public void Death() { SoundPool.PlayDeath(); this.gameObject.SetActive(false); DDRed.poolOn.Remove(this); DDRed.poolOff.Add(this); if (!MapEditor.active) { ScoreCounter.instance.Collect(); } if (poolOn.Count == 0) { WinEvent.Win(); } }
public void Death() { SoundPool.PlayDeath(); this.gameObject.SetActive(false); DDRed.poolOn.Remove(this); DDRed.poolOff.Add(this); if (!MapEditor.active) { ScoreCounter.instance.Collect(); } if (poolOn.Count == 0) { WinEvent.Win(); } }