public void UpdateContent() { w = gameObject.GetComponent <WeatherAPIScript>(); if (w.finished) { temp = w.temperature; city = w.city; country = w.country; main = w.main; description = w.description; if (temp < 20) { TempState = 0; } else if (temp <= 25 && temp >= 20) { TempState = 1; } else { TempState = 2; } if (main == "Thunderstorm" || main == "Drizzle" || main == "Rain" || main == "Snow" || main == "Fog" || main == "Mist" || main == "Haze") { FeuchtState = 0; } else if (main == "Clouds" || main == "Squall" || main == "Tornado") { FeuchtState = 1; } else { FeuchtState = 2; } text.text = "Country: " + country + "\nCity: " + city + "\nTemperature: " + temp + "\nWeather: " + main; } else { w = gameObject.GetComponent <WeatherAPIScript>(); StartCoroutine(StartReq()); } }
void Start() { w = gameObject.GetComponent <WeatherAPIScript>(); StartCoroutine(StartReq()); }