public override void _Ready() { hostWindow = GetNode <WindowDialog>("HostWindow"); joinWindow = GetNode <WindowDialog>("JoinWindow"); hostPortEdit = (LineEdit)hostWindow.FindNode("PortEdit"); joinHostEdit = (LineEdit)joinWindow.FindNode("HostEdit"); joinPortEdit = (LineEdit)joinWindow.FindNode("PortEdit"); easyModeCheckButton = (CheckButton)FindNode("EasyModeCheckButton"); hostPortEdit.Text = GameSettings.Instance.ServerPort.ToString(); joinHostEdit.Text = GameSettings.Instance.ClientHost; joinPortEdit.Text = GameSettings.Instance.ClientPort.ToString(); easyModeCheckButton.Pressed = GameSettings.Instance.Easy; FindNode("ExitButton").Connect("pressed", this, nameof(OnExitButtonPressed)); FindNode("SettingsButton").Connect("pressed", this, nameof(OnSettingsButtonPressed)); FindNode("NewGameButton").Connect("pressed", this, nameof(OnNewGameButtonPressed)); FindNode("HostGameButton").Connect("pressed", this, nameof(OnHostGameButtonPressed)); FindNode("JoinGameButton").Connect("pressed", this, nameof(OnJoinGameButtonPressed)); easyModeCheckButton.Connect("toggled", this, nameof(OnEasyModeCheckButtonPressed)); joinWindow.Connect("popup_hide", this, nameof(OnJoinWindoPopupHide)); joinWindow.FindNode("CancelButton").Connect("pressed", this, nameof(OnJoinWindowCancelButtonPressed)); joinWindow.FindNode("JoinButton").Connect("pressed", this, nameof(OnJoinWindowJoinButtonPressed)); hostWindow.Connect("popup_hide", this, nameof(OnHostWindowPopupHide)); hostWindow.FindNode("HostButton").Connect("pressed", this, nameof(OnHostWindowHostButtonPressed)); Signals.PlayerUpdatedEvent += OnPlayerUpdated; GetTree().Connect("server_disconnected", this, nameof(OnServerDisconnected)); GetTree().Connect("connection_failed", this, nameof(OnConnectionFailed)); }
void OnJoinWindowCancelButtonPressed() { joining = false; Client.Instance.CloseConnection(); ((Button)joinWindow.FindNode("CancelButton")).Disabled = true; ((Button)joinWindow.FindNode("JoinButton")).Text = "Join"; }