WindowSwitcher.GameWindow.DisableMapEditorWidgets(); WindowSwitcher.FindWindow("winExpKit").Visible = true; WindowSwitcher.GameWindow.inMapEditor = false; Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.DisplayMapGrid = false; Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.DisplayAttributes = false; Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.DisplayDungeonValues = false; } }
private static void PostWelcomeLoad() { winLoading winLoading = WindowSwitcher.FindWindow("winLoading") as winLoading; if (winLoading == null) { winLoading = new winLoading(); WindowSwitcher.AddWindow(winLoading); } // TODO: Add encryption key here Logic.Globals.Encryption = new Client.Logic.Security.Encryption(); winLoading.UpdateLoadText("Connecting to server..."); // Load TCP and connect to the server NetworkManager.InitializeTcp(); NetworkManager.InitializePacketSecurity(); NetworkManager.Connect(); winLoading.Close(); Windows.WindowSwitcher.ShowMainMenu(); Globals.GameLoaded = true; }
private static void PostUpdateLoad() { Music.Music.Initialize(); Skins.SkinManager.PlaySkinMusic(); winLoading winLoading = WindowSwitcher.FindWindow("winLoading") as winLoading; winLoading.UpdateLoadText("Loading game..."); CheckFolders(); LoadGuis(); LoadGraphics(); if (string.IsNullOrEmpty(IO.Options.ConnectionIP)) { winLoading.Close(); WindowSwitcher.AddWindow(new winWelcome(PostWelcomeLoad)); } else { PostWelcomeLoad(); } }
private static void PostUpdateLoad() { Music.Music.Initialize(); Skins.SkinManager.PlaySkinMusic(); winLoading winLoading = WindowSwitcher.FindWindow("winLoading") as winLoading; winLoading.UpdateLoadText("Loading game..."); CheckFolders(); LoadGuis(); LoadGraphics(); // TODO: Add encryption key here Logic.Globals.Encryption = new Client.Logic.Security.Encryption(); winLoading.UpdateLoadText("Connecting to server..."); // Load TCP and connect to the server NetworkManager.InitializeTcp(); NetworkManager.InitializePacketSecurity(); NetworkManager.Connect(); winLoading.Close(); Windows.WindowSwitcher.ShowMainMenu(); Globals.GameLoaded = true; }