IEnumerator LoadScene() { StartCoroutine(WebManager.ConnectDB(indexNextScene - 1, HeroMove.num_coins, 1, 0, Math.Abs(Convert.ToInt32(Timer.minutes * 60 + Timer.seconds)))); HM.enabled = false; animHero.SetBool("onDeath", true); animHero.SetBool("onDeathAstral", false); animHero.Play("hero_death"); yield return(new WaitForSeconds(0.8f)); gear.GearWindow(indexNextScene); }
void Death() { anim.SetBool("onDeath", onDeath); anim.SetBool("onDeathAstral", onDeathAstral); if (onDeath && onDeathAstral) { StartCoroutine(WebManager.ConnectDB(door.indexNextScene - 1, 0, 0, 1, 999999)); onDeathAstral = false; Invoke("Spawn", 1); } }