public void checkTargetValid(WindowBehavior loc) { if(currentTarget.Equals(loc)) { currentState = States.SEARCH; } }
public void removeTarget(WindowBehavior t) { targetLocs.Remove (t); for(int i = 0; i < Director.instance.getEnemiesInUse().Count; i++) { EnemyScript e = Director.instance.getEnemiesInUse()[i].GetComponent<EnemyScript>(); e.checkTargetValid(t); } }
void TitleBar_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { var window = Window.GetWindow((DependencyObject)sender); if (window != null) { if (e.ClickCount == 2 && WindowBehavior.GetHasTitleBarMaximizeButton(window)) { if (window.WindowState == WindowState.Normal) { window.WindowState = WindowState.Maximized; } else { window.WindowState = WindowState.Normal; } } else { window.DragMove(); } } }
private void ExecuteWindowBehavior(WindowBehavior behavior) { switch (behavior) { case WindowBehavior.MinimizeToTaskbar: this.WindowState = System.Windows.WindowState.Minimized; this.ShowInTaskbar = true; break; case WindowBehavior.MinimizeToTray: this.WindowState = System.Windows.WindowState.Minimized; this.ShowInTaskbar = false; if (App.Settings.NotifyOnTray) { NotifyIcon.ShowBalloonTip("ByteFlood", "ByteFlood has been minimized to the traybar.", Hardcodet.Wpf.TaskbarNotification.BalloonIcon.Info); } break; case WindowBehavior.Exit: ignoreclose = false; break; } }
Vector3 searchFurthest() { Vector3 furthest = Vector3.zero; Vector3 furthestWithoutOccupant = Vector3.zero; Vector3 currentPos = transform.position; bool first = true; bool firstUnoccupied = true; List<WindowBehavior> targetLocs = LevelDirector.instance.getTargets (); foreach (WindowBehavior t in targetLocs) { if(nav.destination != null && !t.getEnemies().Contains(this)) { if(first || firstUnoccupied) { if(first) { furthest = t.transform.position; currentTarget = t; first = false; } else if(t.getEnemies().Count == 0) { furthestWithoutOccupant = t.transform.position; currentTarget = t; firstUnoccupied = false; } } else if(firstUnoccupied && Vector3.Distance(currentPos, t.transform.position) > Vector3.Distance(currentPos, furthest)) { currentTarget = t; furthest = t.transform.position; } else if(!firstUnoccupied && (t.getEnemies().Count == 0 ) && Vector3.Distance(currentPos, t.transform.position) > Vector3.Distance(currentPos, furthest)) { furthestWithoutOccupant = t.transform.position; currentTarget = t; } } } currentTarget.addEnemy (this); if (!furthestWithoutOccupant.Equals (Vector3.zero)) { return furthestWithoutOccupant; } return furthest; }
Vector3 searchAid() { Vector3 leastPeople = Vector3.zero; int currentPeopleCount = 0; bool first = true; List<WindowBehavior> targetLocs = LevelDirector.instance.getTargets (); foreach (WindowBehavior t in targetLocs) { if(nav.destination != null && !t.getEnemies().Contains(this)) { if(first) { if(t.getEnemies().Count > 0) { leastPeople = t.transform.position; currentTarget = t; currentPeopleCount = t.getEnemies().Count; first = false; } } else { if(t.getEnemies().Count < currentPeopleCount) { leastPeople = t.transform.position; currentTarget = t; currentPeopleCount = t.getEnemies().Count; } } } } if(leastPeople.Equals(Vector3.zero)) { leastPeople = searchClosest(); } currentTarget.addEnemy (this); return leastPeople; }