Пример #1
0
    /// <summary>
    /// callback-метод, который выполняется по завершении загрузки компонента
    /// </summary>
    /// <param name="msg">url загруженного ресурса</param>
    private void onLoad(string msg)
    {
        if (msg.StartsWith("http"))
        {
            NavigationPanel.SetActive(true);
            BackButton.interactable    = WebView.CanGoBack();
            ForwardButton.interactable = WebView.CanGoForward();
        }

        if (!string.IsNullOrEmpty(m_jsEvalString))
        {
            WebView.EvaluateJS(m_jsEvalString);
            m_jsEvalString = "";
        }

#if !UNITY_ANDROID || UNITY_EDITOR
        //Не в Android необходимо инициализировать объект Unity с методом call,
        //чтобе обеспечить компоненту возможность взаимодествия с приложением
        WebView.EvaluateJS(@"
				 window.Unity = {
					call: function(msg) { 
					   var iframe = document.createElement('IFRAME'); 
					   iframe.setAttribute('src', 'unity:' + msg); 
					   document.documentElement.appendChild(iframe); 
					   iframe.parentNode.removeChild(iframe); 
					   iframe = null; 
					} 
				 };
			"            );
#endif
        Show();
    }
Пример #2
0
    //------------------------------ Private Methods ------------------------------//
    #region (Default) Callback
    private static void OnLoadedCallback(string msg)
    {
        // Init JS function "window.Unity.call"
#if !UNITY_ANDROID
        // Overwrite js function to prevent NS error on iOS.

        // NOTE: depending on the situation, you might prefer
        // the 'iframe' approach.
        // cf. https://github.com/gree/unity-webview/issues/189
#if true
        m_webViewObject.EvaluateJS(@"
              window.Unity = {
                call: function(msg) {
                  window.location = 'unity:' + msg;
                }
              }
            ");
#else
        m_webViewObject.EvaluateJS(@"
              window.Unity = {
                call: function(msg) {
                  var iframe = document.createElement('IFRAME');
                  iframe.setAttribute('src', 'unity:' + msg);
                  document.documentElement.appendChild(iframe);
                  iframe.parentNode.removeChild(iframe);
                  iframe = null;
                }
              }
            ");
#endif
#endif
        // Show UA
        //m_webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
    }
Пример #3
0
    void Start()
    {
        webViewObject =
            (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init((msg) => {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            status.text = msg;
            status.animation.Play();
        });

        webViewObject.SetMargins(5, 5, 5, 40);
        webViewObject.SetVisibility(true);

        switch (Application.platform)
        {
        case RuntimePlatform.OSXEditor:
        case RuntimePlatform.OSXPlayer:
        case RuntimePlatform.IPhonePlayer:
            webViewObject.LoadURL("files:/" + Application.dataPath + "/WebPlayerTemplates/unity-webview/" + Url);
            webViewObject.EvaluateJS(
                "window.addEventListener('load', function() {" +
                "	window.Unity = {"+
                "		call:function(msg) {"+
                "			var iframe = document.createElement('IFRAME');"+
                "			iframe.setAttribute('src', 'unity:' + msg);"+
                "			document.documentElement.appendChild(iframe);"+
                "			iframe.parentNode.removeChild(iframe);"+
                "			iframe = null;"+
                "		}"+
                "	}"+
                "}, false);");
            webViewObject.EvaluateJS(
                "window.addEventListener('load', function() {" +
                "	window.addEventListener('click', function() {"+
                "		Unity.call('clicked');"+
                "	}, false);"+
                "}, false);");
            break;

        case RuntimePlatform.OSXWebPlayer:
        case RuntimePlatform.WindowsWebPlayer:
            webViewObject.LoadURL(Url);
            webViewObject.EvaluateJS(
                "parent.$(function() {" +
                "	window.Unity = {"+
                "		call:function(msg) {"+
                "			parent.unityWebView.sendMessage('WebViewObject', msg)"+
                "		}"+
                "	};"+
                "	parent.$(window).click(function() {"+
                "		window.Unity.call('clicked');"+
                "	});"+
                "});");
            break;
        }
    }
Пример #4
0
    void Start()
    {
        webViewObject =
            (new GameObject("WebViewObject")).AddComponent<WebViewObject>();
        webViewObject.Init((msg)=>{
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            status.text = msg;
            status.animation.Play();
        });

        webViewObject.SetMargins(5, 5, 5, 40);
        webViewObject.SetVisibility(true);

        switch (Application.platform) {
        case RuntimePlatform.OSXEditor:
        case RuntimePlatform.OSXPlayer:
        case RuntimePlatform.IPhonePlayer:
            webViewObject.LoadURL("files:/" + Application.dataPath + "/WebPlayerTemplates/unity-webview/" + Url);
            webViewObject.EvaluateJS(
                "window.addEventListener('load', function() {" +
                "	window.Unity = {" +
                "		call:function(msg) {" +
                "			var iframe = document.createElement('IFRAME');" +
                "			iframe.setAttribute('src', 'unity:' + msg);" +
                "			document.documentElement.appendChild(iframe);" +
                "			iframe.parentNode.removeChild(iframe);" +
                "			iframe = null;" +
                "		}" +
                "	}" +
                "}, false);");
            webViewObject.EvaluateJS(
                "window.addEventListener('load', function() {" +
                "	window.addEventListener('click', function() {" +
                "		Unity.call('clicked');" +
                "	}, false);" +
                "}, false);");
            break;
        case RuntimePlatform.OSXWebPlayer:
        case RuntimePlatform.WindowsWebPlayer:
            webViewObject.LoadURL(Url);
            webViewObject.EvaluateJS(
                "parent.$(function() {" +
                "	window.Unity = {" +
                "		call:function(msg) {" +
                "			parent.unityWebView.sendMessage('WebViewObject', msg)" +
                "		}" +
                "	};" +
                "	parent.$(window).click(function() {" +
                "		window.Unity.call('clicked');" +
                "	});" +
                "});");
            break;
        }
    }
Пример #5
0
    private void OnWebviewLoaded(string msg)
    {
        Debug.Log("webview loaded");

        _webview.EvaluateJS(
            "window.Unity = {" +
            "    call: function (msg) {" +
            "        window.webkit.messageHandlers.unityControl.postMessage(msg);" +
            "    }" +
            "}"
            );
        _webview.EvaluateJS("window.IS_SOUND_ON = false; window.LANGUAGE = \"EN\";");

        visible = true;
    }
    public void Open(string url, Action <string> _onClose = null)
    {
        //IL_0009: Unknown result type (might be due to invalid IL or missing references)
        onClose       = _onClose;
        webViewObject = this.get_gameObject().AddComponent <WebViewObject>();
        webViewObject.Init(string.Empty, string.Empty, string.Empty);
        webViewObject.EvaluateJS("var appVersion='" + NetworkNative.getNativeVersionName() + "';");
        webViewObject.SetCookie(NetworkManager.APP_HOST, "apv", NetworkNative.getNativeVersionName());
        if (MonoBehaviourSingleton <AccountManager> .I.account.token != string.Empty)
        {
            string[] array = MonoBehaviourSingleton <AccountManager> .I.account.token.Split('=');

            webViewObject.SetCookie(NetworkManager.APP_HOST, array[0], array[1]);
        }
        webViewObject.LoadURL(url);
        webViewObject.SetVisibility(true);
        int num  = Screen.get_width();
        int num2 = Screen.get_height();

        if (MonoBehaviourSingleton <AppMain> .IsValid())
        {
            num  = MonoBehaviourSingleton <AppMain> .I.defaultScreenWidth;
            num2 = MonoBehaviourSingleton <AppMain> .I.defaultScreenHeight;
        }
        int left   = (int)((float)num * m_Margine.get_xMin());
        int top    = (int)((float)num2 * m_Margine.get_yMin());
        int right  = (int)((float)num * m_Margine.get_width());
        int bottom = (int)((float)num2 * m_Margine.get_height());

        webViewObject.SetMargins(left, top, right, bottom);
    }
Пример #7
0
        private IEnumerator InitWeb(string _url)
        {
            webViewGameObject = new GameObject("WebViewObject");
            webViewObject     = webViewGameObject.AddComponent <WebViewObject>();
            webViewObject.Init(
                cb: (msg) => {
                Debug.Log(string.Format("CallFromJS[{0}]", msg));
            },
                err: (msg) => {
                Debug.Log(string.Format("CallOnError[{0}]", msg));
            },
                ld: (msg) => {
                Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
                webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
            },
                //ua: "custom user agent string",
                enableWKWebView: true);

#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
            webViewObject.bitmapRefreshCycle = 1;
#endif

            webViewObject.SetMargins(marginLeft, marginTop, marginRight, marginBottom);
            webViewObject.SetVisibility(true);

            webViewObject.LoadURL(_url);

            yield break;
        }
Пример #8
0
 // Update is called once per frame
 void Update()
 {
     if (m_URL.isFocused == false)
     {
         m_Web.EvaluateJS("Unity.call(location.href);");
     }
 }
Пример #9
0
    IEnumerator Start()
    {
        webViewObject =
            (new GameObject("WebViewObject")).AddComponent<WebViewObject>();
        webViewObject.Init((msg)=>{
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            status.text = msg;
            status.GetComponent<Animation>().Play();
        });

        webViewObject.SetMargins(5, 5, 5, Screen.height / 4);
        webViewObject.SetVisibility(true);

        switch (Application.platform) {
        case RuntimePlatform.OSXEditor:
        case RuntimePlatform.OSXPlayer:
        case RuntimePlatform.IPhonePlayer:
        case RuntimePlatform.Android:
            var src = System.IO.Path.Combine(Application.streamingAssetsPath, Url);
            var dst = System.IO.Path.Combine(Application.persistentDataPath, Url);
            var result = "";
            if (src.Contains("://")) {
                var www = new WWW(src);
                yield return www;
                result = www.text;
            } else {
                result = System.IO.File.ReadAllText(src);
            }
            System.IO.File.WriteAllText(dst, result);
            webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
            if (Application.platform != RuntimePlatform.Android) {
                webViewObject.EvaluateJS(
                    "window.addEventListener('load', function() {" +
                    "	window.Unity = {" +
                    "		call:function(msg) {" +
                    "			var iframe = document.createElement('IFRAME');" +
                    "			iframe.setAttribute('src', 'unity:' + msg);" +
                    "			document.documentElement.appendChild(iframe);" +
                    "			iframe.parentNode.removeChild(iframe);" +
                    "			iframe = null;" +
                    "		}" +
                    "	}" +
                    "}, false);");
            }
            break;
        case RuntimePlatform.OSXWebPlayer:
        case RuntimePlatform.WindowsWebPlayer:
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
            webViewObject.EvaluateJS(
                "parent.$(function() {" +
                "	window.Unity = {" +
                "		call:function(msg) {" +
                "			parent.unityWebView.sendMessage('WebViewObject', msg)" +
                "		}" +
                "	};" +
                "});");
            break;
        }
    }
Пример #10
0
    void OnGUI()
    {
        float top   = Screen.height - 100;
        float width = Screen.width / 3;

        if (GUI.Button(new Rect(0, top, width, 100), "back"))
        {
            webViewObject.EvaluateJS("window.history.back();");
        }
        if (GUI.Button(new Rect(width, top, width, 100), "reload"))
        {
            webViewObject.EvaluateJS("window.location.reload();");
        }
        if (GUI.Button(new Rect(width * 2, top, width, 100), "forward"))
        {
            webViewObject.EvaluateJS("window.history.forward();");
        }
    }
Пример #11
0
    public void UpdateDescription(string text, string imagePath = "")
    {
        var html = GenerateHTML(text, imagePath);

        using (var writer = new StreamWriter(htmlFilePath, false)) {
            writer.Write(html);
            writer.Close();
        }

        description.EvaluateJS("location.reload();");
    }
Пример #12
0
    void Start()
    {
        webViewObject =
            (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init((msg) => {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
        });

        webViewObject.LoadURL(Url);
        webViewObject.SetVisibility(true);

        switch (Application.platform)
        {
        case RuntimePlatform.OSXEditor:
        case RuntimePlatform.OSXPlayer:
        case RuntimePlatform.IPhonePlayer:
            webViewObject.EvaluateJS(
                "window.addEventListener('load', function() {" +
                "	window.Unity = {"+
                "		call:function(msg) {"+
                "			var iframe = document.createElement('IFRAME');"+
                "			iframe.setAttribute('src', 'unity:' + msg);"+
                "			document.documentElement.appendChild(iframe);"+
                "			iframe.parentNode.removeChild(iframe);"+
                "			iframe = null;"+
                "		}"+
                "	}"+
                "}, false);");
            break;
        }

        webViewObject.EvaluateJS(
            "window.addEventListener('load', function() {" +
            "	window.addEventListener('click', function() {"+
            "		Unity.call('clicked');"+
            "	}, false);"+
            "}, false);");
    }
 static int QPYX_EvaluateJS_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         WebViewObject QPYX_obj_YXQP  = (WebViewObject)ToLua.CheckObject <WebViewObject>(L_YXQP, 1);
         string        QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2);
         QPYX_obj_YXQP.EvaluateJS(QPYX_arg0_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #14
0
    void Start()
    {
        webViewObject =
            (new GameObject("WebViewObject")).AddComponent<WebViewObject>();
        webViewObject.Init((msg)=>{
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
        });

        webViewObject.LoadURL(Url);
        webViewObject.SetVisibility(true);

        switch (Application.platform) {
            case RuntimePlatform.OSXEditor:
            case RuntimePlatform.OSXPlayer:
            case RuntimePlatform.IPhonePlayer:
                webViewObject.EvaluateJS(
                    "window.addEventListener('load', function() {" +
                    " window.Unity = {" +
                    " call:function(msg) {" +
                    " var iframe = document.createElement('IFRAME');" +
                    " iframe.setAttribute('src', 'unity:' + msg);" +
                    " document.documentElement.appendChild(iframe);" +
                    " iframe.parentNode.removeChild(iframe);" +
                    " iframe = null;" +
                    " }" +
                    " }" +
                    "}, false);");
                break;
            }

        webViewObject.EvaluateJS(
            "window.addEventListener('load', function() {" +
            " window.addEventListener('click', function() {" +
            " Unity.call('clicked');" +
            " }, false);" +
            "}, false);");
    }
Пример #15
0
    public void StartWebView()
    {
        webView = (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webView.Init((msg) => {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
        }, false);
        webView.SetMargins(0, 20, 0, 0);
        webView.LoadURL("https://www.tradealo.com/");
        webView.SetVisibility(true);


        webView.EvaluateJS(
            "window.addEventListener('onpageshow', function(){" +
            "Unity.call('url:' + window.location.href);" +
            "}, false);");
    }
Пример #16
0
		public void Message (JObject data) {

			if (Application.platform == RuntimePlatform.WebGLPlayer) {

				Application.ExternalCall ("window.app.processUnityData", data.ToString ());

			} else if (Application.platform == RuntimePlatform.Android) {

#if UNITY_ANDROID
                webViewObject.EvaluateJS("androidUnityPostMessage('" + data.ToString().Replace("'", "\\'") + "');");
#endif

			} else {

				Send (data.ToString ());
			}
		}
Пример #17
0
        public void Message(JObject data)
        {
            if (Application.platform == RuntimePlatform.WebGLPlayer)
            {
                Application.ExternalCall("window.app.processUnityData", data.ToString());                   //TODO: External Call is obsolete?
            }
            else if (Application.platform == RuntimePlatform.Android)
            {
#if UNITY_ANDROID
                string serialized = JsonConvert.ToString(data.ToString());
                webViewObject.EvaluateJS("androidUnityPostMessage(" + serialized + ");");
#endif
            }
            else
            {
                Send(data.ToString());
            }
        }
Пример #18
0
    // Check internet connection every 1 second and try to open mUrl
    // If loading domain != current domain and it not local then open it in standart browser
    // And waiting for key "back" to load previous page
    void Update()
    {
        UpdateCount++;

        webViewObject.EvaluateJS("if (location) { window.Unity.call('url:' + location.href); }");

        timer += Time.deltaTime;

        if (timer > waitTime)
        {
            timerCount++;
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                connStatus = "-2";
                LoadLocalPage();
            }
            else
            {
                connStatus = "NoErrors";
                devStatus  = "CONNECTION SUCCESSFUL";

                if (notInnerUrl(mUrl))
                {
                    openUrl   = mUrl;
                    devStatus = "LOADING EXTERNAL URL";
                    webViewObject.GoBack();
                }

                if ((webViewObject.Progress() == 100) & (openUrl != ""))
                {
                    LoadExternalPage(openUrl.Substring(4));
                    connStatus = "LoadingEXT";
                }
            }
            timer = 0f;
        }

        // cf. https://github.com/trylogin START
        if ((Input.GetKeyDown(KeyCode.Escape)) & (webViewObject.CanGoBack()))
        {
            webViewObject.GoBack();
        }
        // cf. https://github.com/trylogin START
    }
Пример #19
0
 void Start()
 {
     webViewObject =
         (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
     webViewObject.Init((msg) => {
         if (msg == "clicked")
         {
             Debug.Log("hogehogehogehoge");
         }
     });
     webViewObject.LoadURL(url);
     webViewObject.SetVisibility(true);
     webViewObject.EvaluateJS(
         "window.addEventListener('load', function() {" +
         "   window.addEventListener('click', function() {" +
         "       Unity.call('clicked');" +
         "   }, false);" +
         "}, false);");
     webViewObject.SetMargins(0, 0, 0, 100); //下に100pxマージンを取る
 }
Пример #20
0
    private static void RegisterWebviewLoadedCallbacks(string message)
    {
        webViewObject.SetVisibility(true);
#if UNITY_IOS
        RewardMob.instance.ToggleLoadingScreen(false);
        webViewObject.SetVisibility(true);
#endif

        Debug.Log(string.Format("CallOnLoaded[{0}]", message));
#if !UNITY_ANDROID
        webViewObject.EvaluateJS(@"
                  window.Unity = {
                    call: function(message) {
                      var iframe = document.createElement('IFRAME');
                      iframe.setAttribute('src', 'unity:' + message);
                      document.documentElement.appendChild(iframe);
                      iframe.parentNode.removeChild(iframe);
                      iframe = null;
                    }
                  }
                ");
#endif
    }
Пример #21
0
    IEnumerator Start()
    {
        webViewObject = (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init(
            cb: (msg) =>
        {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
        },
            err: (msg) =>
        {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
        },
            started: (msg) =>
        {
            Debug.Log(string.Format("CallOnStarted[{0}]", msg));
        },
            ld: (msg) =>
        {
            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
#if UNITY_EDITOR_OSX || !UNITY_ANDROID
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#endif
            webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
        },
            //ua: "custom user agent string",
            enableWKWebView: true);
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif
        var safeArea = GetSafeArea();
        Debug.Log("ScreenSize:" + "w_" + Screen.width + ",h_" + Screen.height);
        Debug.Log("SafeArea:" + "width_" + safeArea.width + ",height_" + safeArea.height + ",x_" + safeArea.x + ",y_" + safeArea.y);
        webViewObject.SetMargins(
            TransCanvasScalerResolutionToScreenResolution(webViewLeftMargin) + (int)(((Screen.width - safeArea.width) / 2)),
            TransCanvasScalerResolutionToScreenResolution(webViewTopMargin) + (int)(((Screen.height - safeArea.height) / 2)),
            TransCanvasScalerResolutionToScreenResolution(webViewRightMargin) + (int)(((Screen.width - safeArea.width) / 2)),
            TransCanvasScalerResolutionToScreenResolution(webViewDownMargin) + (int)(((Screen.height - safeArea.height) / 2)));
        webViewObject.SetVisibility(true);
#if !UNITY_WEBPLAYER
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".js",
                ".html"  // should be last
            };
            foreach (var ext in exts)
            {
                var    url    = Url.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))    // for Android
                {
                    var www = new WWW(src);
                    yield return(www);

                    result = www.bytes;
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
#else
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
        }
        webViewObject.EvaluateJS(
            "parent.$(function() {" +
            "   window.Unity = {" +
            "       call:function(msg) {" +
            "           parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "       }" +
            "   };" +
            "});");
#endif
        yield break;
    }
Пример #22
0
    public void InitWebView()
    {
        webViewObject.Init(
            cb: (msg) =>
        {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
        },
            err: (msg) =>
        {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
        },
            ld: (msg) =>
        {
            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
#if !UNITY_ANDROID
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#endif
            webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
        },
            //ua: "custom user agent string",
            enableWKWebView: true);

#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif
    }
    /// <summary>
    /// WebView開くコルーチン。
    /// </summary>
    /// <param name="webViewData">WebViewData。</param>
    IEnumerator OpenWebViewCoroutine(WebViewData webViewData)
    {
        if (webViewCanvas == null)
        {
            yield break;
        }

        if (webView == null)
        {
            // WebViewの作成。
            var webViewObject = new GameObject("WebViewObject");
            webViewObject.transform.SetParent(gameObject.transform);
            webViewObject.transform.localPosition = Vector3.zero;
            webViewObject.transform.localScale    = Vector3.one;
            webView = webViewObject.AddComponent <WebViewObject>();
        }

        if (webViewData.OnClosed != null)
        {
            OnClosedWebView = webViewData.OnClosed;
        }

        // WebViewの初期化。
        webView.Init
        (
            transparent: true,

            // コールバック。
            cb: (msg) =>
        {
            var urlScheme = WebViewURLController.GetUri(msg);
            if (urlScheme.Scheme == "file" || urlScheme.Scheme == "http" || urlScheme.Scheme == "https")
            {
                webView.LoadURL(msg);
                return;
            }
            WebViewURLController.ProcessURL(msg, CloseWebView, webViewData.CustomCallbackData);
        },

            // エラー時。
            err: (msg) =>
        {
            if (webViewData.OnError != null)
            {
                webViewData.OnError(WebViewStatus.ACCESS_FAILUER);
            }
        },

            // Httpeエラー。
            httpErr: (msg) =>
        {
            if (webViewData.OnError != null)
            {
                webViewData.OnError(WebViewStatus.HTTP_ERROR);
            }
        },

            // ロード完了後。
            ld: (msg) =>
        {
            webView.EvaluateJS(@"
                    document.body.style.background = 'white';
                ");
            if (webViewData.OnOpened != null)
            {
                webViewData.OnOpened();
            }
        },
            enableWKWebView: true
        );

        // URLの読み込み。
        webView.LoadURL(webViewData.Url);

        // マージンのセット。
        SetMargin();

        // WebViewの表示。
        webView.SetVisibility(true);

        yield break;
    }
Пример #24
0
    IEnumerator Start()
    {
        BetterStreamingAssets.Initialize();
        webViewObject = (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init(
            cb: (msg) =>
        {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            HandleIncomingMessage(msg);
        },
            err: (msg) =>
        {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
        },
            started: (msg) =>
        {
            Debug.Log(string.Format("CallOnStarted[{0}]", msg));
        },
            hooked: (msg) =>
        {
            Debug.Log(string.Format("CallOnHooked[{0}]", msg));
        },
            ld: (msg) =>
        {
            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
#if UNITY_EDITOR_OSX || (!UNITY_ANDROID && !UNITY_WEBPLAYER && !UNITY_WEBGL)
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#elif UNITY_WEBPLAYER || UNITY_WEBGL
            webViewObject.EvaluateJS(
                "window.Unity = {" +
                "   call:function(msg) {" +
                "       parent.unityWebView.sendMessage('WebViewObject', msg)" +
                "   }" +
                "};");
#endif
            webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
        },
            //transparent: false,
            //zoom: true,
            //ua: "custom user agent string",
#if UNITY_EDITOR
            separated: false,
#endif
            enableWKWebView: true,
            wkContentMode: 0);  // 0: recommended, 1: mobile, 2: desktop
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif
        // cf. https://github.com/gree/unity-webview/pull/512
        // Added alertDialogEnabled flag to enable/disable alert/confirm/prompt dialogs. by KojiNakamaru · Pull Request #512 · gree/unity-webview
        //webViewObject.SetAlertDialogEnabled(false);

        // cf. https://github.com/gree/unity-webview/pull/550
        // introduced SetURLPattern(..., hookPattern). by KojiNakamaru · Pull Request #550 · gree/unity-webview
        //webViewObject.SetURLPattern("", "^https://.*youtube.com", "^https://.*google.com");

        // cf. https://github.com/gree/unity-webview/pull/570
        // Add BASIC authentication feature (Android and iOS with WKWebView only) by takeh1k0 · Pull Request #570 · gree/unity-webview
        //webViewObject.SetBasicAuthInfo("id", "password");

        // webViewObject.SetMargins(5, 100, 5, Screen.height / 4);
        webViewObject.SetVisibility(true);


        //HandleIncomingMessage("{\"action\": \"Initialize\", \"payload\": \"{\\\"name\\\": \\\"afonso\\\", \\\"player\\\": \\\"maduro\\\"}\"}");

#if UNITY_IPHONE || UNITY_STANDALONE_OSX
        webViewObject.SetScrollBounceEnabled(false);
#endif

#if !UNITY_WEBPLAYER && !UNITY_WEBGL
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            //var sourcePath = System.IO.Path.Combine(Application.streamingAssetsPath, Url);
            var sourceBasePath = Application.streamingAssetsPath;
            //var sourceBasePath = "jar:file:/" + Application.dataPath + "!/assets/";
            var      destinationPath = Application.persistentDataPath;
            var      index           = System.IO.Path.Combine(destinationPath, "index.html");
            string[] files           = BetterStreamingAssets.GetFiles(System.IO.Path.Combine(Url == "" ? "/" : Url), "*", System.IO.SearchOption.AllDirectories);
            //string[] directories = System.IO.Directory.GetDirectories(sourcePath);
            string[] directories = GetPathArrayDirectories(files);

            foreach (string dirPath in directories)
            {
                System.IO.Directory.CreateDirectory(System.IO.Path.Combine(destinationPath, dirPath));
            }

            foreach (string newPath in files)
            {
                string fromPath = System.IO.Path.Combine(sourceBasePath, newPath);
                string toPath   = System.IO.Path.Combine(destinationPath, newPath);

                if (fromPath.Contains("://"))
                {
                    // Android
                    UnityWebRequest unityWebRequest = UnityWebRequest.Get(fromPath);
                    yield return(unityWebRequest.SendWebRequest());

                    byte[] result = unityWebRequest.downloadHandler.data;
                    System.IO.File.WriteAllBytes(toPath, result);
                }
                else
                {
                    System.IO.File.Copy(fromPath, toPath, true);
                }
            }

            webViewObject.LoadURL("file://" + index);
        }
#else
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + Url + "index.html");
        }
#endif
        yield break;
    }
Пример #25
0
    IEnumerator Start()
    {
        webViewObject = (new GameObject("WebViewObject")).AddComponent<WebViewObject>();
        webViewObject.Init(
            cb: (msg) =>
            {
                Debug.Log(string.Format("CallFromJS[{0}]", msg));
                status.text = msg;
                status.GetComponent<Animation>().Play();
            },
            err: (msg) =>
            {
                Debug.Log(string.Format("CallOnError[{0}]", msg));
                status.text = msg;
                status.GetComponent<Animation>().Play();
            },
            ld: (msg) =>
            {
                Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
        #if !UNITY_ANDROID
                webViewObject.EvaluateJS(@"
                  window.Unity = {
                    call: function(msg) {
                      var iframe = document.createElement('IFRAME');
                      iframe.setAttribute('src', 'unity:' + msg);
                      document.documentElement.appendChild(iframe);
                      iframe.parentNode.removeChild(iframe);
                      iframe = null;
                    }
                  }
                ");
        #endif
            },
            enableWKWebView: true);
        webViewObject.SetMargins(5, 100, 5, Screen.height / 4);
        webViewObject.SetVisibility(true);

        #if !UNITY_WEBPLAYER
        if (Url.StartsWith("http")) {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        } else {
            var exts = new string[]{
                ".jpg",
                ".html"  // should be last
            };
            foreach (var ext in exts) {
                var url = Url.Replace(".html", ext);
                var src = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var dst = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://")) {  // for Android
                    var www = new WWW(src);
                    yield return www;
                    result = www.bytes;
                } else {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html") {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
        #else
        if (Url.StartsWith("http")) {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        } else {
            webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
        }
        webViewObject.EvaluateJS(
            "parent.$(function() {" +
            "   window.Unity = {" +
            "       call:function(msg) {" +
            "           parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "       }" +
            "   };" +
            "});");
        #endif
        yield break;
    }
Пример #26
0
 public void CallTest1()
 {
     Debugging.instance.DebugLog(" CallTest1");
     webViewObject.EvaluateJS("Unity.call(document.documentElement.innerText.toString());");
     //VibrateAction();
 }
Пример #27
0
    IEnumerator Start()
    {
        //webViewObject = (new GameObject("WebViewObject")).AddComponent<WebViewObject>();
        webViewObject.Init(
            cb: (msg) =>
        {
            Debugging.instance.DebugLog(string.Format("CallFromJS [ {0} ]", msg));
            status.text = msg;
            status.GetComponent <Animation>().Play();
            if (STATE == LOGINSTATE.receivewaitjson)
            {
                if (msg.Contains("token"))
                {
                    try
                    {
                        Debugging.instance.DebugLog($"jsonSting : {msg}");
                        loginAuth = JsonConvert.DeserializeObject <LoginAuth>(msg);
                        STATE     = LOGINSTATE.complete;
                        webViewObject.EvaluateJS(@"window.location.replace('" + Url + "');");
                        Debugging.instance.DebugLog("location.replace");

                        StartCoroutine(SendToken(REQUEST_TYPE.Post, loginAuth.member_no));
                    }
                    catch (Exception ex)
                    {
                        Debugging.instance.DebugLog($"jsonConvert file : {ex.Message}");
                    }

                    //window.location.assign('http://www.example.com');
                }
            }
        },
            err: (msg) =>
        {
            Debugging.instance.DebugLog(string.Format("CallOnError[ {0} ]", msg));
            status.text = msg;
            status.GetComponent <Animation>().Play();
        },
            started: (msg) =>
        {
            Debugging.instance.DebugLog(string.Format("CallOnStarted[ {0} ]", msg));

            if (msg.Contains(@"member/login"))
            {
                if (!msg.Contains("response_type=jwt"))
                {
                    Debugging.instance.DebugLog("page redirect");
                    webViewObject.LoadURL($"{Url}/member/login?response_type=jwt");
                }
            }
            else if (msg.Contains(@"/member/logout"))
            {
                StartCoroutine(SendToken(REQUEST_TYPE.Delete, loginAuth.member_no));
            }
        },
            hooked: (msg) =>
        {
            Debugging.instance.DebugLog(string.Format("CallOnHooked[{0}]", msg));
        },
            ld: (msg) =>
        {
            Debugging.instance.DebugLog(string.Format("CallOnLoaded[{0}]", msg));

            if (Debugging.instance.UrlText != null)
            {
                Debugging.instance.UrlText.text = msg;
            }

            if (msg.Contains(@"response_type=jwt"))
            {
                CallInnerText();
            }
            else if (msg.Contains(@"member/login"))
            {
                var cookies = webViewObject.GetCookies(Url);
                Debugging.instance.DebugLog($"cookies :: {cookies}");
            }
            else
            {
                //outher
            }


#if UNITY_EDITOR_OSX || !UNITY_ANDROID
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#endif

            //ua: "custom user agent string",
            //webViewObject.EvaluateJS(@"Unity.call('ua1 = ' + navigator.userAgent)");
        },
            enableWKWebView: true);


#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif
        //webViewObject.SetAlertDialogEnabled(false);
        //webViewObject.SetURLPattern("", "^https://.*youtube.com", "^https://.*google.com");

        if (Screen.width < Screen.height)
        {
            webViewObject.SetMargins(0, 0, 0, (int)(Screen.height * 0.1));
        }
        else
        {
            webViewObject.SetMargins(0, 0, 0, (int)(Screen.height - 192));
        }

        //Debug.Log($"log >>> : height : {Screen.height} , 0.1 : {(int)(Screen.height * 0.1)}  차이 {Screen.height- (int)(Screen.height * 0.1)}  ");
        //Debug.Log($"log >>> : width : {Screen.width} , 0.1 : {(int)(Screen.width * 0.1)}  차이 {Screen.width - (int)(Screen.width * 0.1)}  ");
        webViewObject.SetVisibility(true);

#if !UNITY_WEBPLAYER && !UNITY_WEBGL
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".js",
                ".html"  // should be last
            };
            foreach (var ext in exts)
            {
                var    url    = Url.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))
                {  // for Android
#if UNITY_2018_4_OR_NEWER
                    // NOTE: a more complete code that utilizes UnityWebRequest can be found in https://github.com/gree/unity-webview/commit/2a07e82f760a8495aa3a77a23453f384869caba7#diff-4379160fa4c2a287f414c07eb10ee36d
                    var unityWebRequest = UnityWebRequest.Get(src);
                    yield return(unityWebRequest.SendWebRequest());

                    result = unityWebRequest.downloadHandler.data;
#else
                    var www = new WWW(src);
                    yield return(www);

                    result = www.bytes;
#endif
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
#else
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
        }
        webViewObject.EvaluateJS(
            "parent.$(function() {" +
            "   window.Unity = {" +
            "       call:function(msg) {" +
            "           parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "       }" +
            "   };" +
            "});");
#endif
        yield break;
    }
Пример #28
0
    IEnumerator InitWebView(string _url)
    {
        webViewObject = (new GameObject("WebViewObject")).AddComponent <WebViewObject> ();

        webViewObject.Init(
            cb: (msg) => {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
        },
            err: (msg) => {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
            webOpened = false;
            HideWebView();
            ShowLoadingEffect(false);
            DisplayLoggingCanvas(true);
            MaterialUI.DialogManager.ShowAlert("Oops!. . . \n\n Something was wrong :( ", "Connection Error", null);
        },
            started: (msg) => {
            Debug.Log(string.Format("CallOnStarted[{0}]", msg));
        },
            ld: (msg) => {
            HideWebView(false);

            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
            if (msg.Contains("code=") || msg.Contains("error="))
            {
                if (msg.Contains("code="))
                {
                    DisplayLoggingCanvas(false);
                }
                UrlToIntercept = msg;
                webOpened      = false;
                HideWebView();
            }

#if UNITY_EDITOR_OSX || !UNITY_ANDROID
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#endif
            webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
        },
            //ua: "custom user agent string",
            enableWKWebView: true);

#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif
        webViewObject.SetMargins(0, 0, 0, 0);
        ShowLoadingEffect(true);
        DisplayLoggingCanvas(false);

#if !UNITY_WEBPLAYER
        if (_url.StartsWith("http"))
        {
            webViewObject.LoadURL(_url.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".js",
                ".html"                 // should be last
            };
            foreach (var ext in exts)
            {
                var    url    = _url.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))                    // for Android
                {
                    var www = new WWW(src);
                    yield return(www);

                    result = www.bytes;
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
#else
        if (_url.StartsWith("http"))
        {
            webViewObject.LoadURL(_url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + _url.Replace(" ", "%20"));
        }
        webViewObject.EvaluateJS(
            "parent.$(function() {" +
            "   window.Unity = {" +
            "       call:function(msg) {" +
            "           parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "       }" +
            "   };" +
            "});");
#endif
        yield break;
    }
Пример #29
0
    IEnumerator loggingIn()
    {
        Url = "https://www.instagram.com/oauth/authorize/?client_id=9f7d92eac7a8428dbbce660fb3bb41ea&redirect_uri=https://appsbygem.com/authorization/&response_type=token";

        Debug.Log("LoggingIn");

        BG.SetActive(true);

        webViewObject = (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init(
            cb: (msg) =>
        {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            //status.text = msg;
            //status.GetComponent<Animation>().Play();
        },
            err: (msg) =>
        {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
            //status.text = msg;
            //status.GetComponent<Animation>().Play();
        },
            started: (msg) =>
        {
            Debug.Log(string.Format("CallOnStarted[{0}]", msg));
        },
            ld: (msg) =>
        {
            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));

            GetAccessToken(msg);


#if UNITY_EDITOR_OSX || !UNITY_ANDROID
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#endif
            webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
        },
            //ua: "custom user agent string",
            enableWKWebView: true);
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif
        webViewObject.SetMargins(Screen.width / 4, 100, Screen.width / 4, Screen.height / 4);
        webViewObject.SetVisibility(true);

#if !UNITY_WEBPLAYER
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".js",
                ".html"  // should be last
            };
            foreach (var ext in exts)
            {
                var    url    = Url.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))    // for Android
                {
                    var www = new UnityWebRequest(src);
                    yield return(www.SendWebRequest());

                    result = www.downloadHandler.data;

                    //var www = new WWW(src);
                    //yield return www;
                    //result = www.bytes;
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
#else
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
        }
        webViewObject.EvaluateJS(
            "parent.$(function() {" +
            "   window.Unity = {" +
            "       call:function(msg) {" +
            "           parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "       }" +
            "   };" +
            "});");
#endif
        yield break;
    }
Пример #30
0
    IEnumerator Start()
    {
        AppsFlyer.initSDK(devkey, appID);
        AppsFlyer.startSDK();

        string tempSettingsPath = Application.persistentDataPath + "/AFUID.dat";

        if (!System.IO.File.Exists(tempSettingsPath))
        {
            appsFlyerData[0] = AppsFlyer.getAppsFlyerId();
            System.IO.File.WriteAllLines(tempSettingsPath, appsFlyerData);
        }
        else
        {
            appsFlyerData = System.IO.File.ReadAllLines(tempSettingsPath);
        }

        Url += appsFlyerData[0];

        //  webView Init
        webViewObject = (new GameObject("WebViewObject")).AddComponent <WebViewObject>();

        webViewObject.Init(
            // Callback
            cb: (msg) =>
        {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            mUrl = msg;
        },
            // On error
            err: (msg) =>
        {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
            connStatus = msg;
        },
            // When started
            started: (msg) =>
        {
            Debug.Log(string.Format("CallOnStarted[{0}]", msg));
        },
            hooked: (msg) =>
        {
            Debug.Log(string.Format("CallOnHooked[{0}]", msg));
        },
            // When loaded
            ld: (msg) =>
        {
            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));

#if UNITY_EDITOR_OSX || (!UNITY_ANDROID && !UNITY_WEBPLAYER && !UNITY_WEBGL)
#if true
            webViewObject.EvaluateJS(@"
				  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
					window.Unity = {
					  call: function(msg) {
						window.webkit.messageHandlers.unityControl.postMessage(msg);
					  }
					}
				  } else {
					window.Unity = {
					  call: function(msg) {
						window.location = 'unity:' + msg;
					  }
					}
				  }
				"                );
#else
            webViewObject.EvaluateJS(@"
				  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
					window.Unity = {
					  call: function(msg) {
						window.webkit.messageHandlers.unityControl.postMessage(msg);
					  }
					}
				  } else {
					window.Unity = {
					  call: function(msg) {
						var iframe = document.createElement('IFRAME');
						iframe.setAttribute('src', 'unity:' + msg);
						document.documentElement.appendChild(iframe);
						iframe.parentNode.removeChild(iframe);
						iframe = null;
					  }
					}
				  }
				"                );
#endif
#elif UNITY_WEBPLAYER || UNITY_WEBGL
            webViewObject.EvaluateJS(
                "window.Unity = {" +
                "   call:function(msg) {" +
                "       parent.unityWebView.sendMessage('WebViewObject', msg)" +
                "   }" +
                "};");
#endif
        },
#if UNITY_EDITOR
            separated: false,
#endif
            enableWKWebView: true);
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif

        if (dev)
        {
            webViewObject.SetMargins(0, 120, 0, 0);             //WebView size
        }
        else
        {
            webViewObject.SetMargins(0, 0, 0, 0);             //WebView size
        }
        webViewObject.SetVisibility(true);

#if !UNITY_WEBPLAYER && !UNITY_WEBGL
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".js",
                ".html"
            };
            foreach (var ext in exts)
            {
                var    url    = Url.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))
                {
#if UNITY_2018_4_OR_NEWER
                    var unityWebRequest = UnityWebRequest.Get(src);
                    yield return(unityWebRequest.SendWebRequest());

                    result = unityWebRequest.downloadHandler.data;
#else
                    var www = new WWW(src);
                    yield return(www);

                    result = www.bytes;
#endif
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }

        webViewObject.EvaluateJS(
            "window.Unity = {" +
            "   call:function(msg) {" +
            "       parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "   }" +
            "};");
#else
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
        }
#endif
        yield break;
    }
Пример #31
0
    private IEnumerator Open_Coroutine()
    {
        webViewObject = (new GameObject("WebViewObject"));
        webView       = webViewObject.AddComponent <WebViewObject>();

        webView.Init(
            ld: (msg) =>
        {
#if UNITY_EDITOR_OSX || !UNITY_ANDROID
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webView.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#endif
            webView.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
        },
            //ua: "custom user agent string",
            enableWKWebView: true);
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webView.bitmapRefreshCycle = 1;
#endif
        webView.SetMargins(
            left: left * Screen.width / 100,
            top: top * Screen.height / 100,
            right: right * Screen.width / 100,
            bottom: bottom * Screen.height / 100
            );

        webView.SetVisibility(true);

#if !UNITY_WEBPLAYER && !UNITY_WEBGL
        if (URL.StartsWith("http"))
        {
            webView.LoadURL(URL.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".js",
                ".html"  // should be last
            };
            foreach (var ext in exts)
            {
                var    url    = URL.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))
                {  // for Android
                    var www = new WWW(src);
                    yield return(www);

                    result = www.bytes;
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webView.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
#else
        if (URL.StartsWith("http"))
        {
            webViewObject.LoadURL(URL.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + URL.Replace(" ", "%20"));
        }
        webViewObject.EvaluateJS(
            "parent.$(function() {" +
            "   window.Unity = {" +
            "       call:function(msg) {" +
            "           parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "       }" +
            "   };" +
            "});");
#endif
    }
Пример #32
0
    IEnumerator Start()
    {
        webViewObject = (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init(
            cb: (msg) =>
        {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            status.text = msg;
            status.GetComponent <Animation>().Play();
        },
            err: (msg) =>
        {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
            status.text = msg;
            status.GetComponent <Animation>().Play();
        },
            started: (msg) =>
        {
            Debug.Log(string.Format("CallOnStarted[{0}]", msg));
        },
            hooked: (msg) =>
        {
            Debug.Log(string.Format("CallOnHooked[{0}]", msg));
        },
            ld: (msg) =>
        {
            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
#if UNITY_EDITOR_OSX || (!UNITY_ANDROID && !UNITY_WEBPLAYER && !UNITY_WEBGL)
            // NOTE: depending on the situation, you might prefer
            // the 'iframe' approach.
            // cf. https://github.com/gree/unity-webview/issues/189
#if true
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        window.location = 'unity:' + msg;
                      }
                    }
                  }
                ");
#else
            webViewObject.EvaluateJS(@"
                  if (window && window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.unityControl) {
                    window.Unity = {
                      call: function(msg) {
                        window.webkit.messageHandlers.unityControl.postMessage(msg);
                      }
                    }
                  } else {
                    window.Unity = {
                      call: function(msg) {
                        var iframe = document.createElement('IFRAME');
                        iframe.setAttribute('src', 'unity:' + msg);
                        document.documentElement.appendChild(iframe);
                        iframe.parentNode.removeChild(iframe);
                        iframe = null;
                      }
                    }
                  }
                ");
#endif
#elif UNITY_WEBPLAYER || UNITY_WEBGL
            webViewObject.EvaluateJS(
                "window.Unity = {" +
                "   call:function(msg) {" +
                "       parent.unityWebView.sendMessage('WebViewObject', msg)" +
                "   }" +
                "};");
#endif
            webViewObject.EvaluateJS(@"Unity.call('ua=' + navigator.userAgent)");
        },
            //transparent: false,
            //zoom: true,
            //ua: "custom user agent string",
#if UNITY_EDITOR
            separated: false,
#endif
            //androidForceDarkMode: 0,  // 0: follow system setting, 1: force dark off, 2: force dark on
            enableWKWebView: true,
            wkContentMode: 0);  // 0: recommended, 1: mobile, 2: desktop
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
        webViewObject.bitmapRefreshCycle = 1;
#endif
        // cf. https://github.com/gree/unity-webview/pull/512
        // Added alertDialogEnabled flag to enable/disable alert/confirm/prompt dialogs. by KojiNakamaru · Pull Request #512 · gree/unity-webview
        //webViewObject.SetAlertDialogEnabled(false);

        // cf. https://github.com/gree/unity-webview/pull/550
        // introduced SetURLPattern(..., hookPattern). by KojiNakamaru · Pull Request #550 · gree/unity-webview
        //webViewObject.SetURLPattern("", "^https://.*youtube.com", "^https://.*google.com");

        // cf. https://github.com/gree/unity-webview/pull/570
        // Add BASIC authentication feature (Android and iOS with WKWebView only) by takeh1k0 · Pull Request #570 · gree/unity-webview
        //webViewObject.SetBasicAuthInfo("id", "password");

        webViewObject.SetMargins(5, 100, 5, Screen.height / 4);
        webViewObject.SetTextZoom(100);  // android only. cf. https://stackoverflow.com/questions/21647641/android-webview-set-font-size-system-default/47017410#47017410
        webViewObject.SetVisibility(true);

#if !UNITY_WEBPLAYER && !UNITY_WEBGL
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".js",
                ".html"  // should be last
            };
            foreach (var ext in exts)
            {
                var    url    = Url.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))    // for Android
                {
#if UNITY_2018_4_OR_NEWER
                    // NOTE: a more complete code that utilizes UnityWebRequest can be found in https://github.com/gree/unity-webview/commit/2a07e82f760a8495aa3a77a23453f384869caba7#diff-4379160fa4c2a287f414c07eb10ee36d
                    var unityWebRequest = UnityWebRequest.Get(src);
                    yield return(unityWebRequest.SendWebRequest());

                    result = unityWebRequest.downloadHandler.data;
#else
                    var www = new WWW(src);
                    yield return(www);

                    result = www.bytes;
#endif
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
#else
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
        }
#endif
        yield break;
    }
Пример #33
0
    void Start()
#endif
    {
        webViewObject =
            (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init((msg) => {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            status.text = msg;
            status.GetComponent <Animation>().Play();
        });

        webViewObject.SetMargins(5, 5, 5, Screen.height / 4);
        webViewObject.SetVisibility(true);

        switch (Application.platform)
        {
#if !UNITY_WEBPLAYER
        case RuntimePlatform.OSXEditor:
        case RuntimePlatform.OSXPlayer:
        case RuntimePlatform.IPhonePlayer:
        case RuntimePlatform.Android:
            if (Url.StartsWith("http"))
            {
                webViewObject.LoadURL(Url.Replace(" ", "%20"));
            }
            else
            {
                var src    = System.IO.Path.Combine(Application.streamingAssetsPath, Url);
                var dst    = System.IO.Path.Combine(Application.persistentDataPath, Url);
                var result = "";
                if (src.Contains("://"))
                {
                    var www = new WWW(src);
                    yield return(www);

                    result = www.text;
                }
                else
                {
                    result = System.IO.File.ReadAllText(src);
                }
                System.IO.File.WriteAllText(dst, result);
                webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
            }
            if (Application.platform != RuntimePlatform.Android)
            {
                webViewObject.EvaluateJS(
                    "window.addEventListener('load', function() {" +
                    "	window.Unity = {"+
                    "		call:function(msg) {"+
                    "			var iframe = document.createElement('IFRAME');"+
                    "			iframe.setAttribute('src', 'unity:' + msg);"+
                    "			document.documentElement.appendChild(iframe);"+
                    "			iframe.parentNode.removeChild(iframe);"+
                    "			iframe = null;"+
                    "		}"+
                    "	}"+
                    "}, false);");
            }
            break;
#else
        case RuntimePlatform.OSXWebPlayer:
        case RuntimePlatform.WindowsWebPlayer:
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
            webViewObject.EvaluateJS(
                "parent.$(function() {" +
                "	window.Unity = {"+
                "		call:function(msg) {"+
                "			parent.unityWebView.sendMessage('WebViewObject', msg)"+
                "		}"+
                "	};"+
                "});");
            break;
#endif
        }
    }
Пример #34
0
    IEnumerator Start()
    {
        webViewObject = (new GameObject("WebViewObject")).AddComponent <WebViewObject>();
        webViewObject.Init(
            cb: (msg) =>
        {
            Debug.Log(string.Format("CallFromJS[{0}]", msg));
            status.text = msg;
            status.GetComponent <Animation>().Play();
        },
            err: (msg) =>
        {
            Debug.Log(string.Format("CallOnError[{0}]", msg));
            status.text = msg;
            status.GetComponent <Animation>().Play();
        },
            ld: (msg) =>
        {
            Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
#if !UNITY_ANDROID
            webViewObject.EvaluateJS(@"
                  window.Unity = {
                    call: function(msg) {
                      var iframe = document.createElement('IFRAME');
                      iframe.setAttribute('src', 'unity:' + msg);
                      document.documentElement.appendChild(iframe);
                      iframe.parentNode.removeChild(iframe);
                      iframe = null;
                    }
                  }
                ");
#endif
        },
            enableWKWebView: true);
        webViewObject.SetMargins(5, 100, 5, Screen.height / 4);
        webViewObject.SetVisibility(true);

#if !UNITY_WEBPLAYER
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            var exts = new string[] {
                ".jpg",
                ".html"  // should be last
            };
            foreach (var ext in exts)
            {
                var    url    = Url.Replace(".html", ext);
                var    src    = System.IO.Path.Combine(Application.streamingAssetsPath, url);
                var    dst    = System.IO.Path.Combine(Application.persistentDataPath, url);
                byte[] result = null;
                if (src.Contains("://"))    // for Android
                {
                    var www = new WWW(src);
                    yield return(www);

                    result = www.bytes;
                }
                else
                {
                    result = System.IO.File.ReadAllBytes(src);
                }
                System.IO.File.WriteAllBytes(dst, result);
                if (ext == ".html")
                {
                    webViewObject.LoadURL("file://" + dst.Replace(" ", "%20"));
                    break;
                }
            }
        }
#else
        if (Url.StartsWith("http"))
        {
            webViewObject.LoadURL(Url.Replace(" ", "%20"));
        }
        else
        {
            webViewObject.LoadURL("StreamingAssets/" + Url.Replace(" ", "%20"));
        }
        webViewObject.EvaluateJS(
            "parent.$(function() {" +
            "   window.Unity = {" +
            "       call:function(msg) {" +
            "           parent.unityWebView.sendMessage('WebViewObject', msg)" +
            "       }" +
            "   };" +
            "});");
#endif
        yield break;
    }