//-------------------------------------------------------------- // *** HEALTH *** public void Damage(Character instigator, float amount) { // Damage character based on amount passed through _Health -= (int)amount; // Check if minion character has no health if (_Health <= 0) { // Clamp health to 0 _Health = 0; // Detach & hide minion (NOT DELETED) transform.parent = null; transform.position = new Vector3(1000, 0, 1000); // Deduct from weapon's minion count thats associated with this minion GetComponent <Renderer>().enabled = false; Wep_Shield wep = GameObject.FindGameObjectWithTag(string.Concat("P" + GetOwner().GetOwner()._Player._pPlayerID + "_ShieldWeapon")).GetComponent <Wep_Shield>(); wep.SetMinionCount(wep.GetMinionCount() - 1); // Set player associated with the minion's score wep.GetOwner()._Player.SetScore(wep.GetMinionCount()); // Add movement speed from the player associated to the shield wep.GetOwner().SetMovementSpeed(wep.GetOwner().GetMovementSpeed() + WeaponManager._pInstance._MovementSpeedSap); // Remove from weapon pool wep.GetMeatMinionPool().Remove(this.gameObject); // Set new score wep.GetOwner()._Player.SetScore(wep.GetMinionCount()); } }
void Update() { if (TextComp != null && ShieldTested != null) { TextComp.text = ShieldTested.GetMinionCount().ToString(); } }