Пример #1
0
    // MOB GENERATION

    public void PrepareLevelPool()
    {
        mobPool.MultiplyWeightAll(0.7f);

        levelConfront++;

        foreach (string name in allMobs.Keys)
        {
            if (allMobs[name].levelAppear == levelConfront && allMobs[name].unlocked)
            {
                mobPool.AddElement(name, allMobs[name].presenceRate);
            }
        }
    }