Пример #1
0
 public void FixedUpdate()
 {
     ///*
     if (!isPaused && !isSaving)
     {
         if (HighLogic.LoadedScene != GameScenes.EDITOR)
         {
             //Debug.Log("time: " + Planetarium.GetUniversalTime());
             ///*
             foreach (PlanetData PD in WeatherDatabase.PlanetaryData)
             {
                 UpdatePlanetaryData(PD);
             }
             currentTime += Time.fixedDeltaTime * TimeWarp.CurrentRate;
         }
     }
     //*/
     WeatherLogger.Update();
 }
Пример #2
0
 internal static void Logger(String s)
 {
     WeatherLogger.Log("[WS]" + s);
 }
Пример #3
0
 private static void Logger(String s)
 {
     WeatherLogger.Log("[SD]" + s);
 }