/*run in the case of the App sharing*/ public void captureThreadFuncEx() { try { int nBlocks=nHeightBlocks *nWidthBlocks; /* * Intialize Mouse Relevant Stuff */ IntializeMouseCoordinates(); /*s * set windows relevant stuff,like get its rectangle,its title,activate it etc.. * for more detail go to method header */ SetWindowStuff(); /* * initialize imageconverter object * this will be used to convert image into byte array */ conv=new ImageConverter(); /* * create window bitmap sturcture on the shared window architecture */ CreateBitmapStructureForSharedWindow(); /* * initialize the buffer */ Initialize_buffer(); /* * send picture size */ SendSizeInformation(blockWidth,blockHeight); // variables to contain cursor position Win32.USER32.POINT cursorPosition = new Win32.USER32.POINT(); Win32.USER32.RECT temprect = new Win32.USER32.RECT(); // screen width and height, // these are used later to track whether the window has gone out of the screen or not // blocks that are out of screen are not painted or sent int _nScreenWidth = Screen.PrimaryScreen.Bounds.Width; int _nScreenHeight = Screen.PrimaryScreen.Bounds.Height; //int nTemp =0; // start coods int nStartX = 0,nStartY = 0; // current block width and height //int nCurrentBlockWidth = 0,nCurrentBlockHeight=0; // hash of the current block //byte[] hash = null; //int nQuantizeCount=10; // set the quanization count as 10 initially bt = new StringBuilder(1024); byte[] b; //PitchBlack = 0xffffff // create brush int _hBrush = Win32.USER32.CreateSolidBrush(0xffffff); Win32.USER32.RECT _tempRect = new Win32.USER32.RECT(); // int nCopyX, nCopyY; // this is not used anywhere so we will comment this coz this isnt used anywhere //int hBitmap_dummy = CreateCompatibleBitmap(hdcSrc,blockWidth,blockHeight); // int nBlockNo = 0; OctreeQuantizer quantizer = new OctreeQuantizer(255,8); // When u close App share it becomes false // else it remain true uptill the App share is true while(m_bActive) // send data only if the window is active { try { /* * check window exist if not found then close app share process */ if(!bCloseAppshare()) { break; } /* * check working window is not shared then flush and continue */ //Zaeem Addition // In previous case thte Sleep was not added here , so that //when it reaches the continue statement, it will skip all the next statement including the // for loop , so that no Sleep in the way , which makes the processing very high // Yet an other Stupid piece of code // Another Check which zaeem is Adding is if the current tab is Appsharing then the image shd be send and same for receiving Thread.Sleep(2000); if(bFlashWindow()) { continue; } quantizer =new OctreeQuantizer (255,8); // get server full bitmap if(staticImage!=null) { staticImage.Dispose(); staticImage=null; } staticImage= GetServerFullBitmap(); /* * this function check last and current coordinate then check * the window coordinate */ SendMouseMovements(); // If window is inactive then we flush it // // if(bFlashWindow()) // { // continue; // /* // again return to while loop skip all next instruction in a while // block. // */ // } int length2;//=buffer_CaptureThread.Length; Image _quantized; if(this.staticImage!=null) { _quantized = quantizer.Quantize(staticImage); } else continue; // convert quantized array to byte array b=null; b=(byte[]) conv.ConvertTo(_quantized, typeof(byte[])); length2 = b.Length; // send image // note that image was added in the hash array list and // this data is sent, CompressAndSendBuffer(ref b,DataType.PictureBlock, ref nStartX,ref nStartY,ref this.width_Bitmap, ref this.height_Bitmap,ref length2); SendDummyMouseMovements(); _quantized.Dispose(); Thread.Sleep(2000); } catch(Exception ex) { WebMeeting.Client.ClientUI.getInstance().ShowExceptionMessage("Module ::: AppShare public void captureThreadFuncEx()",ex,"",false); } } } catch(Exception ex) { WebMeeting.Client.ClientUI.getInstance().ShowExceptionMessage("Module ::: AppShare public void captureThreadFuncEx()",ex,"",false); } }
// it is used only in desktop sharing (remote control) public void captureThreadFuncEx2() { try { //int nWidthBlocks=1; //int nHeightBlocks = 1; //int nBlocks=nHeightBlocks *nWidthBlocks; #region Set window stuff // set window stuff Win32.USER32.GetWindowRect(sharedWnd, ref rect); //SetWindowPos((int)sharedWnd, (int)WindowPlacement.HWD_TOPMOST,rect.Left,rect.Top, // rect.Right-rect.Left, rect.Bottom-rect.Top,0); //ShowWindow((IntPtr)sharedWnd, SW_SHOWMAXIMIZED);// new 5 dec //SetActiveWindow(sharedWnd); //SetForegroundWindow(sharedWnd); #endregion ImageConverter conv = new ImageConverter(); #region Create screen bitmap // get window dimensions blockWidth = (rect.right - rect.left);//nWidthBlocks; blockHeight = (rect.bottom - rect.top);//nHeightBlocks; hdcSrc = (int)Win32.USER32.GetWindowDC((int)sharedWnd); int hdcDest =Win32.USER32.CreateCompatibleDC(hdcSrc); // create window bitmap int hBitmap = Win32.USER32.CreateCompatibleBitmap(hdcSrc, blockWidth,blockHeight); Win32.USER32.SelectObject(hdcDest,hBitmap); #endregion #region Different initializations // get number of adjacent color bits for each pixel // in this we will get 4 int nNumber = Win32.USER32.GetDeviceCaps(hdcSrc,Win32.USER32.BITSPIXEL); // calculate buffer size int bufferSize= blockWidth*blockHeight*nNumber / 8; // initialize buffer byte[] buffer = new byte[bufferSize]; // initialiaze current block number //int nBlockNo = 0; // clear the hash array. //hashArray.Clear(); // previous hash: this will contain, hash of previously captured blocks byte[] prevHash = new byte[blockWidth*blockHeight]; // b containts a block data byte[] blockData=new byte[blockWidth*blockHeight]; #endregion #region STEP1 Send Screen SIZE // send window size information SendSizeInformation((rect.right - rect.left), (rect.bottom - rect.top)); #endregion // variables to contain cursor position Win32.USER32.POINT cursorPosition = new Win32.USER32.POINT(); Win32.USER32.POINT tempPosition = new Win32.USER32.POINT(); Win32.USER32.RECT temprect = new Win32.USER32.RECT(); // screen width and height, // these are used later to track whether the window has gone out of the screen or not // blocks that are out of screen are not painted or sent int _nScreenWidth = Screen.PrimaryScreen.Bounds.Width; int _nScreenHeight = Screen.PrimaryScreen.Bounds.Height; //int nTemp =0; // start coods int nStartX = 0,nStartY = 0; // current block width and height int nCurrentBlockWidth = blockWidth ,nCurrentBlockHeight=blockHeight; // hash of the current block // byte[] hash = null; int nQuantizeCount=10; // set the quanization count as 10 initially // bt = new StringBuilder(1024); //byte[] b; // get mouse coordinates Point lastMousePoint=new System.Drawing.Point(0,0); // create brush int _hBrush = Win32.USER32.CreateSolidBrush(0xffffff); Win32.USER32.RECT _tempRect = new Win32.USER32.RECT(); //int nCopyX, nCopyY; // this is not used anywhere so we will comment this coz this isnt used anywhere //int hBitmap_dummy = CreateCompatibleBitmap(hdcSrc,blockWidth,blockHeight); //bool bDifferenceFound = false; OctreeQuantizer quantizer = new OctreeQuantizer(255,8); while(m_bActive) // send data only if the window is active { try { // whats quantizer count if(nQuantizeCount > 5) // this will be true initially as the quantization count's been set to 10 { nQuantizeCount=0; // reinitialize quantizer count quantizer = null; quantizer =new OctreeQuantizer (255,8); } nQuantizeCount++; // increment quantize count /* // get window rect again GetWindowRect(sharedWnd, ref temprect); int tempX= GetScrollPos(sharedWnd, SB_HORZ); int tempY= GetScrollPos(sharedWnd, SB_VERT); */ #region check if the window has been resized. /*if(((temprect.Right - temprect.Left) != (rect.Right -rect.Left)) || ((temprect.Bottom - temprect.Top) != (rect.Bottom - rect.Top)) || (sPrevWindowText != oldString ) || (iPrev_HorXScroll != tempX) || (iPrev_VerXScroll != tempY)) { #region WINDOW_RESIZED //If the window has been resized bool bRepeatIT = true; while((bRepeatIT) && (m_bActive)) { Trace.WriteLine("catptureThread: quantizer while((bRepeatIT) && (m_bActive)) "); try { rect = temprect; sPrevWindowText = oldString; iPrev_HorXScroll = tempX; iPrev_VerXScroll = tempY; blockWidth = (rect.Right - rect.Left)/nWidthBlocks; blockHeight = (rect.Bottom - rect.Top)/nHeightBlocks; hBitmap = CreateCompatibleBitmap(hdcSrc,blockWidth,blockHeight); SelectObject(hdcDest,hBitmap); // not used, not required //hBitmap_dummy = CreateCompatibleBitmap(hdcSrc,blockWidth,blockHeight); bufferSize=blockWidth*blockHeight*nNumber/8;//4; buffer = new byte[bufferSize]; nBlockNo = 0; hashArray.Clear(); b = null; b=new byte[blockWidth*blockHeight]; // reinitialize block data // send size information SendSizeInformation((rect.Right - rect.Left), (rect.Bottom - rect.Top)); bRepeatIT = false; } catch(Exception ) { bRepeatIT = true; } } #endregion } else if((temprect.Left != rect.Left) || (temprect.Top != rect.Top) ) { #region Window_Moved //if the window has been moved rect = temprect; #endregion }*/ #endregion //nBlockNo = 0; //for(int nRow = 0 ; nRow < nHeightBlocks ; nRow++) { // for each block //for(int nColumn=0; nColumn< nWidthBlocks; nColumn++,nBlockNo++) { try { #region divided into blocks /* // get start coods nStartX = nColumn * blockWidth; nStartY = nRow * blockHeight; // get block width nCurrentBlockWidth = blockWidth; nCurrentBlockHeight = blockHeight; //Tricking missing pisxels. // check if its the last column if(nColumn == (nWidthBlocks -1)) { // if its the last column, append the remaining // bits with the rest of the stuff nTemp = nStartX + blockWidth; if(nTemp < (rect.Right - rect.Left)) nCurrentBlockWidth += (rect.Right - rect.Left) - nTemp; } // if it's the last row if(nRow == (nHeightBlocks-1)) { // increate the height nTemp = nStartY + blockHeight; } */ #endregion #region BUILD_BITMAP // build the bitmap Win32.USER32.SelectObject(hdcDest,hBitmap); /* * nCopyX = nCurrentBlockWidth; nCopyY = nCurrentBlockHeight; _tempRect.Left = 0; _tempRect.Top = 0; _tempRect.Right = nCurrentBlockWidth; _tempRect.Bottom = nCurrentBlockHeight; // int startX=0; // int startY=0; int endX=nCurrentBlockWidth; int endY=nCurrentBlockHeight; if(nCurrentBlockWidth + nStartX + temprect.Left > _nScreenWidth) { FillRect((IntPtr)hdcDest,ref _tempRect,(IntPtr)_hBrush); endX=(_nScreenWidth - nStartX- temprect.Left) % nCurrentBlockWidth; if(endX==0) endX=nCurrentBlockWidth; } else if(nStartX + temprect.Left < 0) { FillRect((IntPtr)hdcDest,ref _tempRect,(IntPtr)_hBrush); //startX=tempRect.Left; } else if(nCurrentBlockHeight + nStartY + temprect.Top > _nScreenHeight) { FillRect((IntPtr)hdcDest,ref _tempRect,(IntPtr)_hBrush); endY=(_nScreenHeight - nStartY- temprect.Top) % nCurrentBlockHeight; if(endY==0) endY=nCurrentBlockWidth; } else if(nStartY + temprect.Top < 0) { FillRect((IntPtr)hdcDest,ref _tempRect,(IntPtr)_hBrush); } */ /*BitBlt(hdcDest,0,0,endX,endY, hdcSrc, nStartX,nStartY, 0x00CC0020); */ Win32.USER32.BitBlt(hdcDest,0,0,blockWidth,blockHeight, hdcSrc, 0,0, 0x00CC0020); //GetBitmapBits((IntPtr)hBitmap,buffer.Length,buffer); Image _image = Image.FromHbitmap((IntPtr)hBitmap); using( Image _quantized = quantizer.Quantize(_image)) { buffer =(byte[]) conv.ConvertTo(_quantized, typeof(byte[])); //buffer = (byte[]) conv.ConvertTo(_image , typeof(byte[])); } _image.Dispose(); #endregion #region hashing method //Compute a hash for each image SHA256Managed shaM = new SHA256Managed(); byte[] hash1 = shaM.ComputeHash(buffer); byte[] hash2 = shaM.ComputeHash(prevHash ); //Compare the hash values for (int i = 0; i < hash1.Length && i < hash2.Length ; i++) { if (hash1[i] != hash2[i]) { // image has changed Console.WriteLine(" new image has sent using hash : " + DateTime.Now.ToString()+ " " +DateTime.Now.Millisecond.ToString()); int length2=buffer.Length; /*Image _image = Image.FromHbitmap((IntPtr)hBitmap); Image _quantized = quantizer.Quantize(_image); _image.Dispose(); // convert quantized array to byte array b=(byte[]) conv.ConvertTo(_quantized, typeof(byte[])); length2 = b.Length; */ // send image // note that image was added in the hash array list and // this data is sent, CompressAndSendBuffer(ref buffer,DataType.PictureBlock, ref nStartX,ref nStartY,ref nCurrentBlockWidth, ref nCurrentBlockHeight, ref length2); //_quantized.Dispose(); prevHash = (byte[])buffer.Clone(); break; } } #endregion /*int length2=buffer.Length; Image _image = Image.FromHbitmap((IntPtr)hBitmap); Image _quantized = quantizer.Quantize(_image); _image.Dispose(); // convert quantized array to byte array b=(byte[]) conv.ConvertTo(_quantized, typeof(byte[])); length2 = b.Length; // send image // note that image was added in the hash array list and // this data is sent, CompressAndSendBuffer(ref b,DataType.PictureBlock, ref nStartX,ref nStartY,ref nCurrentBlockWidth, ref nCurrentBlockHeight,ref length2); _quantized.Dispose();*/ } catch(Exception ex) { WebMeeting.Client.ClientUI.getInstance().ShowExceptionMessage("Module ::: AppShare public void captureThreadFuncEx2()",ex,"",false); } } Thread.Sleep(500); } } catch(Exception ex) { WebMeeting.Client.ClientUI.getInstance().ShowExceptionMessage("Module ::: AppShare public void captureThreadFuncEx2()",ex,"",false); } } } catch(Exception ex) { WebMeeting.Client.ClientUI.getInstance().ShowExceptionMessage("Module ::: AppShare public void captureThreadFuncEx2()",ex,"",false); } }
/* Modularize code of Capture Thread*/ private void IntializeMouseCoordinates() { try { // get mouse coordinates lastMousePoint=new System.Drawing.Point(0,0); tempPosition = new Win32.USER32.POINT(); wp = new Win32.USER32.WINDOWPLACEMENT(); } catch(Exception ex) { WebMeeting.Client.ClientUI.getInstance().ShowExceptionMessage("Module ::: AppShare private void IntializeMouseCoordinates()",ex,"",false); } }