public void Cleanup() { OpenGl32.WglMakeCurrent(_deviceContext, IntPtr.Zero); OpenGl32.WglDeleteContext(_openGlContext); WindowExtensions.Cleanup(); }
public void Cleanup() { OpenGl.GlXMakeCurrent(_window.NativeHandle, 0, IntPtr.Zero); OpenGl.GlXDestroyContext(_window.NativeHandle, _contextPtr); WindowExtensions.Cleanup(); }