public string getShaderInfoLog(Web.WebGLShader shader) { #if _DEBUG Log.Info("getShaderInfoLog"); #endif var GL_INFO_LOG_LENGTH = 35716; //var GL_SHADING_LANGUAGE_VERSION = 35724; int k; unsafe { Gl.glGetShaderiv(shader.Value, GL_INFO_LOG_LENGTH, &k); } if (k <= 0) { return(string.Empty); } var result = new byte[k]; unsafe { fixed(byte *presult = result) { Gl.glGetShaderInfoLog(shader.Value, k, &k, presult); } } ////var version = glGetString(GL_SHADING_LANGUAGE_VERSION); return(new string(Encoding.ASCII.GetChars(result))); }
public void shaderSource(Web.WebGLShader shader, string source) { #if _DEBUG Log.Info(string.Format("shaderSource {0}, source length {1}", shader.Value, source.Length)); #endif var bytes = Encoding.ASCII.GetBytes(source); var len = bytes.Length; unsafe { fixed(byte *b = bytes) { byte *[] barray = new byte *[] { b }; fixed(byte **pb = barray) { Gl.glShaderSource(shader.Value, 1, pb, &len); } } } #if _DEBUG ErrorTest(); #endif }
public void attachShader(Web.WebGLProgram program, Web.WebGLShader shader) { #if _DEBUG Log.Info(string.Format("attachShader {0} {1}", program.Value, shader.Value)); #endif Gl.glAttachShader(program.Value, shader.Value); #if _DEBUG ErrorTest(); #endif }
public void deleteShader(Web.WebGLShader shader) { #if _DEBUG Log.Info(string.Format("deleteShader", shader.Value)); #endif Gl.glDeleteShader(shader.Value); #if _DEBUG ErrorTest(); #endif }
public void compileShader(Web.WebGLShader shader) { #if _DEBUG Log.Info(string.Format("compileShader {0}", shader.Value)); #endif Gl.glCompileShader(shader.Value); #if _DEBUG ErrorTest(); #endif }
public object getShaderParameter(Web.WebGLShader shader, int pname) { #if _DEBUG Log.Info(string.Format("getShaderParameter {0} {1}", shader.Value, pname)); #endif int i; unsafe { Gl.glGetShaderiv(shader.Value, pname, &i); } #if _DEBUG ErrorTest(); #endif #if _DEBUG Log.Info(string.Format("value {0}", i)); #endif return(i); }
public bool isShader(Web.WebGLShader shader) { throw new NotImplementedException(); }
public void detachShader(Web.WebGLProgram program, Web.WebGLShader shader) { throw new NotImplementedException(); }
public string getShaderSource(Web.WebGLShader shader) { throw new NotImplementedException(); }