void Awake() { if (instance == null) { instance = this; } }
void Awake() { saveScript = GetComponent <SaveScript>(); webScript = GetComponent <WebScript>(); playerParent = GameObject.Find("Entities"); enemyParent = GameObject.Find("Enemies"); powerupParent = GameObject.Find("Powerups"); playerSpawns = GameObject.FindGameObjectsWithTag("PlayerSpawn"); enemySpawns = GameObject.FindGameObjectsWithTag("EnemySpawn"); powerupSpawns = GameObject.FindGameObjectsWithTag("PowerupSpawn"); panels = GameObject.FindGameObjectsWithTag("Panel"); animators = new Animator[panels.Length]; for (int i = 0; i < panels.Length; i++) { animators[i] = panels[i].GetComponent <Animator>(); } nameInput = GameObject.Find("NameInput").GetComponent <InputField>(); nameInput.text = PlayerPrefs.GetString("username", "USR"); scoreScript = GameObject.Find("ScorePanel").GetComponent <ScoreScript>(); globalImage = GameObject.Find("Global").GetComponent <Image>(); localImage = GameObject.Find("Local").GetComponent <Image>(); #if UNITY_WEBGL Destroy(localImage.gameObject); #endif }