void Update() { if (tienesUnObjeto) { objetoActual.CarryObject(); //Tirar arma if (characterController.inputPickWeapon) { objetoActual.ThrowObject(); tienesUnObjeto = false; GameObject gameObj = Instantiate(instantiateObject, weaponUsePosition.position, transform.rotation) as GameObject; Rigidbody2D gameObjrb = gameObj.GetComponent <Rigidbody2D>(); WeaponController gameObjWc = gameObj.GetComponent <WeaponController>(); gameObjWc.itemIndex = characterController.playerIndex; gameObjrb.AddForce(new Vector2(5f * characterController.characterDir, 5f), ForceMode2D.Impulse); gameObjrb.AddTorque(Random.Range(0.1f, 0.3f) * -characterController.characterDir, ForceMode2D.Impulse); weaponName = ""; weaponSprite = null; instantiateObject = null; gameObjWc.StartCoroutine("EnfriamientoCogerObjeto"); } //Usar arma if (characterController.inputUseWeapon) { objetoActual.UseObject(); //Variables del animator characterAnimator.SetTrigger("ThrowObject"); switch (weaponName) { case "Bottle": GameObject bottle = Instantiate(instantiateObject, weaponUsePosition.position, transform.rotation) as GameObject; Rigidbody2D bottlerb = bottle.GetComponent <Rigidbody2D>(); WeaponController bottlewc = bottle.GetComponent <WeaponController>(); bottlerb.AddForce(new Vector2(10f * characterController.characterDir, 5f), ForceMode2D.Impulse); bottlerb.AddTorque(Random.Range(0.1f, 0.5f) * characterController.characterDir, ForceMode2D.Impulse); bottlewc.isItem = false; bottlewc.itemIndex = characterController.playerIndex; break; case "Orange": GameObject orange = Instantiate(instantiateObject, weaponUsePosition.position, transform.rotation) as GameObject; Rigidbody2D orangerb = orange.GetComponent <Rigidbody2D>(); WeaponController orangewp = orange.GetComponent <WeaponController>(); orangerb.AddForce(new Vector2(10f * characterController.characterDir, 10f), ForceMode2D.Impulse); orangerb.AddTorque(Random.Range(0.1f, 0.5f) * -characterController.characterDir, ForceMode2D.Impulse); orangewp.isItem = false; orangewp.itemIndex = characterController.playerIndex; break; } tienesUnObjeto = false; weaponName = ""; weaponSprite = null; instantiateObject = null; } weaponIconPosition.gameObject.GetComponent <SpriteRenderer>().sprite = weaponSprite; } }