Пример #1
0
    public LootWheelReward GetReward(WheelReward slot)
    {
        switch (slot)
        {
        case LootWheelRewards.WheelReward.Dessert1:
            return(new LootWheelReward("dessert_0", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Dessert));

        case LootWheelRewards.WheelReward.Dessert2:
            return(new LootWheelReward("dessert_1", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Dessert));

        case LootWheelRewards.WheelReward.Dessert3:
            return(new LootWheelReward("dessert_2", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Dessert));

        case LootWheelRewards.WheelReward.Scrap1:
            return(new LootWheelReward("scrap_0", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Scrap));

        case LootWheelRewards.WheelReward.Scrap2:
            return(new LootWheelReward("scrap_1", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Scrap));

        case LootWheelRewards.WheelReward.Powerup:
            return(new LootWheelReward("powerup", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Powerup, this.GetRandomPowerup()));

        case LootWheelRewards.WheelReward.CommonPart:
            return(new LootWheelReward("common", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Part, this.GetRandomPart(BasePart.PartTier.Common)));

        case LootWheelRewards.WheelReward.RarePart:
            return(new LootWheelReward("rare", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Part, this.GetRandomPart(BasePart.PartTier.Rare)));

        case LootWheelRewards.WheelReward.EpicPart:
            return(new LootWheelReward("epic", this.m_amounts, this.m_values, LootWheelRewards.RewardType.Part, this.GetRandomPart(BasePart.PartTier.Epic)));

        default:
            throw new ArgumentException("Not a valid argument!");
        }
    }
Пример #2
0
 public void init(WheelReward reward, Point position)
 {
     this.init(reward, position, null, null, null);
 }
Пример #3
0
 public void init(WheelReward reward, Point position, CustomSelfDrawPanel.CSDArea layer1, CustomSelfDrawPanel.CSDArea layer2, CustomSelfDrawPanel.CSDArea layer3)
 {
     this.fadeValue = 0f;
     this.m_reward = reward;
     this.Position = new Point(position.X - 0x40, position.Y - 0x40);
     this.Size = new Size(0x80, 0x80);
     this.glowImage.Image = (Image) GFXLibrary.wheel_icons[0];
     if (layer1 != null)
     {
         this.glowImage.Position = this.Position;
         this.glowImage.Alpha = 0f;
         layer1.addControl(this.glowImage);
         this.updateImage(reward);
         this.iconImage.Position = new Point(this.Position.X + 2, this.Position.Y + 2);
         layer2.addControl(this.iconImage);
         this.numberImage.Position = new Point(this.Position.X + 13, this.Position.Y + 0x4b);
         layer3.addControl(this.numberImage);
     }
     else
     {
         this.glowImage.Alpha = 0f;
         base.addControl(this.glowImage);
         this.updateImage(reward);
         this.iconImage.Position = new Point(2, 2);
         base.addControl(this.iconImage);
         this.numberImage.Position = new Point(13, 0x4b);
         base.addControl(this.numberImage);
     }
 }
Пример #4
0
 private void spinTheWheelCallback(SpinTheWheel_ReturnType returnData)
 {
     if (!returnData.Success || (returnData.reward == null))
     {
         this.spinMode = -1;
         this.pointerRotateSpeed = 0f;
         GameEngine.Instance.World.addTickets(this.m_wheelType, 1);
         this.numTicketsLabel.Text = SK.Text("WheelPanel_Spins", "Spins") + ": " + GameEngine.Instance.World.getTickets(this.m_wheelType).ToString();
         this.updateSpinButton();
     }
     else
     {
         this.targetSegment = 0;
         this.m_storedReward = returnData.reward;
         for (int i = 0; i < 20; i++)
         {
             if ((this.m_storedReward.rewardType == this.rewards[i].rewardType) && (this.m_storedReward.rewardAmount == this.rewards[i].rewardAmount))
             {
                 this.targetSegment = i;
                 break;
             }
         }
         this.spinMode = 2;
         this.m_cardAdded = returnData.cardAdded;
     }
 }
Пример #5
0
 private void spinCard()
 {
     if (this.spinMode < 0)
     {
         GameEngine.Instance.playInterfaceSound("Wheel_start");
         this.startWheelSpinning();
         this.m_storedReward = null;
         this.prizeRewardImage.updateImage(null);
         this.rewardDescription.Text = "";
         this.updateSpinButton();
         GameEngine.Instance.World.useTickets(this.m_wheelType, 1);
         this.numTicketsLabel.Text = SK.Text("WheelPanel_Spins", "Spins") + ": " + GameEngine.Instance.World.getTickets(this.m_wheelType).ToString();
     }
 }
Пример #6
0
        private void giveReward()
        {
            switch (this.m_storedReward.rewardType)
            {
                case 200:
                    GameEngine.Instance.World.addGold((double) this.m_storedReward.rewardAmount);
                    break;

                case 0xca:
                    GameEngine.Instance.World.addFaithPoints((double) this.m_storedReward.rewardAmount);
                    break;

                case 0xcb:
                {
                    WorldMap world = GameEngine.Instance.World;
                    world.ProfileCardpoints += this.m_storedReward.rewardAmount;
                    break;
                }
                case 0xcc:
                    this.addCardPack(1, this.m_storedReward.rewardAmount);
                    break;

                case 0xcd:
                    this.addCardPack(4, this.m_storedReward.rewardAmount);
                    break;

                case 0xce:
                    this.addCardPack(0x1b, this.m_storedReward.rewardAmount);
                    break;

                case 0xcf:
                    this.addCardPack(3, this.m_storedReward.rewardAmount);
                    break;

                case 0xd0:
                    this.addCardPack(0x1c, this.m_storedReward.rewardAmount);
                    break;

                case 0xd1:
                    GameEngine.Instance.World.addResearchPoints(this.m_storedReward.rewardAmount);
                    break;

                case 210:
                    GameEngine.Instance.World.addTickets(this.m_wheelType, this.m_storedReward.rewardAmount);
                    this.numTicketsLabel.Text = SK.Text("WheelPanel_Spins", "Spins") + ": " + GameEngine.Instance.World.getTickets(this.m_wheelType).ToString();
                    break;

                case 0xd3:
                    this.addCardPack(1, this.m_storedReward.rewardAmount);
                    this.addCardPack(3, this.m_storedReward.rewardAmount);
                    this.addCardPack(4, this.m_storedReward.rewardAmount);
                    this.addCardPack(0x1b, this.m_storedReward.rewardAmount);
                    this.addCardPack(0x1c, this.m_storedReward.rewardAmount);
                    break;

                case 0xd4:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc05));
                    }
                    break;

                case 0xd5:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc2a));
                    }
                    break;

                case 0xd6:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc0e));
                    }
                    break;

                case 0xd7:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc59));
                    }
                    break;

                case 0xd8:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc12));
                    }
                    break;

                case 0xd9:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc2e));
                    }
                    break;

                case 0xda:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc61));
                    }
                    break;

                case 0xdb:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc5d));
                    }
                    break;

                case 220:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc06));
                    }
                    break;

                case 0xdd:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc07));
                    }
                    break;

                case 0xdf:
                    this.addCardPack(0x31, this.m_storedReward.rewardAmount);
                    break;

                case 0xe0:
                    this.addCardPack(50, this.m_storedReward.rewardAmount);
                    break;

                case 0xe1:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xcc0));
                    }
                    break;

                case 0xe2:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc81));
                    }
                    break;

                case 0xe3:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc2b));
                    }
                    break;

                case 0xe4:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc13));
                    }
                    break;

                case 0xe5:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc31));
                    }
                    break;

                case 230:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0x101));
                    }
                    break;

                case 0xe7:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc2f));
                    }
                    break;

                case 0xe8:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xcc5));
                    }
                    break;

                case 0xe9:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0x102));
                    }
                    break;

                case 0xea:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc82));
                    }
                    break;

                case 0xeb:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xcc6));
                    }
                    break;

                case 0xec:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0x903));
                    }
                    break;

                case 0xed:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xcc9));
                    }
                    break;

                case 0xee:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xccd));
                    }
                    break;

                case 0xef:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0x103));
                    }
                    break;

                case 240:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xcc7));
                    }
                    break;

                case 0xf1:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xc83));
                    }
                    break;

                case 0xf2:
                    if (this.m_cardAdded >= 0)
                    {
                        GameEngine.Instance.World.addProfileCard(this.m_cardAdded, CardTypes.getStringFromCard(0xcca));
                    }
                    break;
            }
            this.m_storedReward = null;
            this.updateSpinButton();
        }
Пример #7
0
        public void update()
        {
            float num8;
            for (int i = 0; i < 20; i++)
            {
                this.rewardImages[i].update();
            }
            if ((this.pointerRotateSpeed != 0f) || (this.lastRotate != this.pointerRotate))
            {
                float pointerRotate = this.pointerRotate;
                if ((pointerRotate >= 179.9f) && (pointerRotate <= 180f))
                {
                    pointerRotate = 179.9f;
                }
                else if ((pointerRotate > 180f) && (pointerRotate <= 180.1f))
                {
                    pointerRotate = 180.1f;
                }
                this.pointerShadowImage.Rotate = pointerRotate;
                this.pointerImage.Rotate = pointerRotate;
                this.pointerRotate += this.pointerRotateSpeed;
                if (this.pointerRotate >= 360f)
                {
                    this.pointerRotate -= 360f;
                }
                this.lastRotate = this.pointerRotate;
                if (this.pointerRotateSpeed < 7f)
                {
                    this.pointerShadowImage.Image = (Image) GFXLibrary.wheel_arrowBlurShadow[0];
                    this.pointerImage.Image = (Image) GFXLibrary.wheel_arrowBlur_royal[0];
                }
                else if (this.pointerRotateSpeed < 15f)
                {
                    this.pointerShadowImage.Image = (Image) GFXLibrary.wheel_arrowBlurShadow[1];
                    this.pointerImage.Image = (Image) GFXLibrary.wheel_arrowBlur_royal[1];
                }
                else
                {
                    this.pointerShadowImage.Image = (Image) GFXLibrary.wheel_arrowBlurShadow[2];
                    this.pointerImage.Image = (Image) GFXLibrary.wheel_arrowBlur_royal[2];
                }
                if (((this.spinMode > 1) && (this.spinMode < 50)) && (this.pointerRotateSpeed < 18f))
                {
                    int index = (int) (this.pointerRotate / 18f);
                    if (((index >= 0) && (index < 20)) && (index != this.lastGlowSegment))
                    {
                        this.lastGlowSegment = index;
                        GameEngine.Instance.playInterfaceSound("Wheel_individual_segment_" + index.ToString());
                        this.rewardImages[index].highlight();
                    }
                }
                if (this.spinMode >= -1)
                {
                    int num4 = (int) (this.pointerRotate / 18f);
                    if ((num4 >= 0) && (num4 < 20))
                    {
                        this.centreRewardImage.fixedHighlight();
                        this.centreRewardImage.updateImage(this.rewards[num4]);
                    }
                }
                base.Invalidate(new Rectangle(0x6c, 130, 370, 370));
            }
            switch (this.spinMode)
            {
                case 0:
                    if (this.pointerRotateSpeed >= 30f)
                    {
                        this.pointerRotateSpeed = 30f;
                        this.spinMode = 1;
                        this.m_storedReward = null;
                        this.m_cardAdded = -1;
                        RemoteServices.Instance.set_SpinTheWheel_UserCallBack(new RemoteServices.SpinTheWheel_UserCallBack(WheelPanel.s_SpinTheWheelCallback));
                        RemoteServices.Instance.SpinTheRoyalWheel(-1, this.m_wheelType);
                        break;
                    }
                    this.pointerRotateSpeed += 0.4f;
                    break;

                case 2:
                {
                    float minAngle = ((((this.targetSegment * 0x12) + 9) - 100) - 0x4e) - this.spinStopExtra;
                    if (this.isPointerInAngle(this.pointerRotate, minAngle, minAngle + 90f))
                    {
                        this.spinMode++;
                    }
                    break;
                }
                case 3:
                {
                    float maxAngle = ((((this.targetSegment * 0x12) + 9) - 0xc4) - 0x4e) - this.spinStopExtra;
                    if (this.isPointerInAngle(this.pointerRotate, maxAngle - 30f, maxAngle))
                    {
                        this.spinMode++;
                    }
                    break;
                }
                case 4:
                    if (this.pointerRotateSpeed <= 5f)
                    {
                        if (this.pointerRotateSpeed > 1.4f)
                        {
                            this.pointerRotateSpeed -= 0.1f;
                        }
                        else
                        {
                            this.pointerRotateSpeed = 1.4f;
                            this.spinMode++;
                        }
                        break;
                    }
                    this.pointerRotateSpeed -= 0.2f;
                    break;

                case 5:
                {
                    float num7 = this.targetSegment * 0x12;
                    if (this.isPointerInAngle(this.pointerRotate, num7 - (this.spinStopExtra / 3f), num7 + 18f))
                    {
                        if (this.pointerRotateSpeed <= 0f)
                        {
                            this.pointerRotateSpeed = 0f;
                            this.prizeRewardImage.updateImage(this.m_storedReward);
                            this.pegImage.Visible = false;
                            this.rewardDescription.Text = Wheel.getRewardText(this.m_storedReward.rewardType, this.m_storedReward.rewardAmount, GameEngine.NFI);
                            this.giveReward();
                            this.spinMode = -1;
                            this.updateSpinButton();
                            this.starSpinMode = 1;
                            break;
                        }
                        if ((this.pointerRotateSpeed >= 0.5f) || this.isPointerInAngle(this.pointerRotate, num7, num7 + 18f))
                        {
                            this.pointerRotateSpeed -= 0.1f;
                        }
                    }
                    break;
                }
                case 50:
                    this.pullbackCount--;
                    if (this.pullbackCount == 0)
                    {
                        this.pointerRotateSpeed = 1f;
                        this.spinMode = 0x33;
                    }
                    break;

                case 0x33:
                    this.pointerRotateSpeed += 4f;
                    if (this.pointerRotateSpeed >= 30f)
                    {
                        this.spinMode = 1;
                        this.m_storedReward = null;
                        this.m_cardAdded = -1;
                        RemoteServices.Instance.set_SpinTheWheel_UserCallBack(new RemoteServices.SpinTheWheel_UserCallBack(WheelPanel.s_SpinTheWheelCallback));
                        RemoteServices.Instance.SpinTheRoyalWheel(-1, this.m_wheelType);
                    }
                    break;
            }
            if (this.starSpinMode <= 0)
            {
                return;
            }
            switch (this.starSpinMode)
            {
                case 1:
                    this.starImage.Image = (Image) GFXLibrary.wheel_star[2];
                    this.starImage.Visible = true;
                    if (this.prizeRewardImage.iconImage.Image != null)
                    {
                        GameEngine.Instance.playInterfaceSound("Wheel_star_start");
                        break;
                    }
                    this.starImage.Visible = false;
                    break;

                case 2:
                    this.starImage.Alpha += 0.2f;
                    if (this.starImage.Alpha > 1f)
                    {
                        this.starImage.Alpha = 1f;
                        this.starSpinMode++;
                    }
                    goto Label_06F0;

                case 3:
                    this.starSpinCount--;
                    if (this.starSpinCount == 0)
                    {
                        this.starSpinMode++;
                    }
                    goto Label_06F0;

                case 4:
                    this.starImage.Alpha -= 0.1f;
                    if (this.starImage.Alpha < 0f)
                    {
                        this.starImage.Alpha = 0f;
                        this.starImage.Visible = false;
                        this.starSpinMode = 0;
                        this.starRotateSpeed = 0f;
                    }
                    goto Label_06F0;

                default:
                    goto Label_06F0;
            }
            this.starImage.Alpha = 0.01f;
            this.starSpinMode++;
            this.starRotate = 0f;
            this.starRotateSpeed = 8f;
            this.starSpinCount = 90;
            Label_06F0:
            num8 = this.starRotate;
            if ((num8 >= 179.9f) && (num8 <= 180f))
            {
                num8 = 179.9f;
            }
            else if ((num8 > 180f) && (num8 <= 180.1f))
            {
                num8 = 180.1f;
            }
            this.starImage.Rotate = num8;
            this.starRotate += this.starRotateSpeed;
            if (this.starRotate >= 360f)
            {
                this.starRotate -= 360f;
            }
            if (this.starRotateSpeed <= 8f)
            {
                this.starImage.Image = (Image) GFXLibrary.wheel_star[0];
            }
            else if (this.starRotateSpeed < 15f)
            {
                this.starImage.Image = (Image) GFXLibrary.wheel_star[1];
            }
            else
            {
                this.starImage.Image = (Image) GFXLibrary.wheel_star[2];
            }
            this.starImage.invalidate();
        }
Пример #8
0
            public void updateImage(WheelReward reward)
            {
                this.m_reward = reward;
                this.numberImage.Visible = false;
                if (reward == null)
                {
                    this.iconImage.Image = null;
                    this.numberImage.Visible = false;
                }
                else
                {
                    bool flag = false;
                    bool flag2 = true;
                    switch (reward.rewardType)
                    {
                        case 200:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[5];
                            break;

                        case 0xca:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[4];
                            break;

                        case 0xcb:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[1];
                            break;

                        case 0xcc:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[10];
                            flag = true;
                            break;

                        case 0xcd:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[8];
                            flag = true;
                            break;

                        case 0xce:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[6];
                            flag = true;
                            break;

                        case 0xcf:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[9];
                            flag = true;
                            break;

                        case 0xd0:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[7];
                            flag = true;
                            break;

                        case 0xd1:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[2];
                            break;

                        case 210:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[3];
                            flag2 = false;
                            break;

                        case 0xd3:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[11];
                            flag = true;
                            break;

                        case 0xd4:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x1a];
                            flag2 = false;
                            break;

                        case 0xd5:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x11];
                            flag2 = false;
                            break;

                        case 0xd6:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x13];
                            flag2 = false;
                            break;

                        case 0xd7:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x10];
                            flag2 = false;
                            break;

                        case 0xd8:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[20];
                            flag2 = false;
                            break;

                        case 0xd9:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x12];
                            flag2 = false;
                            break;

                        case 0xda:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x15];
                            flag2 = false;
                            break;

                        case 0xdb:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x16];
                            flag2 = false;
                            break;

                        case 220:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x1b];
                            flag2 = false;
                            break;

                        case 0xdd:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x1c];
                            flag2 = false;
                            break;

                        case 0xde:
                            this.iconImage.Image = null;
                            this.numberImage.Visible = false;
                            flag2 = false;
                            break;

                        case 0xdf:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[30];
                            flag = true;
                            break;

                        case 0xe0:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x1d];
                            flag = true;
                            break;

                        case 0xe1:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x1f];
                            flag2 = false;
                            break;

                        case 0xe2:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x20];
                            flag2 = false;
                            break;

                        case 0xe3:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x21];
                            flag2 = false;
                            break;

                        case 0xe4:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x22];
                            flag2 = false;
                            break;

                        case 0xe5:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x23];
                            flag2 = false;
                            break;

                        case 230:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x24];
                            flag2 = false;
                            break;

                        case 0xe7:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x25];
                            flag2 = false;
                            break;

                        case 0xe8:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x26];
                            flag2 = false;
                            break;

                        case 0xe9:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x27];
                            flag2 = false;
                            break;

                        case 0xea:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[40];
                            flag2 = false;
                            break;

                        case 0xeb:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x29];
                            flag2 = false;
                            break;

                        case 0xec:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x2a];
                            flag2 = false;
                            break;

                        case 0xed:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x2b];
                            flag2 = false;
                            break;

                        case 0xee:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x2c];
                            flag2 = false;
                            break;

                        case 0xef:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x2d];
                            flag2 = false;
                            break;

                        case 240:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x2e];
                            flag2 = false;
                            break;

                        case 0xf1:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x2f];
                            flag2 = false;
                            break;

                        case 0xf2:
                            this.iconImage.Image = (Image) GFXLibrary.wheel_icons[0x30];
                            flag2 = false;
                            break;
                    }
                    if (flag2)
                    {
                        int index = -1;
                        if (flag)
                        {
                            switch (reward.rewardAmount)
                            {
                                case 1:
                                    index = 0x1c;
                                    break;

                                case 2:
                                    index = 0x1b;
                                    break;

                                case 3:
                                    index = 0x1a;
                                    break;

                                case 4:
                                    index = 0x19;
                                    break;

                                case 5:
                                    index = 0x18;
                                    break;

                                case 10:
                                    index = 0x17;
                                    break;
                            }
                        }
                        else
                        {
                            switch (reward.rewardAmount)
                            {
                                case 1:
                                    index = 0x16;
                                    break;

                                case 2:
                                    index = 0x15;
                                    break;

                                case 10:
                                    index = 20;
                                    break;

                                case 20:
                                    index = 0x1f;
                                    break;

                                case 40:
                                    index = 0x20;
                                    break;

                                case 50:
                                    index = 0x11;
                                    break;

                                case 0x19:
                                    index = 0x13;
                                    break;

                                case 0x23:
                                    index = 0x12;
                                    break;

                                case 0x4b:
                                    index = 0x10;
                                    break;

                                case 80:
                                    index = 0x21;
                                    break;

                                case 100:
                                    index = 15;
                                    break;

                                case 250:
                                    index = 13;
                                    break;

                                case 400:
                                    index = 11;
                                    break;

                                case 150:
                                    index = 14;
                                    break;

                                case 200:
                                    index = 12;
                                    break;

                                case 500:
                                    index = 10;
                                    break;

                                case 0x3e8:
                                    index = 9;
                                    break;

                                case 0x7d0:
                                    index = 8;
                                    break;

                                case 0x3a98:
                                    index = 0x1d;
                                    break;

                                case 0x4e20:
                                    index = 5;
                                    break;

                                case 0x1388:
                                    index = 7;
                                    break;

                                case 0x2710:
                                    index = 6;
                                    break;

                                case 0x61a8:
                                    index = 4;
                                    break;

                                case 0x7530:
                                    index = 30;
                                    break;

                                case 0x9c40:
                                    index = 0x22;
                                    break;

                                case 0x3d090:
                                    index = 1;
                                    break;

                                case 0x7a120:
                                    index = 0;
                                    break;

                                case 0xc350:
                                    index = 3;
                                    break;

                                case 0x186a0:
                                    index = 2;
                                    break;
                            }
                        }
                        if (index >= 0)
                        {
                            this.numberImage.Visible = true;
                            this.numberImage.Image = (Image) GFXLibrary.wheel_numbers[index];
                        }
                        else
                        {
                            this.numberImage.Visible = false;
                        }
                    }
                }
                base.invalidate();
            }