public void Start() { weatherGen = FindObjectOfType <WeatherMapGen>(); gen = FindObjectOfType <NoiseGenerator>(); weatherGen.generateNoise(); gen.generateNoise(); }
public override void OnInspectorGUI() { WeatherMapGen generator = (WeatherMapGen)target; if (GUILayout.Button("Generate Noise Texture")) { generator.generateNoise(); } base.OnInspectorGUI(); }