public WindZone StartWind() { var windZone = new WindZone(); windZone.Init(this); windZone.Start(this); activeWeathers.Add(windZone); return(windZone); }
void OnEnable() { #if !UNITY_WEBPLAYER WindZone = gameObject.AddComponent(typeof(ScriptableWindzoneInterface)) as ScriptableWindzoneInterface; WindZone.Init(); #endif SceneManager.instance.OnNewMin += minUpdate; SceneManager.instance.OnNewDay += RandomizeWindiness; minUpdate(); RandomizeWindiness(); }