// PRIVATE METHODS private static double FightViewers(FightOutcome fo) { double viewers; Fighter f1 = fo.Fighter1(); Fighter f2 = fo.Fighter2(); //Country country = f1.Nationality; //Console.WriteLine(f1.Nationality + "'s buff is " + country.PopularityBuff); WeightClass w1 = (WeightClass)f1.Weight; //WeightCoefficient[w1.Weight] fo.Interested = MathUtils.Gauss(((f1.Performance["Elo"] + f2.Performance["Elo"]) / 2), 100) * (f1.Nationality.PopularityBuff * f2.Nationality.PopularityBuff * w1.Popularity + f1.Belts + f2.Belts); //viewers = f1.Performance["Fans"] + f1.Performance["Followers"] + f1.Performance["Casuals"]; //viewers += (f1.Performance["Fans"] + f2.Performance["Followers"] + f2.Performance["Casuals"]); viewers = fo.Interested + (PWin(fo)) * f1.Performance["Followers"] + (1 - PWin(fo) * f2.Performance["Followers"]) + (PWin(fo)) * f1.Performance["Fans"] + (1 - PWin(fo) * f2.Performance["Fans"]); return(viewers); }
/// <summary> /// WeightClass to string /// </summary> /// <param name="weight"></param> /// <returns></returns> public static string WeightClassToString(WeightClass weight) { String weightClass = String.Empty; switch (weight) { case WeightClass.One: weightClass = "0_54"; break; case WeightClass.Two: weightClass = "55_64"; break; case WeightClass.Three: weightClass = "65_74"; break; case WeightClass.Four: weightClass = "75_84"; break; case WeightClass.Five: weightClass = "85_94"; break; case WeightClass.Six: weightClass = "95_plus"; break; } return(weightClass); }
public CheckableDataItem(Data.Fighter fighter) : this(fighter, fighter.Name, fighter.FighterId) { WeightClass weightClass = FighterStats.GetWeightClass(fighter.Weight, fighter.Conditioning); string name = Enum.GetName(typeof(WeightClass), weightClass); this.Name = String.Format("{0} ({1})", fighter.Name, name); }
/// <summary> /// WeightClass to string /// </summary> /// <param name="weight"></param> /// <returns></returns> public static string WeightClassToString(WeightClass weight) { String weightClass = String.Empty; switch (weight) { case WeightClass.One: weightClass = "0_54"; break; case WeightClass.Two: weightClass = "55_64"; break; case WeightClass.Three: weightClass = "65_74"; break; case WeightClass.Four: weightClass = "75_84"; break; case WeightClass.Five: weightClass = "85_94"; break; case WeightClass.Six: weightClass = "95_plus"; break; } return weightClass; }
/// <summary> /// return upper weight for a division /// </summary> /// <param name="weightClass">weight class</param> /// <returns>upper weight</returns> public float GetDivisionWeightClass(WeightClass weightClass) { switch (weightClass) { case WeightClass.Strawweight: return(52.2f); case WeightClass.Flyweight: return(56.7f); case WeightClass.Bantamweight: return(61.2f); case WeightClass.Featherweight: return(65.8f); case WeightClass.Lightweight: return(70.3f); case WeightClass.Welterweight: return(77.1f); case WeightClass.Middleweight: return(83.9f); case WeightClass.LightHeavyweight: return(93.0f); case WeightClass.Heavyweight: return(120.2f); default: return(0f); } }
public static int GetResolveValue(this AbstractActor actor) { WeightClass weightClass = actor.GetWeightClass(); MoraleConstantsDef activeMoraleDef = actor.Combat.Constants.GetActiveMoraleDef(actor.Combat); // Special case for turrets as in related code (AttackDirector.ResolveSequenceMorale) if (actor.UnitType == UnitType.Turret) { return(activeMoraleDef.ChangeEnemyDestroyedLight); } switch (weightClass) { case WeightClass.LIGHT: return(activeMoraleDef.ChangeEnemyDestroyedLight); case WeightClass.MEDIUM: return(activeMoraleDef.ChangeEnemyDestroyedMedium); case WeightClass.HEAVY: return(activeMoraleDef.ChangeEnemyDestroyedHeavy); case WeightClass.ASSAULT: return(activeMoraleDef.ChangeEnemyDestroyedAssault); default: return(0); } }
public AddWeightClassViewModel(int ageClassId) { _weightClass = new WeightClass() { AgeClassId = ageClassId }; }
public void KnockYou(Vector3 dirForce, WeightClass weight) { if (!buffs.powerActive(Power_Ups.Weeble)) { if (!isKnocked) { knockForceDir = dirForce; knockTimer = 0; isKnocked = true; knockSlowDown = 1; playerAnimator.SetBool("KnockOver", true); } knockForceMultiplier = 1; switch (weight) { case WeightClass.Light: knockForceMultiplier = 5f; break; case WeightClass.Medium: knockForceMultiplier = 7.5f; break; case WeightClass.Heavy: knockForceMultiplier = 10f; break; } GetComponent <PlayerInteract>().DropObject(); } }
public static int GetAttackerJumpedAccuracyModifier(AbstractActor attacker) { if (attacker != null) { if (attacker.UnitType == UnitType.Mech) { WeightClass weightClass = ((Mech)attacker).weightClass; switch (weightClass) { case WeightClass.LIGHT: return(DemandingJumps.Settings.ToHitSelfJumpedPenalties[0]); case WeightClass.MEDIUM: return(DemandingJumps.Settings.ToHitSelfJumpedPenalties[1]); case WeightClass.HEAVY: return(DemandingJumps.Settings.ToHitSelfJumpedPenalties[2]); case WeightClass.ASSAULT: return(DemandingJumps.Settings.ToHitSelfJumpedPenalties[3]); default: break; } } } return(0); }
public static int GetSustainableEvasion(this AbstractActor actor) { if (actor.UnitType == UnitType.Turret) { return(0); } WeightClass weightClass = actor.GetWeightClass(); Pilot p = actor.GetPilot(); int sustainableEvasion = 0; bool pilotHasEvasiveMovement = false; bool pilotIsMasterTactician = false; using (List <Ability> .Enumerator enumerator = p.Abilities.GetEnumerator()) { while (enumerator.MoveNext()) { if (enumerator.Current.Def.Description.Id == "AbilityDefP5") { pilotHasEvasiveMovement = true; Logger.Info($"[Utilities_GetSustainableEvasion] Pilot {p.Name} has Evasive Movement"); } if (enumerator.Current.Def.Description.Id == "AbilityDefT8A") { pilotIsMasterTactician = true; Logger.Info($"[Utilities_GetSustainableEvasion] Pilot {p.Name} is Master Tactician"); } } } if (pilotHasEvasiveMovement) { if (weightClass == WeightClass.LIGHT) { sustainableEvasion = SustainableEvasion.Settings.SustainableEvasionLight; } else if (weightClass == WeightClass.MEDIUM) { sustainableEvasion = SustainableEvasion.Settings.SustainableEvasionMedium; } else if (weightClass == WeightClass.HEAVY) { sustainableEvasion = SustainableEvasion.Settings.SustainableEvasionHeavy; } else if (weightClass == WeightClass.ASSAULT) { sustainableEvasion = SustainableEvasion.Settings.SustainableEvasionAssault; } // Bonus for Scouts if (pilotIsMasterTactician) { sustainableEvasion += SustainableEvasion.Settings.MasterTacticianSustainableBonus; } } return(sustainableEvasion); }
public static void Postfix(Mech __instance) { if (!__instance.Combat.IsLoadingFromSave) { // to account for Master Tactician, need to check if initiative differs from weight based initiative WeightClass weightClass = __instance.MechDef.Chassis.weightClass; int i = __instance.StatCollection.GetValue <int>("BaseInitiative"); int i_phaseModifier = 0; if (weightClass == WeightClass.LIGHT && i != __instance.Combat.Constants.Phase.PhaseLight) { i_phaseModifier = i - __instance.Combat.Constants.Phase.PhaseLight; } else if (weightClass == WeightClass.MEDIUM && i != __instance.Combat.Constants.Phase.PhaseMedium) { i_phaseModifier = i - __instance.Combat.Constants.Phase.PhaseMedium; } else if (weightClass == WeightClass.HEAVY && i != __instance.Combat.Constants.Phase.PhaseHeavy) { i_phaseModifier = i - __instance.Combat.Constants.Phase.PhaseHeavy; } else if (weightClass == WeightClass.ASSAULT && i != __instance.Combat.Constants.Phase.PhaseAssault) { i_phaseModifier = i - __instance.Combat.Constants.Phase.PhaseAssault; } float f_walkSpeed = __instance.MovementCaps.MaxWalkDistance; if (f_walkSpeed >= TheEngineInitiative.Settings.MechPhaseSpecialMinSpeed) { __instance.Initiative = __instance.Combat.Constants.Phase.PhaseSpecial + i_phaseModifier; } else if (f_walkSpeed >= TheEngineInitiative.Settings.MechPhaseLightMinSpeed) { __instance.Initiative = __instance.Combat.Constants.Phase.PhaseLight + i_phaseModifier; } else if (f_walkSpeed >= TheEngineInitiative.Settings.MechPhaseMediumMinSpeed) { __instance.Initiative = __instance.Combat.Constants.Phase.PhaseMedium + i_phaseModifier; } else if (f_walkSpeed >= TheEngineInitiative.Settings.MechPhaseHeavyMinSpeed) { __instance.Initiative = __instance.Combat.Constants.Phase.PhaseHeavy + i_phaseModifier; } else { __instance.Initiative = __instance.Combat.Constants.Phase.PhaseAssault + i_phaseModifier; } // now wipe out the old BaseInitiative and add the new one. if (__instance.StatCollection.RemoveStatistic("BaseInitiative")) { __instance.StatCollection.AddStatistic <int>("BaseInitiative", __instance.Initiative); } } }
public void AdjustStartEndurance(WeightClass weightClass) { double mult = WeightLossEnduranceMultiplier(weightClass, this.Fighter.Stats.MinWeight); this.EndurancePoints *= mult; this.StartFightEndurancePoints = this.EndurancePoints; this.EndurancePreRecover = this.EndurancePoints; if (this.Fighter.Stats.MinWeight > 200) { this.FatigueLossPerRound = (this.Fighter.Stats.MinWeight - 200) / 10; } }
public static WeightClass GetWeightClass(double minWeight) { WeightClass ret = WeightClass.Straw; foreach (var value in Enum.GetValues(typeof(WeightClass)).OfType <WeightClass>().OrderBy(r => (int)r)) { if (minWeight <= (int)value) { ret = value; break; } } return(ret); }
/// <summary> /// Gets the gender-filtered and weight-class filtered leaderboard of a segment. This method requires the currently /// authenticated athlete to have a Strava premium account. /// </summary> /// <param name="segmentId">The Strava segment Id.</param> /// <param name="gender">The gender used to filter the leaderboard.</param> /// /// <param name="weight">The weight class used to filter the leaderboard.</param> /// <returns>The leaderboard filtered by gender and weight class.</returns> public Leaderboard GetSegmentLeaderboard(String segmentId, Gender gender, WeightClass weight) { String getUrl = String.Format("{0}/{1}/leaderboard?gender={2}&weight_class={3}&filter=weight_class&access_token={4}", Endpoints.Leaderboard, segmentId, gender.ToString().Substring(0, 1), UrlHelper.WeightClassToString(weight), Authentication.AccessToken ); String json = WebRequest.SendGet(new Uri(getUrl)); return(Unmarshaller <Leaderboard> .Unmarshal(json)); }
/// <summary> /// Pick a mech at random, from the given weight class /// </summary> /// <param name="weightClass"></param> /// <param name="mech"></param> /// <returns></returns> private bool SelectRandomMech(WeightClass weightClass, out MechDef mech) { List <MechDef> mechs; switch (weightClass) { case WeightClass.LIGHT: mechs = PossibleLight; break; case WeightClass.MEDIUM: mechs = PossibleMedium; break; case WeightClass.HEAVY: mechs = PossibleHeavy; break; default: mechs = PossibleAssault; break; } return(SelectRandomMech(mechs, out mech)); }
private static float GetTargetSizeModifier(WeightClass weightClass) { switch (weightClass) { case WeightClass.LIGHT: return MechStatisticsRules.Combat.ToHit.ToHitLight; case WeightClass.MEDIUM: return MechStatisticsRules.Combat.ToHit.ToHitMedium; case WeightClass.HEAVY: return MechStatisticsRules.Combat.ToHit.ToHitHeavy; case WeightClass.ASSAULT: return MechStatisticsRules.Combat.ToHit.ToHitAssault; default: return 0; } }
public static double WeightLossEnduranceMultiplier(WeightClass weightClass, double minWeight) { if (weightClass == WeightClass.Heavy) { return(1); } if (minWeight <= (int)weightClass) { return(1); } double mult = (int)weightClass / minWeight; return(Math.Pow(mult, 2)); }
/// <summary> /// Gets the gender-filtered and weight-class filtered leaderboard of a segment. This method requires the currently /// authenticated athlete to have a Strava premium account. /// </summary> /// <param name="segmentId">The Strava segment Id.</param> /// <param name="gender">The gender used to filter the leaderboard.</param> /// /// <param name="weight">The weight class used to filter the leaderboard.</param> /// <returns>The leaderboard filtered by gender and weight class.</returns> public Leaderboard GetSegmentLeaderboard(String segmentId, Gender gender, WeightClass weight) { String weightClass = String.Empty; switch (weight) { case WeightClass.One: weightClass = "0_54"; break; case WeightClass.Two: weightClass = "55_64"; break; case WeightClass.Three: weightClass = "65_74"; break; case WeightClass.Four: weightClass = "75_84"; break; case WeightClass.Five: weightClass = "85_94"; break; case WeightClass.Six: weightClass = "95_plus"; break; } String getUrl = String.Format("{0}/{1}/leaderboard?gender={2}&weight_class={3}&filter=weight_class&access_token={4}", Endpoints.Leaderboard, segmentId, gender.ToString().Substring(0, 1), weightClass, Authentication.AccessToken ); String json = WebRequest.SendGet(new Uri(getUrl)); return(Unmarshaller <Leaderboard> .Unmarshal(json)); }
// Set the game's MaxMeleeVerticalOffset to very high, then filter nodes at GetPathNodesForPoints public static void CheckMeleeVerticalOffset(List <PathNode> __result) { try { if (thisMeleeTarget == null || __result.IsNullOrEmpty()) { return; } //Verbo( "Checking {0} offsets", __result.Count ); float targetY = thisMeleeTarget.CurrentPosition.y, maxY = 0; WeightClass lowerClass = 0; for (int i = __result.Count - 1; i >= 0; i--) { float attackerY = __result[i].Position.y; if (attackerY > targetY) { lowerClass = thisMeleeTarget is Mech mech ? mech.weightClass : WeightClass.LIGHT; } else if (targetY > attackerY) { lowerClass = thisMeleeAttacker is Mech mech ? mech.weightClass : WeightClass.LIGHT; } else { continue; } switch (lowerClass) { case WeightClass.LIGHT: maxY = MaxMeleeVerticalOffsetByClass[0]; break; case WeightClass.MEDIUM: maxY = MaxMeleeVerticalOffsetByClass[1]; break; case WeightClass.HEAVY: maxY = MaxMeleeVerticalOffsetByClass[2]; break; case WeightClass.ASSAULT: maxY = MaxMeleeVerticalOffsetByClass[3]; break; } //Verbo( "Offset {0}: class {1}, maxY {2}, diff {3}, attacker {4}, target {5}", i, lowerClass, maxY, attackerY - targetY, attackerY, targetY ); if (Math.Abs(attackerY - targetY) > maxY) { __result.RemoveAt(i); } } } catch (Exception ex) { Error(ex); } }
void Read() { List <byte> datapool = null; datapool = new List <byte>(); while (!stop) { Thread.Sleep(20); try { if (sm == null || !sm.DataAvailable) { continue; } var rbuf = new byte[2048]; var pos = sm.Read(rbuf, readbuffoffset, rbuf.Length); datapool.AddRange(rbuf.Take(pos)); //LogHelper.Log("sm.Read:读取到数据没有嘛" + pos); while (datapool.Count > 0) { datastr = string.Empty; var headerbuf = datapool.Take(100).ToArray(); var headerstr = Encoding.Unicode.GetString(headerbuf).Trim('\0'); var json = JsonHelper.ToObject(headerstr); WeightClass cWeight = JsonConvert.DeserializeObject <WeightClass>(headerstr); var cmd = json["Cmd"]; //拿到获取重量的状态 //var weight = json["Weight"];//拿到重量 var reply = json["Reply"]; //拿到读取重量的状态 uiData.Weight = cWeight.weight; //cWeight.cmd; uiData.FitCmd = cWeight.cmd.ToString(); uiData.FitReply = cWeight.reply.ToString(); } } catch (Exception ex) { LogHelper.Log(ex); } } }
void OnCollisionEnter(Collision col) { if (col.gameObject.GetComponent <PlayerCollision>() != null) { Vector3 dir = col.transform.position - transform.position; dir = dir.normalized; WeightClass kg = WeightClass.None; if (GetComponent <PlayerInteract>().GetHeldObject() != null) { kg = GetComponent <PlayerInteract>().GetHeldObject().GetComponent <ObjectData>().getWeight(); } col.gameObject.GetComponent <PlayerCollision>().KnockYou(dir, kg); lerpRotation = Quaternion.LookRotation(dir, Vector3.up); Debug.Log("knock yo"); } }
/// <summary> /// gets division champion /// </summary> /// <param name="weightClass">weight class</param> /// <returns>champion name</returns> public string GetDivisionChampion(WeightClass weightClass) { switch (weightClass) { case WeightClass.Flyweight: return("Henry Cejudo"); case WeightClass.Bantamweight: return("TJ Dillashaw"); case WeightClass.Featherweight: return("Max BLESSED Holloway"); case WeightClass.Lightweight: return("Khabib THE EAGLE Nurmagomedov"); case WeightClass.Welterweight: return("Tyron THE CHOSEN ONE Woodley"); case WeightClass.Middleweight: return("Robert THE REAPER Whittaker"); case WeightClass.LightHeavyweight: return("Jon BONES Jones"); case WeightClass.Heavyweight: return("Daniel DC Cormier"); default: return(""); } }
public static WeightClass GetWeightClass(this AbstractActor actor) { WeightClass weightClass = WeightClass.LIGHT; if (actor.UnitType == UnitType.Turret) { weightClass = (actor as Turret).TurretDef.Chassis.weightClass; } else if (actor.UnitType == UnitType.Vehicle) { weightClass = (actor as Vehicle).VehicleDef.Chassis.weightClass; } else if (actor.UnitType == UnitType.Mech) { weightClass = (actor as Mech).MechDef.Chassis.weightClass; } else { // Throw error Logger.Debug($"[AbstractActorExtensions_GetWeightClass] ({actor.DisplayName}) is an unknown specialization of AbstractActor"); } return(weightClass); }
public override void SetInventorySlot(int index, Item item) { base.SetInventorySlot(index, item); int itemCount = 0; for (int i = 0; i < MaxInventorySize; i++) { if (GetInventorySlot(i) != null) { itemCount++; } } weight = WeightClass.LIGHT; for (int i = 0; i < (int)WeightClass.COUNT; i++) { if (itemCount >= data.weightClassItemCount[i]) { weight = (WeightClass)i; } } OnInventoryChange?.Invoke(); }
public SingleTypefaceInfo(string path, DataFormat format, string family, FontRestrictions restrictions, WeightClass weight, WidthClass width, FontSelection selection, long offset) { this.Source = path; this.SourceFormat = format; this.FamilyName = family; this.Restrictions = restrictions; this.FontWeight = weight; this.FontWidth = width; this.Selections = selection; this.OffsetInFile = offset; _thisRef = new IFontInfo[] { this }; }
public double GetWeight(WeightClass weightClass) { return((int)weightClass > this.Weight ? this.Weight : (double)((int)weightClass)); }
/// <summary> /// Gets the gender-filtered and weight-class filtered leaderboard of a segment. This method requires the currently /// authenticated athlete to have a Strava premium account. /// </summary> /// <param name="segmentId">The Strava segment Id.</param> /// <param name="gender">The gender used to filter the leaderboard.</param> /// /// <param name="weight">The weight class used to filter the leaderboard.</param> /// <returns>The leaderboard filtered by gender and weight class.</returns> public Leaderboard GetSegmentLeaderboard(String segmentId, Gender gender, WeightClass weight) { String weightClass = String.Empty; switch (weight) { case WeightClass.One: weightClass = "0_54"; break; case WeightClass.Two: weightClass = "55_64"; break; case WeightClass.Three: weightClass = "65_74"; break; case WeightClass.Four: weightClass = "75_84"; break; case WeightClass.Five: weightClass = "85_94"; break; case WeightClass.Six: weightClass = "95_plus"; break; } String getUrl = String.Format("{0}/{1}/leaderboard?gender={2}&weight_class={3}&filter=weight_class&access_token={4}", Endpoints.Leaderboard, segmentId, gender.ToString().Substring(0, 1), weightClass, Authentication.AccessToken ); String json = WebRequest.SendGet(new Uri(getUrl)); return Unmarshaller<Leaderboard>.Unmarshal(json); }
/// <summary>Division constructor</summary> /// <param name="weightClass">wieght class</param> public Division(WeightClass weightClass) { this._weightClass = weightClass; }
/// <summary> /// Gets the gender-filtered and weight-class filtered leaderboard of a segment. This method requires the currently /// authenticated athlete to have a Strava premium account. /// </summary> /// <param name="segmentId">The Strava segment Id.</param> /// <param name="gender">The gender used to filter the leaderboard.</param> /// /// <param name="weight">The weight class used to filter the leaderboard.</param> /// <returns>The leaderboard filtered by gender and weight class.</returns> public Leaderboard GetSegmentLeaderboard(String segmentId, Gender gender, WeightClass weight) { String getUrl = String.Format("{0}/{1}/leaderboard?gender={2}&weight_class={3}&filter=weight_class&access_token={4}", Endpoints.Leaderboard, segmentId, gender.ToString().Substring(0, 1), UrlHelper.WeightClassToString(weight), Authentication.AccessToken ); String json = WebRequest.SendGet(new Uri(getUrl)); return Unmarshaller<Leaderboard>.Unmarshal(json); }
internal FontSubfamily(StyleClass style, WeightClass weight, WidthClass width) { Style = style; Weight = weight; Width = width; }
/// <summary> /// constructor /// </summary> /// <param name="weightClass">weightClass</param> public SuperDivision(WeightClass weightClass) : base(weightClass) { }
/* Requirement #5 stated the following: * Pet decisions shall be made using the following hierarchy (1 overrides 2, 2 overrides 3, etc.): * 1) Type * 2) Classification * 3) Weight * 4) Default Type/Classification/Weight on person object * * So order to satisfy this requirement, the "IsGood" method was adjusted to make decisions first based in a 4, 3, 2, 1 order. * First it will check the default behavior, then will evaluate the pet status based on weight overrides, then classification, and finally, type. */ private static string IsGood(PersonModel person, PetModel pet) { //Defaulting the status to "bad"...assuming this person would not want a pet unless proven otherwise. string PetStatus = "bad"; //Confirming if the weight of the animal matches the preferred weight class of the person. bool WeightMatch = false; if (person.PreferredPetWeightClass.ToLower() == WeightClass.GetClass(pet.Weight).ToLower()) { WeightMatch = true; } //Confirming whether or not the preferred classification of the pet matches the person's preference. bool PreferredClassificationMatch = false; if (person.PreferredClassification == pet.Classification) { PreferredClassificationMatch = true; } //Confirming whether or not the preferred pet type matches the person's preferences. bool PreferredPetTypeMatch = false; if (person.PreferredType == pet.Type) { PreferredPetTypeMatch = true; } //Default Type/Classification/Weight decision made based on the person's preferences, similar to the original version of the code. //If one of the condition matches (weight, classification, or type), it can be considered a potential good pet. if (WeightMatch || PreferredClassificationMatch || PreferredPetTypeMatch) { PetStatus = "good"; } //Checks to see if the person object (or derived class of it) has any overrides. //If any exist, it does 3 "for" loops through all the available overrides, checking for weight, then class, then type. if (person.GetOverrides() != null && person.GetOverrides().Count > 0) { foreach (PreferenceOverride ov in person.GetOverrides()) { if (ov.OverrideType == "weight") { if (WeightClass.GetClass(pet.Weight) == ov.OverrideType) { if (ov.Like) { PetStatus = "good"; } else if (!ov.Like) { PetStatus = "bad"; } } } } foreach (PreferenceOverride ov in person.GetOverrides()) { if (ov.OverrideType == "classification") { if (pet.Classification == ov.Classification) { if (ov.Like) { PetStatus = "good"; } else if (!ov.Like) { PetStatus = "bad"; } } } } foreach (PreferenceOverride ov in person.GetOverrides()) { if (ov.OverrideType == "type") { if (pet.Type == ov.PetType) { if (ov.Like) { PetStatus = "good"; } else if (!ov.Like) { PetStatus = "bad"; } } } } } //Returns the pet status (i.e. "good" or "bad") return(PetStatus); }