public static void MoveRooms() { //Vector3 tempCamPos = staticCameraCopy.transform.position; //tempCamPos.y -= distanceBetweenRooms; //staticCameraCopy.transform.position = tempCamPos; if (currentRoom == numberOfRoomsCopy && !WinScreen.executing) { winScreenCopy.Reset(); TimeUpdater.running = false; } else if (!WinScreen.executing) { transitioning = true; staticCameraCopy.SetIsMoving(true); } if (currentRoom == 2) { sendCueLocationCopy.GetComponent <SendCueLocation> ().startClue = false; } if (currentRoom == 3) { sendCueLocationCopy2.GetComponent <SendCueLocation>().startClue = false; } //Vector3 tempWandPos = wandCopy.position; //tempWandPos.y -= distanceBetweenRooms; //wandCopy.position = tempWandPos; //Vector3 tempHatPos = playerHatCopy.position; //tempHatPos.y -= distanceBetweenRooms; //playerHatCopy.position = tempHatPos; //WandRigidBodyController.yOffset -= distanceBetweenRooms; }