public void WarmUp(GameObject person) { star = person; _questionConfig = _weaveAppStarterGO.GetComponent<WeaveAppStarter>().GetWeaveConfigForQuestion(0); _answerConfig = _weaveAppStarterGO.GetComponent<WeaveAppStarter>().GetWeaveConfigForQuestion(0); _nameConfig = _weaveAppStarterGO.GetComponent<WeaveAppStarter>().GetWeaveConfigForQuestion(0); string qText = _questionConfig.GetVal("questiontext"); string qName = _questionConfig.GetVal("qname"); string ftextInit = ""; Question1 = qText; ftextInit += qText; _questionConfig = _weaveAppStarterGO.GetComponent<WeaveAppStarter>().GetWeaveConfigForQuestion(1); _answerConfigFormatter = new ConfigAnswerFormat(_answerConfig); PersonModel thestar = star.GetComponent<StagePerson>().GetPersonModel(); string answerToDisplay = _answerConfigFormatter.GetFormattedAnswer(thestar); string aName = _answerConfig.GetVal("aname"); ftextInit = ""; Answer1 = answerToDisplay; ftextInit += answerToDisplay; //yield return new WaitForSeconds(.1f); _answerConfig = _weaveAppStarterGO.GetComponent<WeaveAppStarter>().GetWeaveConfigForQuestion(1); qText = _questionConfig.GetVal("questiontext"); qName = _questionConfig.GetVal("qname"); ftextInit = ""; Question2 = qText; ftextInit += qText; //Debug.Log(ftextInit); _questionConfig = _weaveAppStarterGO.GetComponent<WeaveAppStarter>().GetWeaveConfigForQuestion(2); _answerConfigFormatter = new ConfigAnswerFormat(_answerConfig); answerToDisplay = _answerConfigFormatter.GetFormattedAnswer(thestar); aName = _answerConfig.GetVal("aname"); ftextInit = ""; Answer2 = answerToDisplay; ftextInit += answerToDisplay; _answerConfig = _weaveAppStarterGO.GetComponent<WeaveAppStarter>().GetWeaveConfigForQuestion(2); qText = _questionConfig.GetVal("questiontext"); qName = _questionConfig.GetVal("qname"); ftextInit = ""; Question3 = qText; ftextInit += qText; _answerConfigFormatter = new ConfigAnswerFormat(_answerConfig); answerToDisplay = _answerConfigFormatter.GetFormattedAnswer(thestar); aName = _answerConfig.GetVal("aname"); ftextInit = ""; Answer3 = answerToDisplay; isWarm = true; }