public void SaveCurrentRecording(WindRecording rec) { Debug.Log("Attempting to save to disk!"); var t = new Thread(new ParameterizedThreadStart(saveCurrentRecording)); t.Start(rec); }
public void Play(WindRecording windRecording) { recording = windRecording; sampleTimer = windRecording.SampleTime; direction = (windRecording.HemispherePosition - windRecording.Origin).normalized; GetComponent <TrailRenderer>().time = windRecording.TrailTime; currentSample = 0; PlaySamples = true; }
public WindPlayer PlayRecording(WindRecording windRecording) { var obj = Instantiate(this.gameObject); obj.transform.position = windRecording.Samples[0]; obj.GetComponent <WindRecorder>().enabled = false; var player = obj.AddComponent <WindPlayer>(); player.Play(windRecording); return(player); }
private WindRecording getCurrentRecording() { var recording = new WindRecording(); recording.SampleTime = SampleTime; recording.Samples = new List <Vector3>(samples); recording.TrailTime = trail.time; recording.Origin = transform.position; var pos = Random.onUnitSphere; pos.y = Mathf.Abs(pos.y); const float HEMISPHERE_RADIUS = 6f; pos *= HEMISPHERE_RADIUS; recording.HemispherePosition = pos; return(recording); }