Пример #1
0
        public static void Gain(Mobile from, Skill skill, int toGain)
        {
            if (from.Region.IsPartOf <Jail>())
            {
                return;
            }

            if (from is BaseCreature && ((BaseCreature)from).IsDeadPet)
            {
                return;
            }

            if (skill.SkillName == SkillName.Focus && from is BaseCreature && !((BaseCreature)from).Controlled)
            {
                return;
            }

            if (skill.Base < skill.Cap && skill.Lock == SkillLock.Up)
            {
                Skills skills = from.Skills;

                if (from is PlayerMobile && Siege.SiegeShard)
                {
                    int minsPerGain = Siege.MinutesPerGain(from, skill);

                    if (minsPerGain > 0)
                    {
                        if (Siege.CheckSkillGain((PlayerMobile)from, minsPerGain, skill))
                        {
                            CheckReduceSkill(skills, toGain, skill);

                            if (skills.Total + toGain <= skills.Cap)
                            {
                                skill.BaseFixedPoint += toGain;
                            }
                        }

                        return;
                    }
                }

                if (toGain == 1 && skill.Base <= 10.0)
                {
                    toGain = Utility.Random(4) + 1;
                }

                #region Mondain's Legacy
                if (from is PlayerMobile && QuestHelper.EnhancedSkill((PlayerMobile)from, skill))
                {
                    toGain *= Utility.RandomMinMax(2, 4);
                }
                #endregion

                #region Scroll of Alacrity
                if (from is PlayerMobile && skill.SkillName == ((PlayerMobile)from).AcceleratedSkill &&
                    ((PlayerMobile)from).AcceleratedStart > DateTime.UtcNow)
                {
                    // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
                    ((PlayerMobile)from).SendLocalizedMessage(1077956);

                    toGain = Utility.RandomMinMax(2, 5);
                }
                #endregion

                #region Skill Masteries
                else if (from is BaseCreature && !(from is Engines.Despise.DespiseCreature) && (((BaseCreature)from).Controlled || ((BaseCreature)from).Summoned))
                {
                    Mobile master = ((BaseCreature)from).GetMaster();

                    if (master != null)
                    {
                        WhisperingSpell spell = SkillMasterySpell.GetSpell(master, typeof(WhisperingSpell)) as WhisperingSpell;

                        if (spell != null && master.InRange(from.Location, spell.PartyRange) && master.Map == from.Map &&
                            spell.EnhancedGainChance >= Utility.Random(100))
                        {
                            toGain = Utility.RandomMinMax(2, 5);
                        }
                    }
                }
                #endregion

                if (from is PlayerMobile)
                {
                    CheckReduceSkill(skills, toGain, skill);
                }

                if (!from.Player || (skills.Total + toGain <= skills.Cap))
                {
                    skill.BaseFixedPoint = Math.Min(skill.CapFixedPoint, skill.BaseFixedPoint + toGain);

                    EventSink.InvokeSkillGain(new SkillGainEventArgs(from, skill, toGain));

                    if (from is PlayerMobile)
                    {
                        UpdateGGS(from, skill);
                    }
                }
            }

            if (from is PlayerMobile)
            {
                QuestHelper.CheckSkill((PlayerMobile)from, skill);
            }

            if (skill.Lock == SkillLock.Up && (!Siege.SiegeShard || !(from is PlayerMobile) || Siege.CanGainStat((PlayerMobile)from)))
            {
                TryStatGain(skill.Info, from);
            }
        }