Пример #1
0
    public WindZone StartWind()
    {
        var windZone = new WindZone();

        windZone.Init(this);
        windZone.Start(this);
        activeWeathers.Add(windZone);
        return(windZone);
    }
Пример #2
0
    void OnEnable()
    {
#if !UNITY_WEBPLAYER
        WindZone = gameObject.AddComponent(typeof(ScriptableWindzoneInterface)) as ScriptableWindzoneInterface;
        WindZone.Init();
#endif
        SceneManager.instance.OnNewMin += minUpdate;
        SceneManager.instance.OnNewDay += RandomizeWindiness;
        minUpdate();
        RandomizeWindiness();
    }