public ClientGameWorld(GameWorld world, NetworkClient networkClient, NetworkStatisticsClient networkStatistics, BundledResourceManager resourceSystem) { m_NetworkClient = networkClient; m_NetworkStatistics = networkStatistics; m_GameWorld = world; m_CharacterModule = new CharacterModuleClient(m_GameWorld, resourceSystem); m_ProjectileModule = new ProjectileModuleClient(m_GameWorld, resourceSystem); m_HitCollisionModule = new HitCollisionModule(m_GameWorld, 1, 1); m_PlayerModule = new PlayerModuleClient(m_GameWorld); m_DebugPrimitiveModule = new DebugPrimitiveModule(m_GameWorld, 1.0f, 0); m_SpectatorCamModule = new SpectatorCamModuleClient(m_GameWorld); m_EffectModule = new EffectModuleClient(m_GameWorld, resourceSystem); m_ReplicatedEntityModule = new ReplicatedEntityModuleClient(m_GameWorld, resourceSystem); m_WeaponsModule = new WeaponsModule(m_GameWorld, resourceSystem, false); m_BonusModule = new BonusModuleClient(m_GameWorld, resourceSystem); m_ragdollSystem = new RagdollModule(m_GameWorld); m_GameModeSystem = m_GameWorld.GetECSWorld().CreateManager <GameModeSystemClient>(m_GameWorld, Game.game.clientFrontend.scoreboardPanel.uiBinding, Game.game.clientFrontend.gameScorePanel); m_ClientFrontendUpdate = m_GameWorld.GetECSWorld().CreateManager <ClientFrontendUpdate>(m_GameWorld); m_DestructiblePropSystemClient = m_GameWorld.GetECSWorld().CreateManager <DestructiblePropSystemClient>(m_GameWorld); m_InterpolateGrenadeSystem = m_GameWorld.GetECSWorld().CreateManager <InterpolateGrenadePresentation>(m_GameWorld); m_ApplyGrenadePresentation = m_GameWorld.GetECSWorld().CreateManager <ApplyGrenadePresentation>(m_GameWorld); m_moverUpdate = m_GameWorld.GetECSWorld().CreateManager <MoverUpdate>(m_GameWorld); m_TeleporterSystemClient = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemClient>(m_GameWorld); m_SpinSystem = m_GameWorld.GetECSWorld().CreateManager <SpinSystem>(m_GameWorld); m_HandleNamePlateOwnerSpawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateSpawn>(m_GameWorld); m_HandleNamePlateOwnerDespawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateDespawn>(m_GameWorld); m_UpdateNamePlates = m_GameWorld.GetECSWorld().CreateManager <UpdateNamePlates>(m_GameWorld); m_GameModeSystem.SetLocalPlayerId(m_NetworkClient.clientId); m_TwistSystem = new TwistSystem(m_GameWorld); m_FanSystem = new FanSystem(m_GameWorld); m_TranslateScaleSystem = new TranslateScaleSystem(m_GameWorld); }
public ServerGameWorld(GameWorld world, NetworkServer networkServer, Dictionary <int, ServerGameLoop.ClientInfo> clients, ChatSystemServer m_ChatSystem, BundledResourceManager resourceSystem) { m_NetworkServer = networkServer; m_Clients = clients; this.m_ChatSystem = m_ChatSystem; m_GameWorld = world; m_CharacterModule = new CharacterModuleServer(m_GameWorld, resourceSystem); m_ProjectileModule = new ProjectileModuleServer(m_GameWorld, resourceSystem); m_HitCollisionModule = new HitCollisionModule(m_GameWorld, 128, 1); m_PlayerModule = new PlayerModuleServer(m_GameWorld, resourceSystem); m_DebugPrimitiveModule = new DebugPrimitiveModule(m_GameWorld, 0.4f, 0.02f); m_SpectatorCamModule = new SpectatorCamModuleServer(m_GameWorld, resourceSystem); m_ReplicatedEntityModule = new ReplicatedEntityModuleServer(m_GameWorld, resourceSystem, m_NetworkServer); m_ReplicatedEntityModule.ReserveSceneEntities(networkServer); m_WeaponsModule = new WeaponsModule(m_GameWorld, resourceSystem, true); m_BonusModule = new BonusModuleServer(m_GameWorld, resourceSystem); m_GameModeSystem = m_GameWorld.GetECSWorld().CreateManager <GameModeSystemServer>(m_GameWorld, m_ChatSystem, resourceSystem); m_DestructablePropSystem = m_GameWorld.GetECSWorld().CreateManager <UpdateDestructableProps>(m_GameWorld); m_DamageAreaSystem = m_GameWorld.GetECSWorld().CreateManager <DamageAreaSystemServer>(m_GameWorld); m_TeleporterSystem = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemServer>(m_GameWorld); m_HandleGrenadeRequests = m_GameWorld.GetECSWorld().CreateManager <HandleGrenadeRequest>(m_GameWorld, resourceSystem); m_StartGrenadeMovement = m_GameWorld.GetECSWorld().CreateManager <StartGrenadeMovement>(m_GameWorld); m_FinalizeGrenadeMovement = m_GameWorld.GetECSWorld().CreateManager <FinalizeGrenadeMovement>(m_GameWorld); m_platformSystem = m_GameWorld.GetECSWorld().CreateManager <MoverUpdate>(m_GameWorld); m_MoveableSystem = new MovableSystemServer(m_GameWorld, resourceSystem); m_CameraSystem = new ServerCameraSystem(m_GameWorld); }
void EnterActiveState() { m_GameWorld.RegisterSceneEntities(); m_resourceSystem = new BundledResourceManager("BundledResources/Client"); m_CharacterModule = new CharacterModulePreview(m_GameWorld, m_resourceSystem); m_ProjectileModule = new ProjectileModuleClient(m_GameWorld, m_resourceSystem); m_HitCollisionModule = new HitCollisionModule(m_GameWorld, 1, 2); m_PlayerModuleClient = new PlayerModuleClient(m_GameWorld); m_PlayerModuleServer = new PlayerModuleServer(m_GameWorld, m_resourceSystem); m_DebugPrimitiveModule = new DebugPrimitiveModule(m_GameWorld, 1.0f, 0); m_SpectatorCamModuleServer = new SpectatorCamModuleServer(m_GameWorld, m_resourceSystem); m_SpectatorCamModuleClient = new SpectatorCamModuleClient(m_GameWorld); m_EffectModule = new EffectModuleClient(m_GameWorld, m_resourceSystem); m_WeaponsModule = new WeaponsModule(m_GameWorld, m_resourceSystem, false); m_ragdollModule = new RagdollModule(m_GameWorld); m_DespawnProjectiles = m_GameWorld.GetECSWorld().CreateManager <DespawnProjectiles>(m_GameWorld); m_DamageAreaSystemServer = m_GameWorld.GetECSWorld().CreateManager <DamageAreaSystemServer>(m_GameWorld); m_TeleporterSystemServer = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemServer>(m_GameWorld); m_TeleporterSystemClient = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemClient>(m_GameWorld); m_UpdateDestructableProps = m_GameWorld.GetECSWorld().CreateManager <UpdateDestructableProps>(m_GameWorld); m_DestructiblePropSystemClient = m_GameWorld.GetECSWorld().CreateManager <DestructiblePropSystemClient>(m_GameWorld); m_HandleGrenadeRequests = m_GameWorld.GetECSWorld().CreateManager <HandleGrenadeRequest>(m_GameWorld, m_resourceSystem); m_StartGrenadeMovement = m_GameWorld.GetECSWorld().CreateManager <StartGrenadeMovement>(m_GameWorld); m_FinalizeGrenadeMovement = m_GameWorld.GetECSWorld().CreateManager <FinalizeGrenadeMovement>(m_GameWorld); m_ApplyGrenadePresentation = m_GameWorld.GetECSWorld().CreateManager <ApplyGrenadePresentation>(m_GameWorld); m_moverUpdate = m_GameWorld.GetECSWorld().CreateManager <MoverUpdate>(m_GameWorld); m_SpinSystem = m_GameWorld.GetECSWorld().CreateManager <SpinSystem>(m_GameWorld); m_HandleNamePlateOwnerSpawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateSpawn>(m_GameWorld); m_HandleNamePlateOwnerDespawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateDespawn>(m_GameWorld); m_UpdateNamePlates = m_GameWorld.GetECSWorld().CreateManager <UpdateNamePlates>(m_GameWorld); m_UpdateReplicatedOwnerFlag = m_GameWorld.GetECSWorld().CreateManager <UpdateReplicatedOwnerFlag>(m_GameWorld); m_TwistSystem = new TwistSystem(m_GameWorld); m_FanSystem = new FanSystem(m_GameWorld); m_TranslateScaleSystem = new TranslateScaleSystem(m_GameWorld); m_PlayerModuleClient.RegisterLocalPlayer(0, null); // Spawn PlayerState, Character and link up LocalPlayer m_Player = m_PlayerModuleServer.CreatePlayer(m_GameWorld, 0, "LocalHero", true); var playerEntity = m_Player.gameObject.GetComponent <GameObjectEntity>().Entity; var charControl = m_GameWorld.GetEntityManager().GetComponentObject <PlayerCharacterControl>(playerEntity); charControl.characterType = math.max(Game.characterType.IntValue, 0); m_Player.teamIndex = 0; m_previewGameMode = m_GameWorld.GetECSWorld().CreateManager <PreviewGameMode>(m_GameWorld, m_Player); Game.SetMousePointerLock(true); }