private bool gavePlayerScoreForJump; //only 1 score increase per platform // Use this for initialization void Start() { spawnPointXPos = Random.Range(1, 9); if (isInitialPlatform) { int platformsToSpawn = 8; while (platformsToSpawn > 0) { while (spawnPointXPos == lastSpawnedPlatformPosition) { spawnPointXPos = Random.Range(1, 9); } Instantiate(platformPrefab, new Vector3(spawnPointXPos, transform.position.y + (float)(9 - platformsToSpawn), transform.position.z), Quaternion.identity); lastSpawnedPlatformPosition = spawnPointXPos; platformsToSpawn -= 1; } } else { if (!winPortalSpawned) { HandleResourceSpawns(); } } scoreKeeper = FindObjectOfType <ScoreKeeper>(); winDetector = FindObjectOfType <WinDetector>(); camera = FindObjectOfType <CameraController>(); //each spawn point has a random horizontal position but a static vertical distance from the current platform spawnPoint = transform.GetChild(0); while (spawnPointXPos == lastSpawnedPlatformPosition || Mathf.Abs(spawnPointXPos - lastSpawnedPlatformPosition) > 2f) //ensures that no two consecutive platforms are at the same horizontal position and that consecutive platforms are not too far apart { spawnPointXPos = Random.Range(1, 9); } spawnPoint.transform.position = new Vector3(spawnPointXPos, spawnPoint.transform.position.y, spawnPoint.transform.position.z); }
private void InitWinDetector(ConfigScript configScript) { var boardSize = configScript.GetBoardSize(); var board = new Board(boardSize); m_winDetector = new WinDetector(board); }
public void IsWonShouldBeFalseForBlankGrid() { var board = new TicTacToeBoard(); var winStatus = WinDetector.GetWinStatus(board); winStatus.IsWon.Should().BeFalse(); }
WinDetector GetWinDetector() { const int boardSize = 3; var board = new Board(boardSize); var winDetector = new WinDetector(board); return(winDetector); }
public void IsWonShouldBeTrueForVerticalWin( int x, TicTacToeCellValue cellValue) { var board = new TicTacToeBoard(); board.SetCellValue(x, 0, cellValue); board.SetCellValue(x, 1, cellValue); board.SetCellValue(x, 2, cellValue); var winStatus = WinDetector.GetWinStatus(board); winStatus.IsWon.Should().BeTrue(); winStatus.WinMessage.Should().Be($"Column win for {cellValue} on column {x + 1}"); }
public void IsWonShouldBeTrueForHorizonalWin( int y, TicTacToeCellValue cellValue) { var board = new TicTacToeBoard(); board.SetCellValue(0, y, cellValue); board.SetCellValue(1, y, cellValue); board.SetCellValue(2, y, cellValue); var winStatus = WinDetector.GetWinStatus(board); winStatus.IsWon.Should().BeTrue(); winStatus.WinMessage.Should().Be($"Row win for {cellValue} on row {y + 1}"); }
public void IsWonShouldBeFalseForNoWinningMoves() { var grid = new string[] { "X--", "-O-", "O-X", }; var board = new TicTacToeBoard(grid); var winStatus = WinDetector.GetWinStatus(board); winStatus.IsWon.Should().BeFalse(); }
void Start() { decreasing = true; bar.SetActive(true); LoseDetector.lost = false; messager = FindObjectOfType <GUIMessageManager>(); winDetector = FindObjectOfType <WinDetector>(); loseDetector = FindObjectOfType <LoseDetector>(); centerBar.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, d); emptyTopPos = centerBar.transform.localPosition; if (color.Length > 0 && color.Length < 4) { SetColor(color[0]); } }
public void GetWinner_Test() { var state = new State?[3, 3]; state[0, 0] = State.Cross; state[0, 1] = State.Zero; var game = new Mock <IGameInfo>(); game.Setup(g => g.Size).Returns(3); game.Setup(g => g.CurrentState).Returns(state); var winDetector = new WinDetector(); var result = winDetector.GetWinner(game.Object); Assert.IsNull(result); }
public void GetWinner_Test_AI4() { var state = new State?[4, 4]; state[1, 3] = State.Cross; state[2, 2] = State.Cross; state[3, 1] = State.Cross; var game = new Mock <IGameInfo>(); game.Setup(g => g.Size).Returns(4); game.Setup(g => g.CurrentState).Returns(state); var winDetector = new WinDetector(); var result = winDetector.GetWinner(game.Object); Assert.AreEqual(Player.Human, result); }
public void GetWinner_Test_Diagonal3() { var state = new State?[3, 3]; state[0, 1] = State.Cross; state[1, 2] = State.Cross; var game = new Mock <IGameInfo>(); game.Setup(g => g.Size).Returns(3); game.Setup(g => g.CurrentState).Returns(state); var winDetector = new WinDetector(); var result = winDetector.GetWinner(game.Object); Assert.AreEqual(null, result); }
public void GetWinner_Test_Vertical() { var state = new State?[3, 3]; state[2, 0] = State.Zero; state[2, 1] = State.Zero; state[2, 2] = State.Zero; var game = new Mock <IGameInfo>(); game.Setup(g => g.Size).Returns(3); game.Setup(g => g.CurrentState).Returns(state); var winDetector = new WinDetector(); var result = winDetector.GetWinner(game.Object); Assert.AreEqual(Player.Computer, result); }
public void GetWinner_Test_AI2() { var state = new State?[5, 5]; state[0, 4] = State.Cross; state[1, 3] = State.Cross; state[2, 2] = null; state[3, 1] = State.Cross; state[4, 0] = State.Cross; var game = new Mock <IGameInfo>(); game.Setup(g => g.Size).Returns(5); game.Setup(g => g.CurrentState).Returns(state); var winDetector = new WinDetector(); var result = winDetector.GetWinner(game.Object); Assert.AreEqual(null, result); }
void Start() { headWinDetector = GameObject.Find("GirafController").GetComponent <WinDetector>(); }