Пример #1
0
        private void Test1(object sender, EventArgs e)
        {
            //YGOSharp.OCGWrapper.NamedCardsManager.Init("/storage/emulated/0/ygocore/cards.cdb");
            YGOSharp.OCGWrapper.NamedCard card1 = YGOSharp.OCGWrapper.NamedCard.Get(22862454);
            LogEdit.Text = card1.Name;
            WindBotInfo Info = new WindBotInfo();

            Program.Run(Info);
        }
Пример #2
0
 public GameClient(WindBotInfo Info)
 {
     Username    = Info.Name;
     Deck        = Info.Deck;
     Dialog      = Info.Dialog;
     _serverHost = Info.Host;
     _serverPort = Info.Port;
     _roomInfo   = Info.HostInfo;
     _proVersion = (short)Info.Version;
 }
Пример #3
0
 public GameClient(WindBotInfo Info)
 {
     Username    = Info.Name;
     Deck        = Info.Deck;
     Dialog      = Info.Dialog;
     Hand        = Info.Hand;
     Debug       = Info.Debug;
     _chat       = Info.Chat;
     _serverHost = Info.Host;
     _serverPort = Info.Port;
     _roomInfo   = Info.HostInfo;
     _proVersion = Info.Version;
 }
Пример #4
0
 public GameClient(WindBotInfo Info)
 {
     this.Username    = Info.Name;
     this.Deck        = Info.Deck;
     this.DeckFile    = Info.DeckFile;
     this.DeckCode    = Info.DeckCode;
     this.Dialog      = Info.Dialog;
     this.Hand        = Info.Hand;
     this.Debug       = Info.Debug;
     this._chat       = Info.Chat;
     this._serverHost = Info.Host;
     this._serverPort = Info.Port;
     this._roomInfo   = Info.HostInfo;
     this._proVersion = (short)Info.Version;
 }
Пример #5
0
 public GameClient(WindBotInfo Info)
 {
     Username = Info.Name;
     Deck     = Info.Deck;
     DeckFile = Info.DeckFile;
     Dialog   = Info.Dialog;
     //////////kdiy///////
     Deckfolder = Info.Deckfolder;
     Deckpath   = Info.Deckpath;
     //////////kdiy///////
     Hand  = Info.Hand;
     Debug = Info.Debug;
     _chat = Info.Chat;
     //////////kdiy///////
     Seed = Info.Seed;
     //////////kdiy///////
     RoomId      = Info.RoomId;
     CreateGame  = Info.CreateGame;
     _serverHost = Info.Host;
     _serverPort = Info.Port;
     _roomInfo   = Info.HostInfo;
     _proVersion = Info.Version;
 }