public void FixedUpdate() { ///* if (!isPaused && !isSaving) { if (HighLogic.LoadedScene != GameScenes.EDITOR) { //Debug.Log("time: " + Planetarium.GetUniversalTime()); ///* foreach (PlanetData PD in WeatherDatabase.PlanetaryData) { UpdatePlanetaryData(PD); } currentTime += Time.fixedDeltaTime * TimeWarp.CurrentRate; } } //*/ WeatherLogger.Update(); }
internal static void Logger(String s) { WeatherLogger.Log("[WS]" + s); }
private static void Logger(String s) { WeatherLogger.Log("[SD]" + s); }