void Start() { wheel_col = GetComponent <WheelCollider>(); skidmarks = FindObjectOfType <WheelSkidmarks>(); if (!skidmarks) { Debug.Log("No \"WheelSkidmarks\" object found. Skidmarks will not be drawn"); } }
public void SetWheels(bool usePhysicModel, bool Client, bool _isUsingWheelSkidmarks) { colliderFromPrefab = wheelCollider.GetComponent <WheelCollider>(); wheelsCount = leftTrackWheels.Length + rightTrackWheels.Length; leftTrackWheelData = new WheelDataExt[leftTrackWheels.Length]; rightTrackWheelData = new WheelDataExt[rightTrackWheels.Length]; leftTrackUpperWD = new WheelData[leftTrackUpperWheels.Length]; rightTrackUpperWD = new WheelData[rightTrackUpperWheels.Length]; if (Client) { for (int i = 0; i < leftTrackWheels.Length; i++) { if (i < 10) { leftTrackWheelData[i] = SetupWheels(leftTrackWheels[i]); } } for (int i = 0; i < rightTrackWheels.Length; i++) { if (i < 10) { rightTrackWheelData[i] = SetupWheels(rightTrackWheels[i]); } } for (int i = 0; i < rightTrackUpperWheels.Length; i++) { rightTrackUpperWD[i] = SetupUpperWheels(rightTrackUpperWheels[i]); } for (int i = 0; i < leftTrackUpperWheels.Length; i++) { leftTrackUpperWD[i] = SetupUpperWheels(leftTrackUpperWheels[i]); } } Vector3 offset = transform.position; offset.z += 0.01f; transform.position = offset; SetupAxis(); if (_isUsingWheelSkidmarks) { GameObject LeftTailObj = new GameObject("Track"); LeftTailObj.transform.SetParent(leftTrackWheels[leftTrackWheels.Length - 1].transform); LeftTailObj.transform.localPosition = Vector3.zero; LeftTailObj.transform.position -= new Vector3(0, wheelCollider.GetComponent <WheelCollider>().radius, 0); LeftTailObj.transform.SetParent(LeftTailObj.transform.parent.parent); leftWheelSkidmarks = LeftTailObj.AddComponent <WheelSkidmarks>(); GameObject RightTailObj = new GameObject("Track"); RightTailObj.transform.SetParent(rightTrackWheels[rightTrackWheels.Length - 1].transform); RightTailObj.transform.localPosition = Vector3.zero; RightTailObj.transform.position -= new Vector3(0, wheelCollider.GetComponent <WheelCollider>().radius, 0); RightTailObj.transform.SetParent(RightTailObj.transform.parent.parent); rightWheelSkidmarks = RightTailObj.AddComponent <WheelSkidmarks>(); isUsingWheelSkidmarks = true; } }