Пример #1
0
        public void AcceptGame()
        {
            if (_homeMessageManager == null)
            {
                _homeMessageManager =
                    GameObject.FindGameObjectWithTag("HomeManager").GetComponent <HomeMessageManager>();
            }

            _homeMessageManager.GetYesOrNoMessage(
                "这场比赛将会被服务器记录\n并且影响你的Rank分\n请确保在网络畅通下进行", b =>
            {
                if (!b)
                {
                    return;
                }
                _gameStatus = GameStatus.AcceptGame;
                _webConnector.GetGame(f =>
                {
                    gameMode = f;
                    if (gameMode < 0)
                    {
#if UNITY_EDITOR
                        Debug.Log("Unknown error on accept game");
#endif
                        _homeMessageManager.ShowImportantMessage("抱歉,当前比赛池中\n未能找到匹配\n您当前Rank的比赛", b1 => { });
                    }
                    else
                    {
                        SceneManager.LoadScene(2);
                    }
                });
            });
        }