/// <summary> /// 延迟处理面部结果 /// </summary> private IEnumerator DelayHandleFace(Texture2D faceTex) { yield return(new WaitForSeconds(4)); if (_face != null) { _webCam?.Close(); _fsmSystem?.SetTransition((int)UIFaceRecTransition.Analyze, _face, faceTex); } else { _fsmSystem?.SetTransition((int)UIFaceRecTransition.Default); } }