Пример #1
0
    private void StartShooting()
    {
        if (weaponeObjectController == null)
        {
            return;
        }
        if (isAiming)
        {
            if (Input.GetKeyDown(shootGun))
            {
                //Start Shooting
                isShooting = true;
            }
            if (Input.GetKeyUp(shootGun))
            {
                //Stop Shooting
                isShooting = false;
            }
        }

        if (isShooting && Time.time >= nextTimeToFire)
        {
            nextTimeToFire = Time.time + 1f / weaponeObjectController.GetTimeToNextRateShoot();
            ShootController();
        }
    }