Пример #1
0
    void OnTriggerEnter(Collider c)
    {
        WheelVehicle cart = c.gameObject.GetComponent <WheelVehicle>();

        Debug.Log(c.gameObject);
        if (!cart)
        {
            return;
        }
        PowerUpSlot slot = cart.GetComponent <PowerUpSlot>();

        if (slot.load(item))
        {
            Destroy(gameObject);
        }
    }
Пример #2
0
    private void Update()
    {
        if (Input.GetButtonDown("EnterVehicle"))
        {
            if (insideCar)
            {
                currentVehicle.exit();
            }
            else if (nearestCar != null)
            {
                nearestCar.GetComponent <Peque.Vehicle>().enter();
            }
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }
    }