Пример #1
0
        public void SetBlock(float weightValue, int unitValue)
        {
            Mass = WeightUnitConverter.TrueWeight(weightValue, unitValue);;

            if (_weightValueVisualText != null)
            {
                _weightValueVisualText.text = weightValue.ToString();
            }

            if (_weightUnitVisualText != null)
            {
                _weightUnitVisualText.text = weightUnitDictionary[unitValue].ToString();
            }

            if (Mass > 0)
            {
                _boundaryPositionY = 11.4f;
                _boundaryPositionX = 16.42f;
            }
            else
            {
                _boundaryPositionY = 8.2f;
                _boundaryPositionX = 16.25f;
            }

            BlockController.SelectedWeightBlock = this;
        }
Пример #2
0
 public void CheckAnswer()
 {
     if (_answerInputValue.text != "")
     {
         float answer = WeightUnitConverter.TrueWeight(float.Parse(_answerInputValue.text), _answerInputUnit.value);
         if (answer == _trueWeight)
         {
             _answerCorrectionFeedback.text = "Correto !";
             _confirmAnswerButton.SetActive(false);
             _nextChallengeButton.SetActive(true);
         }
         else
         {
             _answerCorrectionFeedback.text = "Incorreto !";
         }
     }
 }
Пример #3
0
        public override void StartChallenge()
        {
            _confirmAnswerButton.SetActive(true);
            _nextChallengeButton.SetActive(false);
            GameController.Singleton.BlockController.ResetWeightBlocks();
            _numberOfWeightBlocks = Random.Range(1, 4);

            int randomWeight = Random.Range(-1, 1);

            do
            {
                _convertedWeight  = Random.Range(-100, 100);
                _convertedWeight /= 10;
            } while (_convertedWeight == 0);

            _trueWeight                    = WeightUnitConverter.TrueWeight(_convertedWeight, 0);
            _answerInputValue.text         = "";
            _answerCorrectionFeedback.text = "";

            for (int i = 0; i < _numberOfWeightBlocks; i++)
            {
                if (randomWeight < 0)
                {
                    _desiredHook = Random.Range(8, 16);
                }
                else
                {
                    _desiredHook = Random.Range(0, 8);
                }

                GameController.Singleton.BlockController.CreateChallengeBlock(randomWeight, _convertedWeight, 0, GameController.Singleton.LevelController.MainBalance.GetHooks()[_desiredHook].transform.position);
            }

            if (GameController.Singleton.LevelController.MainBalance.GetTotalWeight() == 0)
            {
                GameController.Singleton.BlockController.CreateChallengeBlock(randomWeight, _convertedWeight, 0, GameController.Singleton.LevelController.MainBalance.GetHooks()[_desiredHook].transform.position);
            }

            Debug.Log("True Weight: " + _trueWeight);
        }