[SerializeField] TextMeshProUGUI mainTemp; // our main tempature // app data // Start is called before the first frame update void Start() { // start the test function StartCoroutine(GetWeather()); // test function IEnumerator GetWeather() { Debug.Log("Getting weather data for you now."); UnityWebRequest request = UnityWebRequest.Get("api.openweathermap.org/data/2.5/weather?q=" + location + "&units=imperial&appid=dacc70f6422ca55a2fd70a8a7e62b657"); //UnityWebRequest request2 = UnityWebRequest.Get("pro.openweathermap.org/data/2.5/forecast/hourly?q=" + location + "&appid==dacc70f6422ca55a2fd70a8a7e62b657"); yield return(request.SendWebRequest()); if (request.error == null) { // outputInfo = request.downloadHandler.text; outputInfo = request.downloadHandler.text; // weather data json parse WeatherData weatherData = WeatherData.CreateFromJSON(outputInfo); Debug.Log(weatherData.coord.lon); // setting text object mainTemp.text = weatherData.main.temp.ToString() + "°"; } else { Debug.Log(request.error); } } // get our weather data }