void OnTriggerEnter2D(Collider2D other) { if (other.tag == "foot" && transform.parent == null) { transform.parent = other.gameObject.transform; shoesWorn++; //transform.localPosition = Vector3.zero; if (shoesWorn >= 2 && !WinText.beenTrig) { trumpets.Play(); AddWobble.bedSounds = false; WinText.ActivateWinScreen(); } else { Debug.Log(shoesWorn); } } }