Start() публичный Метод

public Start ( ) : void
Результат void
Пример #1
0
    public bool Active(string name, bool active = true)
    {
        Window wnd = Find(name);

        if (wnd == null)
        {
            return(false);
        }

        if (wnd.Wnd == null) // 用到时才加载
        {
            Debug.LogFormat("Start {0} loading...", wnd.Bundle);
            AssetManager.Instance.LoadUI(wnd.Bundle, (GameObject prefab) =>
            {
                if (wnd.Wnd == null)
                {
                    LayerSet = wnd.GetLayer();
                    wnd.Wnd  = Util.Instantiate(prefab, WndParent);
                    wnd.Wnd.SetActive(false);
                    wnd.Start();
                    wnd.Active(active);
                }
            });

            return(true);
        }
        else if (!wnd.Done) // TODO: 临时这样写
        {
            wnd.Start();
        }

        wnd.Active(active);
        return(true);
    }
Пример #2
0
    void Start()
    {
        if (me != null)
        {
            Destroy(gameObject);
            return;
        }
        me = this;
        DontDestroyOnLoad(gameObject);
        tr   = transform;
        aud  = GetComponent <AudioSource>();
        fade = tr.Find("fade/fade").GetComponent <Renderer>();

        Window.Start();

        sceneTempo = 0;
        AnimateFade();
        block = true;

        currentScene = SceneManager.GetActiveScene().name;
        SetNewScene(string.Empty, currentScene);
        MapReader.SetRouteList();
        fadeAudio = false;

                #if UNITY_EDITOR
                #else
        Cursor.visible = false;
                #endif
    }
Пример #3
0
        //Animation need more work
        //Collision
        //GUI .Button,GUI Panal ,Lable etc
        //Partical System
        //movie files
        //camera system
        //Event System need more events
        //load data(image,sprite,animation,tilemap,movie etc) form XML
        //Visual editor
        //
        //Additional
        //
        //Rigidbody
        //path finding
        //AI agents
        //Networking


        public static void Main()
        {
            w = new Window("test", new Vector2D(800, 640))
            {
                FPS = 60
            };
            Scene sc    = new Scene("sc", w);
            Scene sc2   = new Scene("sc2", w);
            Scene grass = new Scene("grass", w);

            Image  img = new Image(w, "sc", "img", @"\jk.png", new Vector2D(300, 300), new Vector2D(200, 200));
            Sprite s   = new Sprite(w, "sc", "s", @"/foo.png", 4, new Vector2D(0, 0), new Vector2D(64, 250));
            Sprite s2  = new Sprite(w, "sc2", "s2", @"/sprite.bmp", 8, new Vector2D(300, 300), new Vector2D(32, 32));

            TileMap tm  = new TileMap(w, "grass", @"\t\dirt.png", new Vector2D(40, 40), new Vector2D(0, 800), new Vector2D(550, 640));
            TileMap tm2 = new TileMap(w, "grass", @"\t\grass.png", new Vector2D(40, 44), new Vector2D(0, 840), new Vector2D(510, 550));

            w.SceneManager.GetGameObject <Image>("sc", "img").Rotate(270);
            w.SceneManager.GetGameObject <Sprite>("sc", "s").Flip(0, 0, 0, 1);
            w.SceneManager.GetGameObject <Sprite>("sc", "s").Velocity = new Vector2D(1, 0);


            w.SceneManager.LoadScene("grass");
            w.SceneManager.LoadScene("sc2");
            w.SceneManager.LoadScene("sc");

            Events e = new Events(w);

            w.Start();
        }
Пример #4
0
    static void Main(string[] args)
    {
#if DEBUG
        chdir("../../../");
#endif

        Window window = new Window();
        window.Create("application-02", (int)DisplayWidth, (int)DisplayHeight);

        GraphicsDevice.Instance.Create(window, FullScreen);

        SoundDevice.Instance.Create(window.Handle);

        if (ShowDebugInfo)
        {
            runner  = CommandRunner.Execute();
            monitor = GameSystemMonitor.Execute();
        }

        foreach (var file in Directory.GetFiles("res/mission/", "*.cs"))
        {
            var asm = ScriptCompiler.CompileAssemblyFromFile(new ScriptCompilerParameters()
            {
                BaseClassName      = "Script",
                BatchScriptStyle   = false,
                ClassName          = "Mission",
                GenerateExecutable = false,
                GenerateInMemory   = true,
                PythonScopeStyle   = false,
            }, file);
            Missions.MissionAssemblies.Add(Path.GetFileNameWithoutExtension(file), asm);
        }

        window.Updated += () =>
        {
            update();

            GraphicsDevice.Instance.Clear(ColorCode.Black);
#if true
            LoadingTask loadingTask = SceneManager.TryTransitScene();

            if (loadingTask.Finished)
            {
                Entity.BroadcastMessage(UpdateMessage);

                Entity.BroadcastMessage(RenderMessage);
                Entity.BroadcastMessage(TranslucentRenderMessage);
                Entity.BroadcastMessage(DrawMessage);
            }
            else
            {
                LoadingView.Draw(loadingTask);
            }
#endif
            GraphicsDevice.Instance.Present();

            if (pressed(KeyCode.Escape))
            {
                window.Close();
            }

            Entity.Update();
        };

        try
        {
            initialize();

            //SceneManager.FookScene(new MainScene());
            SceneManager.FookScene(new TitleScene());
            //SceneManager.FookScene(new MissionSelectScene());

            window.Start();
        }
        finally
        {
            Entity.Clear();

            ResourceManager.CleanUp();

            GC.Collect();

            finalize();

            GraphicsDevice.Instance.Dispose();
            SoundDevice.Instance.Dispose();

            if (ShowDebugInfo)
            {
                GameSystemMonitor.Shutdown(monitor);
                CommandRunner.Shutdown(runner);
            }
        }
    }
Пример #5
0
        public void CanBeStarted()
        {
            _window.Start();

            _gameWindowMock.Verify(m => m.Run(20));
        }
Пример #6
0
 static void Main(string[] args)
 {
     Window window = new Window();
     window.Initialize (new AdamoOpenGL.OpenGLDevice ());
     window.Start(new Game1());
 }
Пример #7
0
    static void Main(string[] args)
    {
#if DEBUG
        chdir("../../../");
#endif

        var window = new Window();
        window.Create("Graphics + Collision Test", 1024, 768);

        var device = GraphicsDevice.Instance;
        device.Create(window);

        DepthMap.CreateDepthMap(1024, 1024);

        window.Updated += () =>
        {
            update();

            Entity.BroadcastMessage(UpdateMessage);

            device.SetRenderTargetAndDepthStencil(null, DepthMap);
            device.SetViewport(1024, 1024);
            device.Clear(new Color(0, 0, 0, 0));
            Entity.BroadcastMessage(RenderDepthMapMessage);

            device.ResetRenderTargetAndDepthStencil();
            device.SetViewport(1024, 768);
            device.Clear(ColorCode.Black);
            Entity.BroadcastMessage(RenderMessage);
            Entity.BroadcastMessage(TranslucentRenderMessage);
            device.Present();

            if (pressed(KeyCode.Escape))
            {
                window.Close();
            }

            Entity.Update();
        };

        window.Destroyed += () =>
        {
            device.UnbindAllResources();
            Entity.Clear();
            DepthMap.Dispose();
            ResourceManager.CleanUp();
            finalize();
            GC.Collect();
            device.Dispose();
        };

        try
        {
            initialize();

            Scene.MakeScene();

            window.Start();
        }
        finally
        {
            window.Dispose();
        }
    }
Пример #8
0
    static void Main(string[] args)
    {
        chdir("../../../");

        Window window = new Window();

        window.Create("application-03", (int)DisplayWidth, (int)DisplayHeight);

        GraphicsDevice.Instance.Create(window, FullScreen);
        SoundDevice.Instance.Create(window.Handle);

#if DEBUG
        var runner  = CommandRunner.Execute();
        var monitor = GameSystemMonitor.Execute();
#endif

        foreach (var file in Directory.GetFiles("res/mission/", "*.cs"))
        {
            var assembly = ScriptCompiler.CompileAssemblyFromFile(new ScriptCompilerParameters()
            {
                BaseClassName      = "GameScript",
                BatchScriptStyle   = false,
                ClassName          = "Mission",
                GenerateExecutable = false,
                GenerateInMemory   = true,
                PythonScopeStyle   = false,
            }, file);
            Missions.MissionAssemblies.Add(Path.GetFileNameWithoutExtension(file), assembly);
        }

        SceneManager.SetNextScene(new TitleScene());

        window.Updated += () =>
        {
            EngineScript.update();
            GameScript.update();

            GraphicsDeviceContext.Instance.Clear(ColorCode.Black);
            if (SceneManager.Running)
            {
                DrawLoadingStatus(SceneManager.Scene);
            }
            else
            {
                if (SceneManager.Scene != null)
                {
                    if (!SceneManager.Running)
                    {
                        SceneManager.NextScene();
                    }
                }
                else
                {
                    Entity.BroadcastMessage(UpdateMessage);
                    Entity.BroadcastMessage(RenderMessage);
                    Entity.BroadcastMessage(TranslucentRenderMessage);
                    Entity.BroadcastMessage(DrawMessage);
                }
            }
            GraphicsDeviceContext.Instance.Present();

            if (pressed(KeyCode.Escape))
            {
                window.Close();
            }

            Entity.Update();
        };

        try
        {
            EngineScript.initialize();
            GameScript.initialize();

            window.Start();
        }
        finally
        {
#if DEBUG
            GameSystemMonitor.Shutdown(monitor);
            CommandRunner.Shutdown(runner);
#endif

            Entity.Clear();

            ResourceManager.CleanUp();

            EngineScript.finalize();
            GameScript.finalize();

            GraphicsDeviceContext.Instance.Dispose();
            GraphicsDevice.Instance.Dispose();
            SoundDevice.Instance.Dispose();
        }
    }