internal void SetWiimoteButtonState(object p_buttonState) { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.WiimoteStatus.InvokeRequired) { SetWiimoteButtonStateCallback d = new SetWiimoteButtonStateCallback(SetWiimoteButtonState); this.Invoke(d, new object[] { p_buttonState }); } else { WiimoteButtonState buttonState = (WiimoteButtonState)p_buttonState; if (buttonState == WiimoteButtonState.CONNECTED) { this.wiimoteConnect.Enabled = false; this.wiimoteDisconnect.Enabled = true; } else { this.wiimoteConnect.Enabled = true; this.wiimoteDisconnect.Enabled = false; } } }
public WiimoteGlobal(WiimotePlugin plugin, IWiimoteData data, Dictionary <uint, Action> updaters) { this.plugin = plugin; this.data = data; acceleration = new AccelerationGlobal(data, out accelerationTrigger, out accelerationCalibratedTrigger); buttons = new WiimoteButtonState(data, out buttonTrigger); motionplus = new MotionPlusGlobal(data, out motionPlusTrigger, out motionPlusCalibratedTrigger); nunchuck = new NunchuckGlobal(data, out nunchuckTrigger); updaters[data.WiimoteNumber] = OnWiimoteDataReceived; }
public WiimoteGlobal(WiimotePlugin plugin, IWiimoteData data, Dictionary <uint, Action> updaters, Dictionary <uint, Action> capabilitiesUpdaters, Dictionary <uint, Action> statusUpdaters) { this.plugin = plugin; this.data = data; acceleration = new AccelerationGlobal(data, out accelerationTrigger, out accelerationCalibratedTrigger); buttons = new WiimoteButtonState(data, out buttonTrigger); motionplus = new MotionPlusGlobal(data, out motionPlusTrigger, out motionPlusCalibratedTrigger); nunchuck = new NunchuckGlobal(data, out nunchuckTrigger); classicController = new ClassicControllerGlobal(data, out classicControllerTrigger); guitar = new GuitarGlobal(data, out guitarTrigger); balanceBoard = new BalanceBoardGlobal(data, out balanceBoardTrigger); capabilities = new CapabilitiesGlobal(data, out capabilitiesTrigger); //TODO: Allow setting led status status = new StatusGlobal(plugin, data, out statusTrigger); updaters[data.WiimoteNumber] = OnWiimoteDataReceived; capabilitiesUpdaters[data.WiimoteNumber] = capabilitiesTrigger; statusUpdaters[data.WiimoteNumber] = statusTrigger; }