private GameObject CreatePrefab(string resource_path, string title, string msg, UIUtility.DialogResultEvent ok_event_listener, GameObject go_parent, bool system_modal, int system_modal_priority) { Canvas canvas = UIUtility.PushCanvas(system_modal, system_modal_priority); if (Object.op_Inequality((Object)go_parent, (Object)null)) { ((Component)canvas).get_transform().SetParent(go_parent.get_transform()); } GameObject gameObject1 = AssetManager.Load <GameObject>(resource_path); if (!Object.op_Implicit((Object)gameObject1)) { Debug.LogError((object)("FlowNode_MessageBoxCustum/Load failed. '" + resource_path + "'")); return((GameObject)null); } GameObject gameObject2 = (GameObject)Object.Instantiate <GameObject>((M0)gameObject1); if (!Object.op_Implicit((Object)gameObject2)) { Debug.LogError((object)("FlowNode_MessageBoxCustum/Instantiate failed. '" + resource_path + "'")); return((GameObject)null); } Win_Btn_Decide_Title_Flx component = (Win_Btn_Decide_Title_Flx)gameObject2.GetComponent <Win_Btn_Decide_Title_Flx>(); if (!Object.op_Implicit((Object)component)) { Debug.LogError((object)"FlowNode_MessageBoxCustum/Component not attached. 'Win_Btn_Decide_Title_Flx'"); return((GameObject)null); } ((Component)component).get_transform().SetParent(((Component)canvas).get_transform(), false); component.Text_Title.set_text(title); component.Text_Message.set_text(msg); component.OnClickYes = ok_event_listener; return(((Component)component).get_gameObject()); }
public override void OnActivate(int pinID) { switch (pinID) { case 10: if (!string.IsNullOrEmpty(this.parentName)) { this.parent = GameObject.Find(this.parentName); if (Object.op_Equality((Object)this.parent, (Object)null)) { DebugUtility.LogWarning("can not found gameObject:" + this.parentName); } } string str = LocalizedText.Get(this.Text); if (this.richTag) { str = LocalizedText.ReplaceTag(str); } this.winGO = UIUtility.SystemMessage(LocalizedText.Get(this.Caption), str, (UIUtility.DialogResultEvent)(go => { if (!Object.op_Inequality((Object)this.winGO, (Object)null)) { return; } this.winGO = (GameObject)null; this.ActivateOutputLinks(1); }), this.parent, this.systemModal, this.systemModalPriority); if (Object.op_Implicit((Object)this.winGO) && this.unscaledTime) { Animator component = (Animator)this.winGO.GetComponent <Animator>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.set_updateMode((AnimatorUpdateMode)2); } } this.ActivateOutputLinks(100); break; case 11: if (Object.op_Equality((Object)this.winGO, (Object)null)) { break; } Win_Btn_Decide_Title_Flx btnDecideTitleFlx = !Object.op_Equality((Object)this.winGO, (Object)null) ? (Win_Btn_Decide_Title_Flx)this.winGO.GetComponent <Win_Btn_Decide_Title_Flx>() : (Win_Btn_Decide_Title_Flx)null; this.winGO = (GameObject)null; if (Object.op_Inequality((Object)btnDecideTitleFlx, (Object)null)) { btnDecideTitleFlx.BeginClose(); } this.ActivateOutputLinks(101); break; } }
public static GameObject SystemMessage(string title, string msg, UIUtility.DialogResultEvent okEventListener, GameObject parent = null, bool systemModal = false, int systemModalPriority = -1) { GameSettings instance = GameSettings.Instance; Canvas canvas = UIUtility.PushCanvas(systemModal, systemModalPriority); if (Object.op_Inequality((Object)parent, (Object)null)) { ((Component)canvas).get_transform().SetParent(parent.get_transform()); } Win_Btn_Decide_Title_Flx btnDecideTitleFlx = UIUtility.Instantiate <Win_Btn_Decide_Title_Flx>(instance.Dialogs.YesDialogWithTitle); ((Component)btnDecideTitleFlx).get_transform().SetParent(((Component)canvas).get_transform(), false); btnDecideTitleFlx.Text_Title.set_text(title); btnDecideTitleFlx.Text_Message.set_text(msg); btnDecideTitleFlx.OnClickYes = okEventListener; UIUtility.FixFont(((Component)btnDecideTitleFlx).get_gameObject()); return(((Component)btnDecideTitleFlx).get_gameObject()); }