Пример #1
0
 private void OnGetTranslation(Translations translation)
 {
     if (translation != null && translation.translations.Length > 0)
     {
         setTranslatedString(translation.translations [0].translation);
         vision.SetTranslated(translatedText);
         Audio.setText(translatedText, curr_voice);
     }
     else
     {
         translatedText = "*ERROR*";
     }
 }
Пример #2
0
    // We have use googles own api built into google Translator.
    public IEnumerator Process(string targetLang, string sourceText)
    {
        // We use Auto by default to determine if google can figure it out.. sometimes it can't.
        //string sourceLang = "auto";
        string sourceLang = "en";
        // Construct the url using our variables and googles api.
        string url = "https://translate.googleapis.com/translate_a/single?client=gtx&sl="
                     + sourceLang + "&tl=" + targetLang + "&dt=t&q=" + WWW.EscapeURL(sourceText);
//		string url = "https://translate.googleapis.com/translate_a/single?client=gtx&sl=AIzaSyDcaHwd9Bf4T9Mwen7D2jSwLL0KvVVi3EE=" + sourceLang + "&tl=" + targetLang +
//		"&dt=t&q=" + WWW.EscapeURL(sourceText);

        // Put together our unity bits for the web call.
        WWW www = new WWW(url);

        // Now we actually make the call and wait for it to finish.
        yield return(www);

        // Check to see if it's done.
        if (www.isDone)
        {
            // Check to see if we don't have any errors.
            if (string.IsNullOrEmpty(www.error))
            {
                // Parse the response using JSON.
                var N = JSONNode.Parse(www.text);
                // Dig through and take apart the text to get to the good stuff.
                translatedText = N[0][0][0];
                // This is purely for debugging in the Editor to see if it's the word you wanted.
                if (isDebug)
                {
                    print(translatedText);
                }
                // here we have translatedText, do something with it:
                Audio.setText(translatedText, curr_voice);

                vision.SetTranslated(translatedText);
            }
        }
    }