public void onPenMoved(object i_WiiMote, WiimoteState i_State) { PointF coordinates = getWarpedCoordinates(i_State); int mouseActionsflags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE; int CalculatedX = CalculateDeltaX(coordinates.X); int CalculatedY = CalculateDeltaY(coordinates.Y); mouse_event(mouseActionsflags, CalculatedX, CalculatedY, 0, 0); }
private void onPenAppeared(object i_WiiMote, WiimoteState i_State) { PointF coordinates = getWarpedCoordinates(i_State); m_Smoother.Reset(); int mouseActionsflags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTDOWN; mouse_event(mouseActionsflags, CalculateDeltaX(coordinates.X), CalculateDeltaY(coordinates.Y), 0, 0); }
public void onPenDisappeared(object i_WiiMote, WiimoteState i_State) { int deltaX = 0; int deltaY = 0; int mouseActionsflags = MOUSEEVENTF_LEFTUP; mouse_event(mouseActionsflags, deltaX, deltaY, 0, 0); m_Smoother.Reset(); }
private void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs e) { if (e.WiimoteState.IRState.IRSensors[0].Found != lastSensor.on) { lastSensor = new SensorTime(e.WiimoteState.IRState.IRSensors[0].Found, lastSensor.date); } lastWMState = e.WiimoteState; }
private PointF getWarpedCoordinates(WiimoteState i_State) { int rawX = i_State.IRState.RawX1; int rawY = i_State.IRState.RawY1; PointF coordinates = m_Warper.Warp(rawX, rawY); coordinates = m_Smoother.GetSmoothedCursor(coordinates); return(coordinates); }
private int countVisibleIRDots(WiimoteState i_WiiMoteState) { int IRDotsCount = 0; IRDotsCount += i_WiiMoteState.IRState.Found1 ? 1 : 0; IRDotsCount += i_WiiMoteState.IRState.Found2 ? 1 : 0; IRDotsCount += i_WiiMoteState.IRState.Found3 ? 1 : 0; IRDotsCount += i_WiiMoteState.IRState.Found4 ? 1 : 0; return(IRDotsCount); }
public WiimoteController(int screenWidth, int screenHeight) { this.lastState = new WiimoteState(); EventHandler keyboardHandler = new KeyboardHandler(null); EventHandler mouseUpHandler = new MouseUpHandler(keyboardHandler, screenWidth, screenHeight); EventHandler mouseDragHandler = new MouseDragHandler(mouseUpHandler, screenWidth, screenHeight); this.eventHandler = new MouseDownHandler(mouseDragHandler, screenWidth, screenHeight); }
public Calibrator(int screenWidth, int screenHeight) { data = new CalibrationData(); lastState = new WiimoteState(); pointsAdded = 0; hasChanged = false; this.screenHeight = screenHeight; this.screenWidth = screenWidth; }
private void onWiimoteChanged(object i_WiiMote, WiimoteChangedEventArgs i_WiimoteChangedEventArgs) { m_StateChangedMutex.WaitOne(); m_CurrentWiiMoteState = i_WiimoteChangedEventArgs.WiimoteState; fireInfraRedEvents(); fireButtonsEvents(); fireBattteryEvents(); m_PreviousWiiMoteState = copyWiiMoteState(m_CurrentWiiMoteState); m_StateChangedMutex.ReleaseMutex(); }
override protected bool InnerHandle(WiimoteState currentState, WiimoteState lastState) { bool handled = true; if (!lastState.ButtonState.A && currentState.ButtonState.A) { throw new UserTerminatedException(); } else if (!lastState.ButtonState.B && currentState.ButtonState.B) { keybd_event(VK_SPACE, 0x45, 0, 0); } else if (lastState.ButtonState.B && !currentState.ButtonState.B) { keybd_event(VK_SPACE, 0x45, KEYEVENTF_KEYUP, 0); } else if (!lastState.ButtonState.Up && currentState.ButtonState.Up) { keybd_event(VK_UP, 0x45, 0, 0); } else if (lastState.ButtonState.Up && !currentState.ButtonState.Up) { keybd_event(VK_UP, 0x45, KEYEVENTF_KEYUP, 0); } else if (!lastState.ButtonState.Down && currentState.ButtonState.Down) { keybd_event(VK_DOWN, 0x45, 0, 0); } else if (lastState.ButtonState.Down && !currentState.ButtonState.Down) { keybd_event(VK_DOWN, 0x45, KEYEVENTF_KEYUP, 0); } else if (!lastState.ButtonState.Left && currentState.ButtonState.Left) { keybd_event(VK_LEFT, 0x45, 0, 0); } else if (lastState.ButtonState.Left && !currentState.ButtonState.Left) { keybd_event(VK_LEFT, 0x45, KEYEVENTF_KEYUP, 0); } else if (!lastState.ButtonState.Right && currentState.ButtonState.Right) { keybd_event(VK_RIGHT, 0x45, 0, 0); } else if (lastState.ButtonState.Right && !currentState.ButtonState.Right) { keybd_event(VK_RIGHT, 0x45, KEYEVENTF_KEYUP, 0); } else { handled = false; } return(handled); }
private void SetLastState(WiimoteState currentState) { lastState.IRState.Found1 = currentState.IRState.Found1; lastState.IRState.RawX1 = currentState.IRState.RawX1; lastState.IRState.RawY1 = currentState.IRState.RawY1; lastState.ButtonState.A = currentState.ButtonState.A; lastState.ButtonState.B = currentState.ButtonState.B; lastState.ButtonState.Down = currentState.ButtonState.Down; lastState.ButtonState.Up = currentState.ButtonState.Up; lastState.ButtonState.Left = currentState.ButtonState.Left; lastState.ButtonState.Right = currentState.ButtonState.Right; }
public void GetValues() { // Initializing s with the current Wiimote state s = bb.WiimoteState; // Initailizing bbs with the current Balance Board state bbs = s.BalanceBoardState; // Initializing bbKg with the current weight distribution bbKg = bbs.SensorValuesKg; // Creating a new Coordinate Object and initializing it through a constructor coord = new Coordinate(bbs.CenterOfGravity.X, bbs.CenterOfGravity.Y); }
public void Update(WiimoteState ws) { if (this.IsDisposed) { return; } // 赤外線 var count = ws.IRState.IRSensors.Count(s => s.Found); irDetected = (count != 0); labIrStat.Text = irDetected ? "Detected" : "Not Detected"; labIrCount.Text = count.ToString(); if (irDetected) { irPoints.Clear(); float sum_x = 0, sum_y = 0; foreach (var ir in ws.IRState.IRSensors) { if (ir.Found) { irPoints.Add(new System.Drawing.PointF(ir.Position.X, ir.Position.Y)); sum_x += ir.Position.X; sum_y += ir.Position.Y; } } averagedIrPoint = new System.Drawing.PointF(sum_x / count, sum_y / count); } UpdateIRWindow(); // ボタンの状態 var buttonStateDic = GetDictionaryFromButton(ws); for (var i = 0; i < checkedListBox1.Items.Count; i++) { checkedListBox1.SetItemCheckState(i, buttonStateDic[(string)checkedListBox1.Items[i]] ? CheckState.Checked : CheckState.Unchecked); } // 加速度・ジョイスティック labAcc.Text = AccToString(ws.AccelState.Values.X, ws.AccelState.Values.Y, ws.AccelState.Values.Z); if (ws.ExtensionType == ExtensionType.Nunchuk) { labNunchukAcc.Text = AccToString(ws.NunchukState.AccelState.Values.X, ws.NunchukState.AccelState.Values.Y, ws.NunchukState.AccelState.Values.Z); labNunchukStick.Text = ws.NunchukState.Joystick.X.ToString("0.000") + "/" + ws.NunchukState.Joystick.Y.ToString("0.000"); } // バッテリー残量 labBattery.Text = ws.Battery.ToString("00") + "%"; }
private void UpdateWiimoteState(WiimoteChangedEventArgs args) { WiimoteState ws = args.WiimoteState; for (int j = 0; j < 4; j++) { if (ws.IRState.IRSensors[j].Found) { points[j] = ws.IRState.IRSensors[j].RawPosition; //TODO: Sort points? } } }
internal override void WiimoteChanged(WiimoteState ws) { x = CalibrateX(ws.IRState.Midpoint.X); y = CalibrateY(ws.IRState.Midpoint.Y); if (fps++ == 1) { fps = 0; UpdateView(); } }
private static void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs e) { var wiimote = (IWiimote)sender; WiimoteState ws = e.WiimoteState; //if (ws.ButtonState.A) Console.WriteLine("A"); //if (ws.ButtonState.B) Console.WriteLine("B"); //if (ws.ButtonState.Down) Console.WriteLine("Down"); //if (ws.ButtonState.Home) Console.WriteLine("Home"); //if (ws.ButtonState.Left) Console.WriteLine("Left"); //if (ws.ButtonState.Minus) Console.WriteLine("Minus"); //if (ws.ButtonState.One) Console.WriteLine("One"); //if (ws.ButtonState.Plus) Console.WriteLine("Plus"); //if (ws.ButtonState.Right) Console.WriteLine("Right"); //if (ws.ButtonState.Two) Console.WriteLine("Two"); //if (ws.ButtonState.Up) Console.WriteLine("Up"); if (ws.ButtonState.Home) { exit = true; } wiimote.SetRumble(ws.ButtonState.B); if (ws.ButtonState.Plus && leds < 8) { leds = leds << 1; } if (ws.ButtonState.Minus && leds > 1) { leds = leds >> 1; } wiimote.SetLEDs(leds); if (ws.ExtensionType == ExtensionType.Nunchuk) { var ns = ws.NunchukState; //if (ns.C) Console.WriteLine("C"); //if (ns.Z) Console.WriteLine("Z"); //Console.WriteLine(ns.Joystick); var xangle = ns.Joystick.X * -180; var yangle = ns.Joystick.Y * 180; hexy.SetNeck(xangle); } }
} // Update /// <summary> /// Clones the Wiimote state. A simple assignation doesn’t work. /// </summary> public void CloneState(ref WiimoteState wiimoteStateDestination, WiimoteState wiimoteStateOrigin) { // Buttons // wiimoteStateDestination = new WiimoteState { ButtonState = { A = wiimoteStateOrigin.ButtonState.A, B = wiimoteStateOrigin.ButtonState.B, One = wiimoteStateOrigin.ButtonState.One, Two = wiimoteStateOrigin.ButtonState.Two, Minus = wiimoteStateOrigin.ButtonState.Minus, Plus = wiimoteStateOrigin.ButtonState.Plus, Home = wiimoteStateOrigin.ButtonState.Home, Left = wiimoteStateOrigin.ButtonState.Left, Right = wiimoteStateOrigin.ButtonState.Right, Up = wiimoteStateOrigin.ButtonState.Up, Down = wiimoteStateOrigin.ButtonState.Down } }; // DPad // // Accelerometers // wiimoteStateDestination.AccelState.Values.X = wiimoteStateOrigin.AccelState.Values.X; wiimoteStateDestination.AccelState.Values.Y = wiimoteStateOrigin.AccelState.Values.Y; wiimoteStateDestination.AccelState.Values.Z = wiimoteStateOrigin.AccelState.Values.Z; // Nunchuk // wiimoteStateDestination.NunchukState.C = wiimoteStateOrigin.NunchukState.C; wiimoteStateDestination.NunchukState.Z = wiimoteStateOrigin.NunchukState.Z; wiimoteStateDestination.NunchukState.Joystick.X = wiimoteStateOrigin.NunchukState.Joystick.X; wiimoteStateDestination.NunchukState.Joystick.Y = wiimoteStateOrigin.NunchukState.Joystick.Y; // IR // wiimoteStateDestination.IRState.IRSensors[0].Position = wiimoteStateOrigin.IRState.IRSensors[0].Position; wiimoteStateDestination.IRState.IRSensors[0].RawPosition = wiimoteStateOrigin.IRState.IRSensors[0].RawPosition; wiimoteStateDestination.IRState.IRSensors[0].Found = wiimoteStateOrigin.IRState.IRSensors[0].Found; wiimoteStateDestination.IRState.IRSensors[0].Size = wiimoteStateOrigin.IRState.IRSensors[0].Size; wiimoteStateDestination.IRState.IRSensors[1].Position = wiimoteStateOrigin.IRState.IRSensors[1].Position; wiimoteStateDestination.IRState.IRSensors[1].RawPosition = wiimoteStateOrigin.IRState.IRSensors[1].RawPosition; wiimoteStateDestination.IRState.IRSensors[1].Found = wiimoteStateOrigin.IRState.IRSensors[1].Found; wiimoteStateDestination.IRState.IRSensors[1].Size = wiimoteStateOrigin.IRState.IRSensors[1].Size; wiimoteStateDestination.IRState.IRSensors[2].Position = wiimoteStateOrigin.IRState.IRSensors[2].Position; wiimoteStateDestination.IRState.IRSensors[2].RawPosition = wiimoteStateOrigin.IRState.IRSensors[2].RawPosition; wiimoteStateDestination.IRState.IRSensors[2].Found = wiimoteStateOrigin.IRState.IRSensors[2].Found; wiimoteStateDestination.IRState.IRSensors[2].Size = wiimoteStateOrigin.IRState.IRSensors[2].Size; wiimoteStateDestination.IRState.IRSensors[3].Position = wiimoteStateOrigin.IRState.IRSensors[3].Position; wiimoteStateDestination.IRState.IRSensors[3].RawPosition = wiimoteStateOrigin.IRState.IRSensors[3].RawPosition; wiimoteStateDestination.IRState.IRSensors[3].Found = wiimoteStateOrigin.IRState.IRSensors[3].Found; wiimoteStateDestination.IRState.IRSensors[3].Size = wiimoteStateOrigin.IRState.IRSensors[3].Size; } // CloneState
public void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args) { WiimoteState ws = args.WiimoteState; ws.IRState.Mode = IRMode.Basic; float x = 0, y = 0; x = ws.IRState.IRSensors[0].Position.X; y = ws.IRState.IRSensors[0].Position.Y; if (ws.IRState.IRSensors[0].Found) { if ((x < 0.3f || x > 0.7f || y < 0.3f || y > 0.7f) && (((x < 0.3f && (y > 0.3f && y < 0.7f)) || (x > 0.7f && (y < 0.7f && y > 0.3f))) || ((y < 0.3f && (x > 0.3f && x < 0.7f)) || (y > 0.7f && (x < 0.7f && x > 0.3f))))) { if (x > 0.7f) { //Izq if (pelota.iquierda != null) { pelota = l.moverIzquierda(pelota); } } else if (x < 0.3f) { //der if (pelota.derecha != null) { pelota = l.moverDerecha(pelota); } } else if (y > 0.7f) { //arriba if (pelota.arriba != null) { pelota = l.moverArriba(pelota); } } else if (y < 0.3f) { //abajo if (pelota.abajo != null) { pelota = l.moverAbajo(pelota); } } pcbPelota.Location = pelota.p; Thread.Sleep(500); } } }
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args) { //WiimoteStateの値を取得 if (wiiBBFrameCount % 10 == 0) { WiimoteState ws = args.WiimoteState; //ここでWiiからアレがアレ vertex.x = ws.BalanceBoardState.CenterOfGravity.X; vertex.y = ws.BalanceBoardState.CenterOfGravity.Y; weight = ws.BalanceBoardState.WeightKg; // Debug.WriteLine("vartex : {0} {1}", vartex.x, vartex.y); } wiiBBFrameCount++; }
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args) { // current state information WiimoteState ws = args.WiimoteState; // If you want to try either the comments to the console or the key presses, you // can uncomment the relevant parts of the code, below. if (ws.DrumsState.Blue) { // Console.WriteLine("Blue"); // pressKey(VK_a); blue.Play(); } if (ws.DrumsState.Red) { // Console.WriteLine("Red"); //pressKey(VK_b); red.Play(); } if (ws.DrumsState.Green) { //Console.WriteLine("Green"); green.Play(); //pressKey(VK_c); } if (ws.DrumsState.Orange) { //Console.WriteLine("Orange"); orange.Play(); // pressKey(VK_d); } if (ws.DrumsState.Yellow) { //Console.WriteLine("Yellow"); yellow.Play(); // pressKey(VK_e); } }
void Wiimote_WiimoteChanged(object sender, WiimoteChangedEventArgs e) { // get the current Wiimote state WiimoteState ws = e.WiimoteState; // if button 1 is pressed, toggle the Forward output _interfaceKit.outputs[0] = ws.ButtonState.One; // if button 2 is pressed, toggle the Backward output _interfaceKit.outputs[1] = ws.ButtonState.Two; // if the Wiimote is tilted far enough to the left, toggle the Left output _interfaceKit.outputs[2] = (ws.AccelState.Values.Y < -0.07f); // if the Wiimote is tilted far enough to the right, toggle the Reft output _interfaceKit.outputs[3] = (ws.AccelState.Values.Y > 0.07f); }
/// <summary> /// Constructs a new WiiMoteAccess object. If there is no wiimote attached to the computer (and I guarantee this will happen at least once) /// </summary> public WiimoteAccess() { try { lastSensor = new SensorTime(false, DateTime.Now, TimeSpan.Zero); wm = new Wiimote(); wm.SetLEDs(true, false, false, false); wm.WiimoteChanged += new EventHandler <WiimoteChangedEventArgs>(wm_WiimoteChanged); wm.WiimoteExtensionChanged += new EventHandler <WiimoteExtensionChangedEventArgs>(wm_WiimoteExtensionChanged); wm.Connect(); wm.SetReportType(InputReport.IRAccel, true); lastWMState = wm.WiimoteState; lastAState = wm.WiimoteState.ButtonState.A; } catch (Exception) { DialogResult result = MessageBox.Show("A HIM Wiimote device was not found. Please ensure the WiiMote is connected to your computer" + " by a Bluetooth connection."); } }
internal static bool GetState() { if (Wiimote == null) { return(false); } State = Wiimote.WiimoteState; if (rumbleTimeout > 0 && rumbleTimeout <= GameBase.Time) { rumbleTimeout = -1; Wiimote.SetRumble(false); } return(State != null); }
/// <summary> /// This one will keep calling the capture loop /// </summary> private void captureLoop() { // Infinite loop until end of program, running on different thread while (true) { // Get the current ticks long ticks = DateTime.Now.Ticks; // Check if we need to sample again if (ticks >= lastUpdate + sampInterval) { // Loop through the collection to see if we're capturing data from any of the WiiMotes for (int i = 0; i < collection.Count; i++) { if (capturingList[i]) { // Get the current WiiMote state state = collection[i].WiimoteState; // Get a vector from the list Vector3 target; int cVec = curVec[i]; if (cVec < vecAmount) { target = vecList[i][curVec[i]]; target.x = state.AccelState.Values.X; target.y = state.AccelState.Values.Y; target.z = state.AccelState.Values.Z; } else { target = new Vector3(state.AccelState.Values.X, state.AccelState.Values.Y, state.AccelState.Values.Z); } // Just get the values from the WiiMote, don't really need the raw ones since they'll require more processing gestureList[i].Add(target); curVec[i]++; } } // Set the last update to the current ticks lastUpdate = ticks; } } }
void controller_StatusInfoChanged(object sender, EventArgs <WiimoteState> e) { if (Visible) { BeginInvoke((MethodInvoker) delegate() { WiimoteState state = e.Value; if (pbBattery.Value != (int)state.Battery) { pbBattery.Value = (int)state.Battery; lblBattery.Text = state.Battery.ToString("0\\%"); } lblPoint1.Visible = state.IRState.IRSensors[0].Found; lblPoint2.Visible = state.IRState.IRSensors[1].Found; lblPoint3.Visible = state.IRState.IRSensors[2].Found; lblPoint4.Visible = state.IRState.IRSensors[3].Found; }); } }
private void UpdateWiimoteChanged(object args) { var eventArgs = args as WiimoteChangedEventArgs; if (args == null) { return; } WiimoteState ws = eventArgs.WiimoteState; if (ws == null) { return; } Cursor.SetPosition(eventArgs); Button.AnalyzeButton(ws); //button controller }
//--------------------------------------------------------------------------------------------- #region AnalyzeButton // Read and interpret the WiiMote data, acquired via Bluetooth; basic work is done in // the library (Brian Peek-MVP C#/Coding4Fun). We are using the its interfaces: public static void AnalyzeButton(WiimoteState ws) { if (ws.ButtonState.A) { ButtonEvent(nWII_BUTTON_A, nWII_EVENT_DOWN, ref myButtons.ButtonA); // EventDown == '1' } else { ButtonEvent(nWII_BUTTON_A, nWII_EVENT_UP, ref myButtons.ButtonA); // EventDown == '2' } if (ws.ButtonState.B) { ButtonEvent(nWII_BUTTON_B, nWII_EVENT_DOWN, ref myButtons.ButtonB); // EventDown == '1' } else { ButtonEvent(nWII_BUTTON_B, nWII_EVENT_UP, ref myButtons.ButtonB); // EventDown == '2' } }
//wiimoteのステータスが変わったのを検知して起動するイベント void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs e) { //表示系(Form)の情報更新 WiimoteInfo wi = mWiimoteMap[((Wiimote)sender).ID]; wi.UpdateState(e); //WiimoteStateの値を取得 wiimoteState = e.WiimoteState; switch (wiimoteState.ExtensionType) { //接続相手がbalanceboardであれば case ExtensionType.BalanceBoard: //デバッグ表示用 //重さ(Kg) string weight = wiimoteState.BalanceBoardState.WeightKg + "kg"; //重心のX座標 string posX = "X:" + wiimoteState.BalanceBoardState.CenterOfGravity.X; //重心のY座標 string posY = "Y:" + wiimoteState.BalanceBoardState.CenterOfGravity.Y; //送信用データリストを更新する //ここで横流しするデータを更新している WiimoteMessage message = new WiimoteMessage(); //データ用意 message.index = wi.index; message.weight = wiimoteState.BalanceBoardState.WeightKg; message.copPosX = wiimoteState.BalanceBoardState.CenterOfGravity.X; message.copPosY = wiimoteState.BalanceBoardState.CenterOfGravity.Y; message.loadTopRight = wiimoteState.BalanceBoardState.SensorValuesKg.TopRight; message.loadTopLeft = wiimoteState.BalanceBoardState.SensorValuesKg.TopLeft; message.loadBottomRight = wiimoteState.BalanceBoardState.SensorValuesKg.BottomRight; message.loadBottomLeft = wiimoteState.BalanceBoardState.SensorValuesKg.BottomLeft; server.UpdateMessage(wi.index, message); //更新 break; } }
private void finelizeWiiMoteConnection() { if (!m_Connected) { m_WiiMote.Connect(); m_Connected = true; m_WiiMote.SetReportType(Wiimote.InputReport.IRAccel, true); m_WiiMote.SetLEDs(true, false, false, false); m_CurrentWiiMoteState = m_WiiMote.WiimoteState; m_PreviousWiiMoteState = copyWiiMoteState(m_CurrentWiiMoteState); m_WiiMote.WiimoteChanged += onWiimoteChanged; fireConnectionStateChangeEvent(eWiiConnectivityState.Connected); } if (ConnectionEstablishedEvent != null) { ConnectionEstablishedEvent.Invoke(this, null); } }
private WiimoteState copyWiiMoteState(WiimoteState i_WiiMoteState) { WiimoteState resultState = new WiimoteState(); resultState.AccelCalibrationInfo.X0 = i_WiiMoteState.AccelCalibrationInfo.X0; resultState.AccelCalibrationInfo.XG = i_WiiMoteState.AccelCalibrationInfo.XG; resultState.AccelCalibrationInfo.Y0 = i_WiiMoteState.AccelCalibrationInfo.Y0; resultState.AccelCalibrationInfo.YG = i_WiiMoteState.AccelCalibrationInfo.Y0; resultState.AccelState.RawX = i_WiiMoteState.AccelState.RawX; resultState.AccelState.RawY = i_WiiMoteState.AccelState.RawY; resultState.AccelState.RawZ = i_WiiMoteState.AccelState.RawZ; resultState.AccelState.X = i_WiiMoteState.AccelState.X; resultState.AccelState.Y = i_WiiMoteState.AccelState.Y; resultState.AccelState.Z = i_WiiMoteState.AccelState.Z; resultState.Battery = i_WiiMoteState.Battery; resultState.ButtonState.A = i_WiiMoteState.ButtonState.A; resultState.ButtonState.B = i_WiiMoteState.ButtonState.B; resultState.ButtonState.Down = i_WiiMoteState.ButtonState.Down; resultState.ButtonState.Up = i_WiiMoteState.ButtonState.Up; resultState.ButtonState.Left = i_WiiMoteState.ButtonState.Left; resultState.ButtonState.Right = i_WiiMoteState.ButtonState.Right; resultState.ButtonState.Minus = i_WiiMoteState.ButtonState.Minus; resultState.ButtonState.Plus = i_WiiMoteState.ButtonState.Plus; resultState.ButtonState.Home = i_WiiMoteState.ButtonState.Home; resultState.ButtonState.One = i_WiiMoteState.ButtonState.One; resultState.ButtonState.Two = i_WiiMoteState.ButtonState.Two; resultState.Extension = i_WiiMoteState.Extension; resultState.ExtensionType = i_WiiMoteState.ExtensionType; resultState.IRState.Found1 = i_WiiMoteState.IRState.Found1; resultState.IRState.RawX1 = i_WiiMoteState.IRState.RawX1; resultState.IRState.RawY1 = i_WiiMoteState.IRState.RawY1; resultState.IRState.Found2 = i_WiiMoteState.IRState.Found2; resultState.IRState.RawX2 = i_WiiMoteState.IRState.RawX2; resultState.IRState.RawY2 = i_WiiMoteState.IRState.RawY2; resultState.IRState.Found3 = i_WiiMoteState.IRState.Found3; resultState.IRState.RawX3 = i_WiiMoteState.IRState.RawX3; resultState.IRState.RawY3 = i_WiiMoteState.IRState.RawY3; resultState.IRState.Found4 = i_WiiMoteState.IRState.Found4; resultState.IRState.RawX4 = i_WiiMoteState.IRState.RawX4; resultState.IRState.RawY4 = i_WiiMoteState.IRState.RawY4; return(resultState); }
private void handleWiimoteConnectError(WiimoteState state) { disconnectWiimotes(); stopCheckingWiimoteStatus(); }
public WiimoteConnectionException(Exception p_InnerException,WiimoteState p_State) : base(p_InnerException.Message, p_InnerException) { State = p_State; }
private void handleWiimoteConnectError(WiimoteState state) { this.m_parent.SetTextWiimoteStatus(WIIMOTES_DISCONNECTED_STRING); this.m_parent.SetWiimoteButtonState((object)Form1.WiimoteButtonState.DISCONNECTED); string msg; if (state == WiimoteState.wiimoteDisconnectedState) msg = ProjectConstants.WIIMOTE_DISCONNECTED_MESSAGE; else if (state == WiimoteState.wiimoteBadDataState) msg = ProjectConstants.WIIMOTE_INVALID_DATA_MESSAGE; else msg = ProjectConstants.GENERAL_WIIMOTE_CONNECTION_ISSUE_MESSAGE; MessageBox.Show(msg, "Wiimote Connection Issue", MessageBoxButtons.OK, MessageBoxIcon.Error); }
public void onWiimoteStateIssue(WiimoteState state) { handleWiimoteConnectError(state); }
public WiimoteConnectionException(string p_Message, WiimoteState p_State) : base(p_Message) { }