private void buttonOption_Click(object sender, RoutedEventArgs e) { WindowGameOption w = new WindowGameOption(); w.Show(); this.Close(); }
private void MenuItem_Click(object sender, RoutedEventArgs e) { switch (((MenuItem)sender).Header.ToString()) { case "Exit": Engine.Engine.IsStopSearch = true; this.Close(); break; case "Back to main window": backButton_Click(sender, e); break; case "Flip board": chessBoard.Flip(); isFliped = !isFliped; if (isFliped) { Grid.SetRow(timeBlack, 2); Grid.SetRow(timeWhite, 0); } else { Grid.SetRow(timeBlack, 0); Grid.SetRow(timeWhite, 2); } break; case "Option": WindowGameOption w = new WindowGameOption(true); w.Show(); break; } }